Java设计模式(五)命令模式
实例一:电视机遥控器
电视机是请求的接收者,遥控器是请求的发送者,遥控器上有一些按钮,不同的按钮对应电视机的不同操作。抽象命令角色由一个命令接口来扮演,有三个具体的命令类实现了抽象命令接口,这三个具体命令类分别代表三种操作:打开电视机、关闭电视机和切换频道。显然,电视机遥控器就是一个典型的命令模式应用实例。
类图:
Command: 抽象命令类
public interface AbstractCommand
{
public void execute();
}
ConcreteCommand: 具体命令类
public class TVChangeCommand implements AbstractCommand
{
private Television tv;
public TVChangeCommand()
{
tv = new Television();
}
public void execute()
{
tv.changeChannel();
}
}
public class TVCloseCommand implements AbstractCommand
{
private Television tv;
public TVCloseCommand()
{
tv = new Television();
}
public void execute()
{
tv.close();
}
}
public class TVOpenCommand implements AbstractCommand
{
private Television tv;
public TVOpenCommand()
{
tv = new Television();
}
public void execute()
{
tv.open();
}
}
Invoker: 调用者
public class Controller
{
private AbstractCommand openCommand,closeCommand,changeCommand;
public Controller(AbstractCommand openCommand,AbstractCommand closeCommand,AbstractCommand changeCommand)
{
this.openCommand=openCommand;
this.closeCommand=closeCommand;
this.changeCommand=changeCommand;
}
public void open()
{
openCommand.execute();
}
public void change()
{
changeCommand.execute();
}
public void close()
{
closeCommand.execute();
}
}
Receiver: 接收者
public class Television
{
public void open()
{
System.out.println("打开电视机!");
}
public void close()
{
System.out.println("关闭电视机!");
}
public void changeChannel()
{
System.out.println("切换电视频道!");
}
}
Client:客户类
public class Client
{
public static void main(String a[])
{
AbstractCommand openCommand,closeCommand,changeCommand;
openCommand = new TVOpenCommand();
closeCommand = new TVCloseCommand();
changeCommand = new TVChangeCommand();
Controller control = new Controller(openCommand,closeCommand,changeCommand);
control.open();
control.change();
control.close();
}
}
结果: