Java学习-GUI编程-让小蛇动起来

Java学习-GUI编程-让小蛇动起来

加入空格监听事件

...
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class GamePanel extends JPanel implements KeyListener {
    ...
    //构造器
    public GamePanel(){
        ...
        //获得焦点和键盘事件
        this.setFocusable(true);//焦点事件
        this.addKeyListener(this);//获得键盘监听事件
    }
    ...
    //键盘监听器
    @Override
    public void keyPressed(KeyEvent e){
        int keyCode = e.getKeyCode();//获得键盘按键
        if(keyCode==KeyEvent.VK_SPACE){
            isStart=!isStart;
            repaint();
        }
    }
    @Override
    public void keyReleased(KeyEvent e){}
    @Override
    public void keyTyped(KeyEvent e){}
}

按下空格会在两种游戏状态之间切换:
在这里插入图片描述
在这里插入图片描述

小蛇向右移动

...
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
	...
    //定时器,以毫秒为单位
    Timer timer = new Timer(100,this);
    //构造器
    public GamePanel(){
		...
        timer.start();
    }
	...
    //事件监听
    @Override
    public void actionPerformed(ActionEvent e){
        if(isStart){
            for(int i=length-1;i>0;i--){
                snakeX[i]=snakeX[i-1];
                snakeY[i]=snakeY[i-1];
            }
            snakeX[0]+=25;
            if(snakeX[0]>850){
                snakeX[0]=25;
            }
            repaint();
        }
        timer.start();
    }
}

运行程序,如果按空格没反应就先按Tab再按空格,小蛇可以向右移动,再按空格则暂停:
在这里插入图片描述

上下左右移动(键盘监听)

...
public class GamePanel extends JPanel implements KeyListener, ActionListener {
    ...
    //键盘监听器
    @Override
    public void keyPressed(KeyEvent e){
    ...
        if(keyCode==KeyEvent.VK_UP){
            dir = "U";
        }else if(keyCode==KeyEvent.VK_DOWN){
            dir="D";
        }else if(keyCode==KeyEvent.VK_LEFT){
            dir="L";
        }else if(keyCode==KeyEvent.VK_RIGHT){
            dir="R";
        }
    }
    //事件监听
    @Override
    public void actionPerformed(ActionEvent e){
        if(isStart){
            ...
            if(dir.equals("R")){
                snakeX[0]+=25;
                if(snakeX[0]>850){snakeX[0]=25;}
            }else if(dir.equals("L")){
                snakeX[0]-=25;
                if(snakeX[0]<25){snakeX[0]=850;}
            }else if(dir.equals("U")){
                snakeY[0]-=25;
                if(snakeY[0]<75){snakeY[0]=650;}
            }else if(dir.equals("D")){
                snakeY[0]+=25;
                if(snakeY[0]>650){snakeY[0]=75;}
            }
            repaint();
        }
        timer.start();
    }
	...
}

