day17-面向对象作业

  1. 定义一个狗类和一个人类:

    狗拥有属性:姓名、性别和品种 拥有方法:叫唤

    人类拥有属性:姓名、年龄、狗 拥有方法:遛狗

    class Dog:
        def __init__(self,name,gender='母',breed='柯基'):
            self.name = name
            self.gender = gender
            self.breed = breed
        def han(self,voice='汪汪'):
            print(f'{self.name}:{voice}')
    
    class Perple:
        def __init__(self,name,age=15,dog=None):
            super().__init__()
            self.name=name
            self.age=age
            self.dog=dog
    
        def walk_dog(self):
            if self.dog:
                print(f'{self.name}牵着{self.dog.name}')
            else:
                print('没有狗')
    
    
    p= Perple('小华')
    p.walk_dog()
    dog=Dog('旺财')
    p.dog=dog
    p.walk_dog()
    
    
  2. 定义一个矩形类,拥有属性:长、宽 拥有方法:求周长、求面积

    class Rectangle:
        def __init__(self, x, y):
            self.area = x * y
            self.round = (x + y) * 2
    
    
    R = Rectangle(10, 20)
    print(R.area, R.round)
    
  3. 定义一个二维点类,拥有属性:x坐标、y坐标 拥有方法:求当前点到另外一个点的距离

    class Rectangle:
        def __init__(self,length,width):
            self.length = length
            self.width = width
    
        def area(self):
            return self.length * self.width
    
        def perimeter(self):
            return 2 * (self.length + self.width)
    
    r1 = Rectangle(5,3)
    print(r1.length,r1.width)   # 5 3
    print(r1.perimeter(),r1.area())    # 16 15
    
  4. 定义一个圆类,拥有属性:半径、圆心 拥有方法:求圆的周长和面积、判断当前圆和另一个圆是否外切

    class Circle:
        def __init__(self,r,center = Point()):
            self.r = r
            self.center = center
    
        def area(self):
            return 3.14*self.r**2
    
        def perimeter(self):
            return 2*3.14*self.r
    
        def is_circumscribe(self,other):
            return self.center.distance(other.center)==self.r+other.r
    
  5. 定义一个线段类,拥有属性:起点和终点, 拥有方法:获取线段的长度

    class Line_segment:
        def __init__(self,start=Point(),end=Point()):
            self.start = start
            self.end = end
    
        def get_length(self):
            return self.start.distance(self.end)
    
  6. 写一个斗地主游戏类(根据生活经验添加类的内容)

    from random import shuffle
    
    
    class Poker:
        all_colors = ['♥', '♠', '♣', '♦']
        nums = [str(x) for x in range(2, 11)] + ['J', 'Q', 'K', 'A', 'joker', 'JOKER']
        table = {str(x): x for x in range(3, 11)}
        table.update({'J': 11, 'Q': 12, 'K': 13, 'A': 14, '2': 15, 'joker': 16, 'JOKER': 17})
    
        def __init__(self, color, num):
            self.color = color
            self.num = num
    
        @classmethod
        def create_cards(cls):
            """创建一副新的牌"""
            cards = []
            for n in cls.nums[:-2]:
                for c in cls.all_colors:
                    cards.append(Poker(c, n))
            cards.append(Poker('', cls.nums[-2]))
            cards.append(Poker('', cls.nums[-1]))
            return cards
        def __repr__(self):
            return f'{self.color}{self.num}'
    
    
    class LandlordsGame:
        def __init__(self):
            # 一副牌
            self.cards = Poker.create_cards()
    
        def deal_cards(self):
            # 1.洗牌
            shuffle(self.cards)
            # 2.发牌
            player1 = []
            player2 = []
            player3 = []
            cards = iter(self.cards)
            for _ in range(17):
                player1.append(next(cards))
                player2.append(next(cards))
                player3.append(next(cards))
    
            player1.sort(key=lambda item: Poker.table[item.num], reverse=True)
            player2.sort(key=lambda item: Poker.table[item.num], reverse=True)
            player3.sort(key=lambda item: Poker.table[item.num], reverse=True)
    		
    		return player1, player2, player3, list(cards)
    
    
    if __name__ == '__main__':
        game = LandlordsGame()
        p1, p2, p3, di = game.deal_cards()
        print(p1)
        print(p2)
        print(p3)
        print(di)
    
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值