一.游戏的入口AppDelegate.cpp文件.
#pragma once
#pragma execution_character_set("utf-8")
#include "AppDelegate.h"
#include "HelloWorldScene.h"
#include "SelectScene.h"
#include"ForestScene.h"
#include"GameScene.h"
USING_NS_CC;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
void AppDelegate::initGLContextAttrs()
{
GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
GLView::setGLContextAttrs(glContextAttrs);
}
//游戏启动函数
bool AppDelegate::applicationDidFinishLaunching() {
//获得导演的单实例
auto director = Director::getInstance();
//cocos2dx渲染疫情openGL
auto glview = director->getOpenGLView();
if(!glview) {
//渲染游戏窗口
glview = GLViewImpl::createWithRect("夺宝", Rect(0, 0, 1334, 768));
director->setOpenGLView(glview);
}
//设置游戏设计分辨率
director->getOpenGLView()->setDesignResolutionSize(1334, 768, ResolutionPolicy::SHOW_ALL);
//是