C#自学笔记_006_Real_飞行棋游戏综合练习
游戏规则:
两名玩家进行飞行棋游戏,轮流掷骰子,掷得点数为几,就向前走几个格,踩到相应的机关进行进行相应的操作,先到达终点的玩家获胜。
- 如果踩到幸运转盘,则玩家有两种选择,第一种是与另一个玩家交换位置,另一个选择是让另一个玩家后退六格;
- 如果踩到地雷,则该玩家后退六格;
- 如果踩到暂停,则该玩家在下一回合中暂停一回合;
- 如果踩到时空隧道,则该玩家前进十格。
程序实现:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Csharp006
{
class Program
{
//在类中定义静态变量来模拟全局变量
//利用int数组来定义地图
public static int[] Maps = new int[100];
//声明一个静态变量来代表两个玩家的坐标
public static int[] PlayerPos = new int[2];
//声明一个静态变量来储存玩家的姓名
public static string[] PlayerName = new string[2];
//声明一个静态变量来判断两个玩家的状态,是否可以玩本局比赛
public static bool[] flags = new bool[2]; //初始bool数组默认初始值为false
static void Main(string[] args)
{
Program.GameShow(); //绘制游戏头
#region 输入并储存玩家姓名
//输入第一个玩家的姓名
Console.WriteLine("请输入第一名玩家的姓名:");
PlayerName[0] = Console.ReadLine();
while (PlayerName[0] == "")
{
Console.WriteLine("玩家的姓名不能为空!请重新输入:");
PlayerName[0] = Console.ReadLine();
}
//输入第二个玩家的姓名
Console.WriteLine("请输入第二个玩家的姓名:");
PlayerName[1] = Console.ReadLine();
while (PlayerName[1] == "" || PlayerName[1] == PlayerName[0])
{
if (PlayerName[1] == "")
{
Console.WriteLine("玩家姓名不能为空!请重新输入:");
}
else
{
Console.WriteLine("玩家姓名不能重复,请重新输入:");
}
PlayerName[1] = Console.ReadLine();
}
#endregion
//玩家姓名输入之后,进行清屏
Console.Clear(); //清屏
Program.GameShow(); //显示游戏头
Console.WriteLine("{0}的士兵用A表示;", PlayerName[0]);
Console.WriteLine("{0}的士兵用B表示。", PlayerName[1]);
Program.InitialMap(); //初始化地图
Program.DrawMap(); //绘制地图
//当两个玩家没有一个在终点的时候,两个玩家不停的去玩游戏
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (flags[0] == false)
{
PlayGame(0);
}
else
{
flags[0] = false;
}
if (flags[1] == false)
{
PlayGame(1);
}
else
{
flags[1] = false;
}
} //while
Console.ReadKey();
}
/// <summary>
/// 画游戏头
/// </summary>
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("*****.NET项目,飞行棋游戏*****");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("******************************");
}
/// <summary>
/// 初始化地图,将整型数组转换成窗口中的相应图形
/// </summary>
public static void InitialMap()
{
int[] luckTurn = { 6, 23, 40, 55, 69, 83 }; //幸运转盘
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; //地图中的地雷
int[] pause = { 9, 27, 60, 93 }; // 暂停
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; //时空隧道
for (int i = 0; i < luckTurn.Length; i++) //用数字1标注地图中的幸运转盘
{
Maps[luckTurn[i]] = 1;
}
for (int i = 0; i < landMine.Length; i++) //用数字2标注地图中的地雷
{
Maps[landMine[i]] = 2;
}
for (int i = 0; i < pause.Length; i++) //用数字3标注带图中的暂停
{
Maps[pause[i]] = 3;
}
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
/// <summary>
/// 绘制地图
/// </summary>
public static void DrawMap()
{
Console.WriteLine("图例:幸运转盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卍");
#region 画地图的第一行
for (int i = 0; i < 30; i++)
{
//如果玩家的位置一样,并且在都在地图上的时候,则用尖括号标记
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
//全角符号:shift + 空格
Console.Write("<>");
}
else if (PlayerPos[0] == i)
{
Console.Write("A");
}
else if (PlayerPos[1] == i)
{
Console.Write("B");
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.White;
Console.Write("□");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("◎");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("☆");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Write("卍");
break;
}
}
}
#endregion
Console.WriteLine();
#region 画地图的第一个竖列
for (int i = 30; i < 35; i++)
{
//如果玩家的位置一样,并且在都在地图上的时候,则用尖括号标记
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
//全角符号:shift + 空格
Console.WriteLine(" <>");
}
else if (PlayerPos[0] == i)
{
Console.WriteLine(" A");
}
else if (PlayerPos[1] == i)
{
Console.WriteLine(" B");
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine(" □");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine(" ◎");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(" ☆");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine(" ▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine(" 卍");
break;
}
}
}
#endregion
#region 画地图的第二个行
for (int i = 64; i > 34; i--)
{
//如果玩家的位置一样,并且在都在地图上的时候,则用尖括号标记
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
//全角符号:shift + 空格
Console.Write("<>");
}
else if (PlayerPos[0] == i)
{
Console.Write("A");
}
else if (PlayerPos[1] == i)
{
Console.Write("B");
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.White;
