边界检测-小游戏

小游戏

边界检测,事件监听。

源码



import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

public class XiaoGame {
    //背景图片
    private BufferedImage background;
    private BufferedImage gameOver;
    private JFrame game = new JFrame("小游戏");
    //窗口大小
    private final int GAME_SIZE_X = 1067;
    private final int GAME_SIZE_Y = 600;
    //小球直径
    private final int QIU_SIZE = 20;
    //球拍大小
    private final int QIU_PAI_SIZE_X = 40;
    private final int QIU_PAI_SIZE_Y = 20;
    //小球速度
    private int speedX = 10;
    private int speedY = 10;
    //小球坐标
    private int qiuX = 100;
    private int qiuY = 10;
    //球拍坐标
    private int qiuPaiX = 300;
    private final int qiuPaiY = 500;
    //游戏是否继续
    private boolean isOver = false;
    //时间计时
    private Timer timer;

    //画板
    private class MyHuaBu extends JPanel{
        @Override
        public void paintComponent(Graphics g) {
            //清除之前绘制的,重新绘制
            super.paintComponent(g);
            //判断游戏是否结束
            if(isOver){
                //游戏结束,画出游戏结束
                g.drawImage(gameOver, 300,150 ,gameOver.getWidth(),gameOver.getHeight(),null );
            }
            else{
                //绘制背景
                g.drawImage(background, 0,0 ,getWidth(),getHeight(),null );
                //游戏继续
                //画小球
                g.setColor(Color.RED);
                g.fillOval(qiuX,qiuY,QIU_SIZE,QIU_SIZE);
                //画球拍
                g.setColor(Color.BLACK);
                g.fillRect(qiuPaiX,qiuPaiY,QIU_PAI_SIZE_X,QIU_PAI_SIZE_Y);
            }
        }
    }
    //创建画布对象
    private MyHuaBu drawArea = new MyHuaBu();
    //监听球拍移动
    KeyListener keyListener = new KeyAdapter(){
        @Override
        public void keyPressed(KeyEvent e) {
            int keyCode = e.getKeyCode();
            if(keyCode == KeyEvent.VK_LEFT){
                //左箭头
                if(qiuPaiX > 0)//球拍没到到左边界
                    qiuPaiX = qiuPaiX - 10;
            }
            if(keyCode == KeyEvent.VK_RIGHT){
                if(qiuPaiX < (GAME_SIZE_X - QIU_PAI_SIZE_X))//球拍没到右边界
                    qiuPaiX = qiuPaiX + 10;
            }
        }
    };
    //时间监听并重绘(每隔一定时间更新小球坐标及小球速度)
    ActionListener listener = new ActionListener() {
        @Override
        public void actionPerformed(ActionEvent e) {
            //小球坐标
            if(qiuX <= 0 || qiuX >= (GAME_SIZE_X - QIU_SIZE))
                speedX = - speedX;
            if(qiuY <= 0 || (qiuY >= (qiuPaiY - QIU_SIZE) && qiuX >= qiuPaiX && qiuX <= (qiuPaiX + QIU_PAI_SIZE_X) ))
                speedY = -speedY;
            if(qiuY > qiuPaiY || (qiuX < qiuPaiX && qiuX > (qiuPaiX + QIU_PAI_SIZE_X))){
                isOver = true;
                timer.stop();
            }
            qiuX = qiuX + speedX;
            qiuY = qiuY +speedY;
            drawArea.repaint();
        }
    };

    public void init(){
        try {
            background = ImageIO.read(new File("H:\\图片\\主题背景.jpg"));
            gameOver = ImageIO.read(new File("C:\\Users\\lenovo\\Desktop\\fail.png"));
        } catch (IOException e) {
            e.printStackTrace();
        }
        game.setSize(GAME_SIZE_X,GAME_SIZE_Y);
        game.setLocationRelativeTo(null);
        game.setResizable(false);
        //添加监听器
        game.addKeyListener(keyListener);
        drawArea.addKeyListener(keyListener);
        //时间计时
        timer = new Timer(50,listener);
        timer.start();
        //添加组件
        game.add(drawArea);
        game.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        game.setVisible(true);
    }

    public static void main(String[] args) {
        new XiaoGame().init();
    }

}

效果图

在这里插入图片描述

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