1、创建一个抽象组件Component来规定被装饰对象的行为
public abstract class Component { public abstract void execute();}
2、创建具体组件ConcreteComponent
public class ConcreteComponent extends Component{
@Override
public void execute() { System.out.println(“处理逻辑”); }
}
3、创建一个抽象装饰器Decorator
public abstract class Decorator extends Component {
// 抽象组件
public Component component;
public Decorator(Component component){
this.component = component;
}
public abstract void execute(); // 规定装饰器的行为
}
4、创建具体装饰器ConcreteDecorator
public class ConcreteDecorator extends Decorator {
public ConcreteDecorator(Component component) {
super(component);
}
public void before(){ System.out.println(“ConcreteDecorator前置操作…”); }
public void after(){ System.out.println(“ConcreteDecorator后置操作…”); }
@Override
public void execute() {
before();
component.execute();
after();
}
}
5、测试
public class Test {
public static void main(String[] args) {
Component component = new ConcreteComponent();
Decorator decorator = new ConcreteDecorator(component);
decorator.execute();
}
}
装饰器模式-代码
最新推荐文章于 2023-07-19 20:32:16 发布