说句闲话:想要成为一个合格的程序员,任重而道远
写这个程序,一定要先好好自己思考,把流程和思路明确之后再动手,不建议边想边写。 更不能抄写 (否则效果很小)。
实现一个三子棋:
需要三个文件
test.c 测试游戏
game.c 游戏的实现
game.h 相关游戏函数的声明,符号声明,头文件
棋盘样子
第一部分 (game.h)
游戏功能函数的的声明
头文件
#pragma once
//头文件的包含
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//符号的定义
//这里改动便可以,改变棋盘的行和列
#define ROW 3
#define COL 3
//函数的声明
//初始化棋盘的
void Init_two_dimensional(char two_dimensional[ROW][COL], int row, int col);
//打印棋盘的函数
void Display_two_dimensional(char two_dimensional[ROW][COL], int row, int col);
//玩家下棋
void Player_two_dimensional(char two_dimensional[ROW][COL], int row, int col);
//电脑下棋
void Computer_two_dimensional(char two_dimensional[ROW][COL], int row, int col);
//判断游戏是否有输赢
char IsWin(char two_dimensional[ROW][COL], int row, int col);
第二部分 (game.c)
游戏功能的实现
#include "game.h"
void Init_two_dimensional(char two_dimensional[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
two_dimensional [i][j] = ' ';
}
}
}
void Display_two_dimensional(char two_dimensional[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", two_dimensional[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
{
printf("|");
}
}
printf("\n");
}
}
}
void Player_two_dimensional(char two_dimensional[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
printf("Please players to play chess:\n");
while (1)
{
printf("Please row and column:");
scanf("%d %d", &i, &j);
//判断一下行和列合法性
if (i <= row&&i >= 1 && j <= col&&j >= 1)
{
//合法坐标
//判断是否已经有棋子
if (' ' == two_dimensional[i-1][j-1])
{
two_dimensional[i-1][j-1] = '*';
break;
}
else
{
printf("Have been occupied,Pelase enter again number!\n");
}
}
else
{
printf("Enter error row and column , Pelase enter again number!\n");
}
}
}
void Computer_two_dimensional(char two_dimensional[ROW][COL], int row, int col)
{
printf("The computer to play chess!\n");
while (1)
{
int i = rand() % row;
int j = rand() % col;
if (' ' == two_dimensional[i][j])
{
two_dimensional[i][j] = '#';
break;
}
}
}
int isFull(char two_dimensional[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; i++)
{
if (' ' == two_dimensional[i][j])
{
return 0;
}
}
}
}
char IsWin(char two_dimensional[ROW][COL], int row, int col)
{
int i = 0;
//行
for (i = 0; i < row; i++)
{
if (two_dimensional[i][0] == two_dimensional[i][1] && two_dimensional[i][1] == two_dimensional[i][2] && two_dimensional[i][2] != ' ')
{
return two_dimensional[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (two_dimensional[0][i] == two_dimensional[1][i] && two_dimensional[1][i] == two_dimensional[2][i] && two_dimensional[2][i] != ' ')
{
return two_dimensional[0][i];
}
}
//对角线
if (two_dimensional[0][0] == two_dimensional[1][1] && two_dimensional[1][1] == two_dimensional[2][2] && two_dimensional[2][2] != ' ')
{
return two_dimensional[1][1];
}
if (two_dimensional[0][2] == two_dimensional[1][1] && two_dimensional[1][1] == two_dimensional[2][0] && two_dimensional[2][0] != ' ')
{
return two_dimensional[1][1];
}
//判断平局
int ret = isFull(two_dimensional, ROW, COL);
if (1 == ret)
{
return 'Q';
}
//继续
return 'C';
}
第三部分 (test.c)
游戏的测试
#include <stdio.h>
#include "game.h"
void menu()
{
printf("***************************\n");
printf("******* 1.play ********\n");
printf("******* 0.exit ********\n");
printf("***************************\n");
}
void game()
{
//存储数据—存储二维数组
char two_dimensional[ROW][COL];
//初始化数组(空格)
Init_two_dimensional(two_dimensional, ROW, COL);
//打印棋盘
Display_two_dimensional( two_dimensional, ROW, COL);
//游戏当前状态
char ret = '\0';
while (1)
{
//玩家下棋
Player_two_dimensional( two_dimensional, ROW, COL);
Display_two_dimensional(two_dimensional, ROW, COL);
//判断是否玩家赢
ret = IsWin(two_dimensional, ROW, COL);
if ( ret !='C')
{
break;
}
//电脑下棋
Computer_two_dimensional( two_dimensional, ROW, COL);
Display_two_dimensional(two_dimensional, ROW, COL);
//判断是否电脑赢
ret = IsWin(two_dimensional, ROW, COL);
if ( ret !='C')
{
break;
}
}
if ('*' == ret)
{
printf("Player win!\n");
}
else if('#'==ret)
{
printf("Computer win....\n");
}
else
{
printf("The game a draw!\n");
}
Display_two_dimensional(two_dimensional, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("Please enter the number:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("Finish the game!\n");
break;
default:
printf("Enter error number,Pelase enter again number!\n");
break;
}
} while (input);
return 0;
}
其实还有更多优化,写一个智能的程序,让玩家赢不了,不是和局,就是电脑赢。这里就等着我们大家一同努力去完成。