uniapp 悬浮球【随意拖拽】

先看效果

在这里插入图片描述

代码具体实现逻辑

<template>
	<view
		class="hover_ball_cell"
		:style="{ width: `${diameter}px`, height: `${diameter}px`, top: `${top}px`, left: `${left}px` }"
		@touchmove="touchmove"
		@touchend="touchend"
		@touchcancel="touchcancel"
		@tap="onTap"
		:animation="ballAnimation"
	   >
       <view class="wave">
           icon
       </view>
	</view>
</template>

<script>
export default {
	data() {
		return {
			diameter: 0,
			top: 0,
			left: 0,
			isMove: false,
			ballAnimation: {},
			timeout: null,
			modile: {},
		};
	},
	name: 'shopSuspension',
	created() {
		let _this = this;
		_this.modile = uni.getSystemInfoSync();
		_this.top = _this.modile.safeArea.top;
		_this.left = _this.modile.safeArea.left;
		_this.diameter = _this.modile.screenHeight / 15;
	},
	methods: {
		onTap() {
			let _this = this;
			let x = '0';
			if (2 * _this.left >= _this.modile.safeArea.width) {
				x = '-100%';
			}
			let create = uni.createAnimation({
				duration: 0
			});
			create.translate(x).step();
			_this.ballAnimation = create.export();
			_this.overBall();
		},
		touchmove(e) {
			let _this = this;
			_this.isMove = true;
			if (_this.timeout != null) {
				clearTimeout(_this.timeout);
				_this.timeout = null;
			}
			var touch = e.touches[0] || e.changedTouches[0];
			_this.left = touch.clientX;
			_this.top = touch.clientY;
		},
		touchend(e) {
			let _this = this;
			if (!_this.isMove) {
				return;
			}
			_this.finish(e);
		},
		touchcancel(e) {
			let _this = this;
			if (!_this.isMove) {
				return;
			}
			_this.finish(e);
		},
		finish(e) {
			let _this = this;
			_this.isMove = false;
			var touch = e.touches[0] || e.changedTouches[0];
			_this.left = touch.clientX;
			_this.top = touch.clientY;
			let x = '0';
			if (2 * _this.left + _this.diameter >= _this.modile.safeArea.width) {
				_this.left = _this.modile.safeArea.width;
				x = '-100%';
			} else {
				_this.left = _this.modile.safeArea.left;
			}
			if (_this.top > _this.modile.safeArea.height + _this.modile.safeAreaInsets.bottom) {
				_this.top = _this.modile.safeArea.height + _this.modile.safeAreaInsets.bottom; 
			} else if (_this.top < - _this.diameter / 2) {
				_this.top = - _this.diameter / 2;
			}
			let create = uni.createAnimation({
				duration: 0
			});
			create.translate(x).step();
			_this.ballAnimation = create.export();
			_this.overBall();
		},
		overBall() {
			let _this = this;
			_this.timeout = setTimeout(() => {
				_this.timeout = null;
				let create = uni.createAnimation({
					duration: 400,
					timingFunction: 'ease-in'
				});
				create.translate('-50%').step();
				_this.ballAnimation = create.export();
			}, 1200);
		}
	}
};
</script>

<style lang="less" scoped>
.hover_ball_cell {
	position: fixed;
	overflow: hidden;
	border-radius: 50%;
	background: #ffffff;
	transform: translate(-50%, 0);
	padding: 4rpx;
    box-shadow: 0rpx 4rpx 8rpx 0rpx rgba(0, 0, 0, 0.08);
	.wave {
		position: relative;
		width: 100%;
		height: 100%;
        display: flex;
        justify-content: center;
        align-items: center;
		border-radius: 50%;
	}
}
</style>

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