using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp3
{
class Program
{
//用静态字段来模拟全局变量
static int[] maps = new int[100];
//声明一个静态数组用来存储玩家A跟玩家B的坐标
static int[] playerPos = new int[2];
//存储两个玩家的姓名
static string[] playerNames = new string[2];
//两个玩家的标记
static bool[] flag = new bool[2];//flag[0]默认是false flag[1]默认也是false
static void Main(string[] args)
{
GameShow();
#region 输入玩家姓名
Console.WriteLine("请输入玩家A的姓名");
playerNames[0] = Console.ReadLine();
while (playerNames[0] == "")
{
Console.WriteLine("玩家A的姓名不能为空,请重新输入");
playerNames[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名");
playerNames[1] = Console.ReadLine();
while (playerNames[1] == ""||playerNames[1]==playerNames[0])
{
if (playerNames[1]=="")
{
Console.WriteLine("玩家B的姓名不能为空,请重新输入");
playerNames[1] = Console.ReadLine();
}
else
{
Console.WriteLine("玩家A和玩家B不能相同,请重新输入");
playerNames[1] = Console.ReadLine();
}
}
#endregion
//玩家姓名输入ok之后,我们首先应该清屏
Console.Clear();
GameShow();
Console.WriteLine("{0}的士兵用A表示",playerNames[0]);
Console.WriteLine("{0}的士兵用B表示",playerNames[1]);
InitailMap();
DrawMap();
//当玩家跟玩家B没有一个人在终点的适合,两个玩家可以继续玩
while (playerPos[0] < 99 && playerPos[1] < 99)
{
if (flag[0] == false)
{
PlayGame(0);//flag[0]=true
}
else
{
flag[0] = false;
}
if (playerPos[0]>=99)
{
Console.WriteLine("玩家{0}欢喜的赢了玩家{1}",playerNames[0],playerNames[1]);
break;
}
if (flag[1] == false)
{ PlayGame(1);
}
else
{
flag[1] = false;
}
if (playerPos[1] >= 99)
{
Console.WriteLine("玩家{0}欢喜的赢了玩家{1}", playerNames[1], playerNames[0]);
break;
}
}
Win();
Console.ReadKey();
}
/// <summary>
/// 胜利了
/// </summary>
public static void Win()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(" ◆ ");
Console.WriteLine(" ■ ◆ ■ ■");
Console.WriteLine(" ■■■■ ■ ■ ◆■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ■ ◆ ■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■■■■■■ ■■■■■■■ ■ ■ ■");
Console.WriteLine(" ■■■■ ■ ■ ●■● ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ● ■ ● ■ ■ ■");
Console.WriteLine(" ■ ■ ■■■■■■ ● ■ ● ■ ■ ■");
Console.WriteLine(" ■■■■ ■ ● ■ ■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ■ ■ ■ ■ ■");
Console.WriteLine(" ■ ■ ■ ■ ■ ■ ");
Console.WriteLine(" ■ ■ ■ ■ ● ■ ");
Console.WriteLine(" ■ ■■ ■■■■■■ ■ ● ●");
Console.ResetColor();
}
/// <summary>
///游戏头
/// </summary>
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("**********HAHA飞行棋**********");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("******************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("******************************");
}
/// <summary>
/// 初始化地图
/// </summary>
public static void InitailMap()
{ //幸运轮盘
int[] luckyturn = {6,23,40,55,69,83 };//maps数组下标
for (int i = 0; i <luckyturn.Length; i++)
{
maps[luckyturn[i]] = 1;//赋值
}
//地雷
int[] landMine = { 5, 13, 17, 33, 38, 50,64,80,94};
for (int i = 0; i < landMine.Length; i++)
{
maps[landMine[i]] = 2;
}
//暂停
int[] pause = { 9, 27, 60, 93 };
for (int i = 0; i < pause.Length; i++)
{
maps[pause[i]] = 3;
}
//时空隧道
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
for (int i = 0; i < timeTunnel.Length; i++)
{
maps[timeTunnel[i]] = 4;
}
}
/// <summary>
/// 开始画地图
/// </summary>
public static void DrawMap()
{
Console.WriteLine("图例:幸运轮盘:◎; 地雷:★; 暂停:▲;时空隧道:卍;");
#region//第一横行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
//画完第一横行后,应该换行
Console.WriteLine();
#region 第一竖行
for (int i = 30; i < 35; i++)
{