Console.Write("□");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("◎");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("☆");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Write("卍");
break;
}
}
}
#endregion
Console.WriteLine();
#region 画地图的第二个竖列
for (int i = 65; i < 70; i++)
{
//如果玩家的位置一样,并且在都在地图上的时候,则用尖括号标记
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
//全角符号:shift + 空格
Console.WriteLine("<>");
}
else if (PlayerPos[0] == i)
{
Console.WriteLine("A");
}
else if (PlayerPos[1] == i)
{
Console.WriteLine("B");
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("□");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("◎");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("☆");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("卍");
break;
}
}
}
#endregion
#region 画地图的第三个行
for (int i = 70; i < 100; i++)
{
//如果玩家的位置一样,并且在都在地图上的时候,则用尖括号标记
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
//全角符号:shift + 空格
Console.Write("<>");
}
else if (PlayerPos[0] == i)
{
Console.Write("A");
}
else if (PlayerPos[1] == i)
{
Console.Write("B");
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.White;
Console.Write("□");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("◎");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
Console.Write("☆");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
Console.Write("▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Write("卍");
break;
}
}
}
#endregion
Console.WriteLine();
}
/// <summary>
/// 单个玩家玩游戏的程序
/// </summary>
/// <param name="playernumber">玩家编号</param>
public static void PlayGame(int playernumber)
{
Console.WriteLine("{0}按任意键开始掷骰子。", PlayerName[playernumber]);
Random r = new Random();
int rNumber = r.Next(1, 7);
Console.ReadKey(true); //括号中的true表示不显示所按下的任意键字符
Console.WriteLine("{0}掷出了{1}。", PlayerName[playernumber], rNumber);
PlayerPos[playernumber] += rNumber;
Program.ChangePos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动。", PlayerName[playernumber]);
Console.ReadKey(true);
Console.WriteLine("{0}行动完了。", PlayerName[playernumber]);
Console.ReadKey(true);
//玩家A有可能踩到了玩家B、方块、幸运转盘、地雷、暂停、时空隧道
if (PlayerPos[playernumber] == PlayerPos[1 - playernumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},退六格", PlayerName[playernumber], PlayerName[1 - playernumber]);
PlayerPos[playernumber] -= 6;
Program.ChangePos();
Console.ReadKey(true);
}
else //踩到了关卡
{
switch (Maps[PlayerPos[playernumber]])
{
case 0:
Console.WriteLine("玩家{0}踩到了方块,安全!", PlayerName[playernumber]);
Console.ReadKey(true);
Program.ChangePos();
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运转盘,请做出选择1或者2 1——与另一个玩家交换位置 2——让另一个玩家退六格", PlayerName[playernumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
int temp;
Console.WriteLine("玩家{0}选择与另一个玩家交换位置", PlayerName[playernumber]);
Console.ReadKey(true);
temp = PlayerPos[playernumber];
PlayerPos[playernumber] = PlayerPos[1 - playernumber];
PlayerPos[1 - playernumber] = temp;
Console.WriteLine("玩家交换位置完成,按任意键继续游戏");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择让另一个玩家退六格", PlayerName[playernumber]);
Console.ReadKey(true);
PlayerPos[1 - playernumber] -= 6;
Console.WriteLine("玩家{0}退了六格,按任意价继续游戏", PlayerName[1 - playernumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("输入有误,请重新输入:1——交换位置 2——让另一玩家退六格");
input = Console.ReadLine();
}
}
Program.ChangePos();
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,后退六格", PlayerName[playernumber]);
Console.ReadKey(true);
PlayerPos[playernumber] -= 6;
Program.ChangePos();
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerName[playernumber]);
Console.ReadKey(true);
flags[playernumber] = true;
Program.ChangePos();
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进十格", PlayerName[playernumber]);
Console.ReadKey(true);
PlayerPos[playernumber] += 10;
Program.ChangePos();
break;
} //switch
} //else
Console.Clear(); //清屏
Program.DrawMap();
}
/// <summary>
/// 限制玩家位置,防止跑出地图
/// </summary>
/// <param name="PlayerPos">玩家位置数组</param>
public static void ChangePos()
{
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
Console.WriteLine("玩家{0}无耻地赢了玩家{1}!!!", PlayerName[0], PlayerName[1]);
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] >= 99)
{
PlayerPos[1] = 99;
Console.WriteLine("玩家{0}无耻地赢了玩家{1}!!", PlayerName[1], PlayerName[0]);
}
}
}
}