运行程序,小蛇可以上下左右移动了:
在这里插入图片描述

完整代码

package Snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakeX = new int[600];
    int[] snakeY = new int[500];
    String dir;//初始化方向
    boolean isStart = false;//游戏状态默认暂停
    //定时器,以毫秒为单位
    Timer timer = new Timer(100,this);
    //构造器
    public GamePanel(){
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//焦点事件
        this.addKeyListener(this);//获得键盘监听事件
        timer.start();
    }
    //初始化方法
    public void init(){
        length = 3;
        snakeX[0] = 100;snakeY[0] = 100;//脑袋
        snakeX[1] = 75;snakeY[1] = 100;//第一节身体
        snakeX[2] = 50;snakeY[2] = 100;//第二节身体
        dir = "R";//初始化方向向右
    }
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        this.setBackground(Color.white);
        Data.header.paintIcon(this,g,25,11);//头部广告栏
        g.fillRect(25,75,850,600);//默认游戏界面
        //画小蛇头部
        if(dir.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(dir.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(dir.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(dir.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }
        //画小蛇身体
        for(int i = 1; i < length; i++){
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }
        //游戏状态
        if(isStart==false){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格开始游戏",300,300);
        }
    }
    //键盘监听器
    @Override
    public void keyPressed(KeyEvent e){
        int keyCode = e.getKeyCode();//获得键盘按键
        if(keyCode==KeyEvent.VK_SPACE){
            isStart=!isStart;
            repaint();
        }
        if(keyCode==KeyEvent.VK_UP){
            dir = "U";
        }else if(keyCode==KeyEvent.VK_DOWN){
            dir="D";
        }else if(keyCode==KeyEvent.VK_LEFT){
            dir="L";
        }else if(keyCode==KeyEvent.VK_RIGHT){
            dir="R";
        }
    }
    //事件监听
    @Override
    public void actionPerformed(ActionEvent e){
        if(isStart){
            for(int i=length-1;i>0;i--){
                snakeX[i]=snakeX[i-1];
                snakeY[i]=snakeY[i-1];
            }
            if(dir.equals("R")){
                snakeX[0]+=25;
                if(snakeX[0]>850){snakeX[0]=25;}
            }else if(dir.equals("L")){
                snakeX[0]-=25;
                if(snakeX[0]<25){snakeX[0]=850;}
            }else if(dir.equals("U")){
                snakeY[0]-=25;
                if(snakeY[0]<75){snakeY[0]=650;}
            }else if(dir.equals("D")){
                snakeY[0]+=25;
                if(snakeY[0]>650){snakeY[0]=75;}
            }
            repaint();
        }
        timer.start();
    }
    @Override
    public void keyReleased(KeyEvent e){}
    @Override
    public void keyTyped(KeyEvent e){}
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
对于Java GUI编程实现计算器,你可以使用Swing和AWT这两种Java GUI工具包之一。 以下是一个简单的Java GUI计算器的实现示例: ```java import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Calculator extends JFrame implements ActionListener { private JButton[] numberButtons; private JButton[] operatorButtons; private JButton clearButton, equalsButton, decimalButton; private JTextField textField; private double num1 = 0, num2 = 0, result = 0; private char operator; public Calculator() { setTitle("Calculator"); // Create the number buttons numberButtons = new JButton[10]; for (int i = 0; i < 10; i++) { numberButtons[i] = new JButton(String.valueOf(i)); } // Create the operator buttons operatorButtons = new JButton[4]; operatorButtons[0] = new JButton("+"); operatorButtons[1] = new JButton("-"); operatorButtons[2] = new JButton("*"); operatorButtons[3] = new JButton("/"); // Create the clear, equals, and decimal buttons clearButton = new JButton("C"); equalsButton = new JButton("="); decimalButton = new JButton("."); // Create the text field textField = new JTextField(10); textField.setEditable(false); // Set the layout manager and add the components setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.gridx = 0; gc.gridy = 0; gc.gridwidth = 4; add(textField, gc); gc.gridwidth = 1; gc.gridy = 1; for (int i = 0; i < 10; i++) { gc.gridx = i % 3; gc.gridy = i / 3 + 2; add(numberButtons[i], gc); numberButtons[i].addActionListener(this); } gc.gridx = 0; gc.gridy = 5; add(operatorButtons[0], gc); operatorButtons[0].addActionListener(this); gc.gridx = 1; add(operatorButtons[1], gc); operatorButtons[1].addActionListener(this); gc.gridx = 2; add(operatorButtons[2], gc); operatorButtons[2].addActionListener(this); gc.gridx = 3; add(operatorButtons[3], gc); operatorButtons[3].addActionListener(this); gc.gridx = 0; gc.gridy = 6; add(clearButton, gc); clearButton.addActionListener(this); gc.gridx = 1; add(equalsButton, gc); equalsButton.addActionListener(this); gc.gridx = 2; add(decimalButton, gc); decimalButton.addActionListener(this); setSize(200, 200); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); } public void actionPerformed(ActionEvent e) { for (int i = 0; i < 10; i++) { if (e.getSource() == numberButtons[i]) { textField.setText(textField.getText() + i); } } if (e.getSource() == decimalButton) { textField.setText(textField.getText() + "."); } if (e.getSource() == clearButton) { textField.setText(""); num1 = 0; num2 = 0; result = 0; operator = ' '; } if (e.getSource() == operatorButtons[0]) { num1 = Double.parseDouble(textField.getText()); operator = '+'; textField.setText(""); } if (e.getSource() == operatorButtons[1]) { num1 = Double.parseDouble(textField.getText()); operator = '-'; textField.setText(""); } if (e.getSource() == operatorButtons[2]) { num1 = Double.parseDouble(textField.getText()); operator = '*'; textField.setText(""); } if (e.getSource() == operatorButtons[3]) { num1 = Double.parseDouble(textField.getText()); operator = '/'; textField.setText(""); } if (e.getSource() == equalsButton) { num2 = Double.parseDouble(textField.getText()); switch (operator) { case '+': result = num1 + num2; break; case '-': result = num1 - num2; break; case '*': result = num1 * num2; break; case '/': result = num1 / num2; break; } textField.setText(Double.toString(result)); } } public static void main(String[] args) { new Calculator(); } } ``` 这个示例应该可以实现一个简单的Java GUI计算器。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值