小球碰撞

额。。。。啥都不说好吧,直接上代码

public class zhuye implements MouseListener {
	Threadsleep thread = new Threadsleep();
	Listener listen=new Listener();
	int x, y;
	
	
	
	
	
	public void initUI() {
		JFrame lgjf = new JFrame();
		lgjf.setSize(900, 900);
		lgjf.setLocationRelativeTo(null);
		lgjf.getContentPane().setBackground(Color.white);
		lgjf.setLayout(new FlowLayout());
		lgjf.setDefaultCloseOperation(3);
		lgjf.setVisible(true);
		
		Graphics g = lgjf.getGraphics();
		thread.g = g;
		listen.g=thread.h;
		thread.start();
		for(int i=0;i<10;i++){
		Ball b = new Ball();
		b.x = (int) (Math.random() * 800);
		b.y = (int) (Math.random() * 800);
		b.j = (int) (Math.random() * 4);
		thread.list.add(b);
		}
		
		lgjf.addMouseListener(this);
		lgjf.addKeyListener(listen);
		
		
		System.out.println("bansadasndas;d;n");
	}

	public void mouseClicked(MouseEvent e) {

		
	}

	public void mousePressed(MouseEvent e) {

	}

	public void mouseReleased(MouseEvent e) {

	}

	public void mouseEntered(MouseEvent e) {

	}

	public void mouseExited(MouseEvent e) {

	}

	public static void main(String[] args) {
		new zhuye().initUI();
		
	}
}

public class Threadsleep extends Thread {
	ArrayList<Ball> list = new ArrayList<Ball>();
	BufferedImage sd = new BufferedImage(900, 900, BufferedImage.TYPE_INT_ARGB);
	Graphics h = sd.getGraphics();
	int x, y;
	
	Graphics g;
	private double t;
	private int radius = 50;
	int j = 0;
	int n = 1;
	int l = 0;// 用于判断碰撞是否已经进行过了
	Run chase = new Run();

	// public Threadsleep(Graphics g){
	// this.g=g;
	// }
	public void run() {
		h.setColor(Color.red);
		h.fillOval(100, 100, radius, radius);
		
		

		while (true) {
			for (int i = 0; i < list.size(); i++) {
				Ball ball = list.get(i);
				for (int j = 0; j < list.size(); j++) {
					Ball ball_1 = list.get(j);
					if (Math.sqrt(Math.pow((ball.y - ball_1.y), 2) + Math.pow((ball.x - ball_1.x), 2)) <= 50
							&& ball.j != ball_1.j && ball.times == 0 && ball_1.times == 0) {
						n = ball.j;
						ball.j = ball_1.j;
						ball_1.j = n;
						ball.times = 1;
						ball_1.times = 1;
					} else if (ball.j == ball_1.j && ball.x != ball_1.x && ball.y != ball_1.y
							&& Math.sqrt(Math.pow((ball.y - ball_1.y), 2) + Math.pow((ball.x - ball_1.x), 2)) <= 50
							&& ball.times == 0 && ball_1.times == 0) {
						if (ball.j == 0) {
							ball.j = 1;
							ball_1.j = 2;
						} else if (ball.j == 1) {
							ball.j = 0;
							ball_1.j = 3;
						} else if (ball.j == 2) {
							ball.j = 0;
							ball_1.j = 3;
						} else if (ball.j == 3) {
							ball.j = 1;
							ball_1.j = 2;
						}
						ball.times = 1;
						ball_1.times = 1;

					}

					else if (Math.sqrt(Math.pow((ball.y - ball_1.y), 2) + Math.pow((ball.x - ball_1.x), 2)) > 50
							&& Math.sqrt(Math.pow((ball.y - ball_1.y), 2) + Math.pow((ball.x - ball_1.x), 2)) < 200
							&& ball.times == 1 && ball_1.times == 1) {
						ball.times = 0;
						ball_1.times = 0;
					}

				}
				ball.move(n, radius, h, chase);
				
				// ball.jump(radius, h);

			}
			g.drawImage(sd, 0, 0, null);
			try {
				Thread.sleep(1);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}

	}

}

public class Ball {
      int x;
      int y;
      int j;
      int times=0;
      double t=0;
      double h=0;
      int num;
       public void move(int n,int radius,Graphics g,Run chase){
    			g.setColor(Color.white);
    			g.fillOval(x,y,radius,radius);
    			if(j==0){
    				x+=1;
    				y+=1;
    			}
    			else if(j==1){
    				x-=1;
    				y+=1;
    			}
    			else if(j==2){
    				x+=1;
    				y-=1;
    			}
    			else if(j==3){
    				x-=1;
    				y-=1;
    			}
    			if(x<=50&&j==1){
    				j=0;
    			}
    			else if(x<=50&&j==3){
    				j=2;
    			}
    			else if(y<=50&&j==3){
    				j=1;
    			}
    			else if(y<=50&&j==2){
    				j=0;
    			}
    			else if(y>=850&&j==0){
    				j=2;
    			}
    			else if(y>=850&&j==1){
    				j=3;
    			}
    			else if(x>=850&&j==0){
    				j=1;
    			}
    			else if(x>=850&&j==2){
    				j=3;
    			}
    			g.setColor(Color.black);
    			g.fillOval(x,y,radius,radius);
    		
    		 }
    	   
       
       
      
       
       public void draw(Graphics g){
    	   
       }
}

public class Listener implements KeyListener {
	
	int x=100;
	int y=100;
	int radius =50;
	Graphics g;
	public void keyPressed(KeyEvent e) {
		int h = e.getKeyCode();
	
		if (h == e.VK_W) {
			
			g.setColor(Color.white);
			g.fillOval(x, y, radius, radius);
			y =y- 10;
			g.setColor(Color.red);
			g.fillOval(x,y,radius,radius);
						
			System.out.println("w");
		} else if (h == e.VK_S) {
			g.setColor(Color.white);
			g.fillOval(x, y, radius, radius);
			y =y+ 10;
			g.setColor(Color.red);
			g.fillOval(x,y,radius,radius);
			System.out.println("s");
		} else if (h == e.VK_A) {
			g.setColor(Color.white);
			g.fillOval(x, y, radius, radius);
			x =x- 10;
			g.setColor(Color.red);
			g.fillOval(x,y,radius,radius);
			System.out.println("a");
		} else if (h == e.VK_D) {
			g.setColor(Color.white);
			g.fillOval(x, y, radius, radius);
			x =x+ 10;
			g.setColor(Color.red);
			g.fillOval(x,y,radius,radius);
			System.out.println("d");
		}
	}

	public void keyTyped(KeyEvent e) {

	}

	public void keyReleased(KeyEvent e) {

	}
}

在这里插入图片描述

各个小球在一起碰撞实例··· // FallDlg.cpp : implementation file // #include "stdafx.h" #include "Fall.h" #include "FallDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFallDlg dialog CFallDlg::CFallDlg(CWnd* pParent /*=NULL*/) : CDialog(CFallDlg::IDD, pParent) { //{{AFX_DATA_INIT(CFallDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CFallDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CFallDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CFallDlg, CDialog) //{{AFX_MSG_MAP(CFallDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CFallDlg message handlers BOOL CFallDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CFallDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CFallDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CFallDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; }
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