坦克大战01-认识frame类
github:https://github.com/zwc819konkuk/tank-war
java.awt.Frame
Frame f = new Frame();
f.setSize() | 窗口大小 |
---|---|
f.setResizabel() | 窗口宽高 |
f.setTitle() | 窗口标题 |
f.setVisible() | 窗口可见性 |
f.addWindowListener(new WindowAdapter() {//匿名内部类,是WindowListener的实现类
//窗口关闭,点击左上角×
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
tankFrame类
g是系统给的画笔
在窗口里面画出一个正方形(左上角坐标为x,y)
public void paint(Graphics g) {
g.fillRect(x,y,50,50); //正方形的左上角坐标和宽高
}
在tankFrame类中添加键盘监听事件【press&release】
因为只有在tankFrame中调用这个类所以使用内部类
//键盘事件的监听
this.addKeyListener(new MyKeyListener());
//处理键盘的监听【内部类】
class MyKeyListener extends KeyAdapter{
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
System.out.println("key pressed");
}
//键盘抬起
@Override
public void keyReleased(KeyEvent e) {
System.out.println("key released");
}
}
添加键盘处理,根据上下左右按键状态,判定坦克移动方向
class MyKeyListener extends KeyAdapter {
//坦克的方向,坦克的坐标
boolean bL = false;
boolean bU = false;
boolean bR = false;
boolean bD = false;
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//x+=200;
//需要重新载入画布
//repaint();
//识别按下去的键
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_LEFT:
bL = true;
break;
case KeyEvent.VK_UP:
bU = true;
break;
case KeyEvent.VK_RIGHT:
bR = true;
break;
case KeyEvent.VK_DOWN:
bD = true;
break;
}
}
//键盘抬起
@Override
public void keyReleased(KeyEvent e) {
System.out.println("key released");
//按下去的键归位
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
}
}
}
添加枚举类方向
public enum Dir {
LEFT,UP,RIGHT,DOWN
}
添加属性方向和速度
Dir dir = Dir.DOWN;
private static final int SPEED = 10;
根据速度和方向以及按键,调整坦克位移
public void paint(Graphics g) {
g.fillRect(x, y, 50, 50); //正方形的左上角坐标和宽高
// x += 10;
//y += 10;
switch (dir) {
case LEFT:
x -= SPEED;
break;
case UP:
y -= SPEED;
break;
case RIGHT:
x += SPEED;
break;
case DOWN:
y += SPEED;
break;
}
}
public class TankFrame extends Frame {
case KeyEvent.VK_DOWN:
bD = true;
break;
default:
break;
}
setMainTankDir();
}
//键盘抬起
@Override
public void keyReleased(KeyEvent e) {
//按下去的键归位
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
default:
break;
}
setMainTankDir();
}
private void setMainTankDir() {
if (bL) dir = Dir.LEFT;
if (bU) dir = Dir.UP;
if (bR) dir = Dir.RIGHT;
if (bD) dir = Dir.DOWN;
}
}
tank
抽象出坦克类,封装相应的属性和方法,在tankFrame中直接调用
public class Tank {
private int x, y;
private Dir dir = Dir.DOWN;
public Dir getDir() {
return dir;
}
public void setDir(Dir dir) {
this.dir = dir;
}
private static final int SPEED = 10;
public Tank(int x, int y, Dir dir) {
this.x = x;
this.y = y;
this.dir = dir;
}
public void paint(Graphics g) {
g.fillRect(x, y, 50, 50); //正方形的左上角坐标和宽高
switch (dir) {
case LEFT:
x -= SPEED;
break;
case UP:
y -= SPEED;
break;
case RIGHT:
x += SPEED;
break;
case DOWN:
y += SPEED;
break;
}
}
}
tankframe
public class TankFrame extends Frame {
Tank myTank = new Tank(200, 400, Dir.DOWN);
public TankFrame() {
setSize(GAME_WIDTH, GAME_HEIGHT);
setResizable(false);
setTitle("tank war");
setVisible(true);
//键盘事件的监听
this.addKeyListener(new MyKeyListener());
//窗口事件的监听
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
/*
窗口需要重新绘制的时候调用
Graphics g:系统给的画笔
*/
@Override
public void paint(Graphics g) {
Color c = g.getColor();
g.setColor(Color.WHITE);
g.setColor(c);
myTank.paint(g);
}
//处理键盘的监听【内部类】
class MyKeyListener extends KeyAdapter {
//坦克的方向,坦克的坐标
boolean bL = false;
boolean bU = false;
boolean bR = false;
boolean bD = false;
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//x+=200;
//需要重新载入画布
//repaint();
//识别按下去的键
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_LEFT:
bL = true;
break;
case KeyEvent.VK_UP:
bU = true;
break;
case KeyEvent.VK_RIGHT:
bR = true;
break;
case KeyEvent.VK_DOWN:
bD = true;
break;
default:
break;
}
setMainTankDir();
new Thread(()->new Audio("audios/tank_move.wav").play()).start();
}
//键盘抬起
@Override
public void keyReleased(KeyEvent e) {
//按下去的键归位
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
case KeyEvent.VK_CONTROL:
myTank.fire();
break;
default:
break;
}
setMainTankDir();
}
private void setMainTankDir() {
if (!bL && !bU && !bR && !bD) {
myTank.setMoving(false);
} else {
myTank.setMoving(true);
if (bL) myTank.setDir(Dir.LEFT);
if (bU) myTank.setDir(Dir.UP);
if (bR) myTank.setDir(Dir.RIGHT);
if (bD) myTank.setDir(Dir.DOWN);
}
}
}
}