for (int j = 0; j <=28; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
//应该换行
Console.WriteLine();
}
#endregion
#region 第二横行
for (int i= 64; i >=35; i--)
{
Console.Write(DrawStringMap(i));
}
#endregion
//应该换行
Console.WriteLine();
#region 第二竖行
for (int i = 65; i <=69; i++)
{
Console.WriteLine(DrawStringMap(i));
}
#endregion
#region 第三横行
for (int i = 70; i <=99; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
//应该换行
Console.WriteLine();
}
/// <summary>
/// 从画地图中抽象出来的一个方法
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static String DrawStringMap(int i)
{
#region 画图
String str = " ";
//如果玩家A和玩家B的坐标相同,并且都在一个地图上,画一个尖括号
if (playerPos[0] == playerPos[1] && playerPos[0] == i)
{
Console.ForegroundColor = ConsoleColor.Magenta;
str="<>";
}
else if (playerPos[0] == i)
{
str="A";
}
else if (playerPos[1] == i)
{
str="B";
}
else
{
switch (maps[i])
{
case 0: Console.ForegroundColor = ConsoleColor.Gray; str="□"; break;
case 1: Console.ForegroundColor = ConsoleColor.Green; str="◎"; break;
case 2: Console.ForegroundColor = ConsoleColor.Red; str="★"; break;
case 3: Console.ForegroundColor = ConsoleColor.Yellow; str="▲"; break;
case 4: Console.ForegroundColor = ConsoleColor.Cyan; str="卍"; break;
}
}
return str;
#endregion
}
/// <summary>
/// 玩游戏
/// </summary>
public static void PlayGame(int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);
Console.WriteLine("{0}按任意键开始摇骰子", playerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}摇了{1}", playerNames[playerNumber],rNumber);
playerPos[playerNumber] += rNumber;
ChangePos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", playerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}行动完了", playerNames[playerNumber]);
Console.ReadKey(true);
//玩家A有可能踩到了玩家B方块幸运轮盘地雷暂停时空隧道
if (playerPos[playerNumber] == playerPos[1- playerNumber])
{
Console.WriteLine("玩家{0}踩到玩家{1},玩家{2}退6格", playerNames[playerNumber], playerNames[1 - playerNumber], playerNames[1 - playerNumber]);
playerPos[1 - playerNumber] -= 6;
ChangePos();
Console.ReadKey(true);
}
else//踩到关卡
{
//玩家的坐标
switch (maps[playerPos[playerNumber]])// 0 1 2 3 4
{
case 0:
Console.WriteLine("玩家{0}踩到了方块,安全。", playerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择 1---交换位置 2---轰炸对方", playerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}选择跟玩家{1}交换位置", playerNames[playerNumber], playerNames[1 - playerNumber]);
Console.ReadKey(true);
int temp = playerPos[playerNumber];
playerPos[playerNumber] = playerPos[1 - playerNumber];
playerPos[1 - playerNumber] = temp;
Console.WriteLine("交换完成!!!按任意键继续游戏!!!!");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", playerNames[playerNumber], playerNames[1 - playerNumber], playerNames[1 - playerNumber]);
Console.ReadKey(true);
playerPos[1 - playerNumber] -= 6;
ChangePos();
Console.WriteLine("玩家{0}退了6格", playerNames[1 - playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1或者2 1--交换位置 2---轰炸对方");
input = Console.ReadLine();
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,退六格", playerNames[playerNumber]);
Console.ReadKey(true);
playerPos[playerNumber] -= 6;
ChangePos();
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", playerNames[playerNumber]);
flag[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", playerNames[playerNumber]);
playerPos[playerNumber] += 10;
ChangePos();
Console.ReadKey(true);
break;
}
}
ChangePos();
Console.Clear();
DrawMap();
}
/// <summary>
/// 当玩家坐标发生改变的时候调用
/// </summary>
public static void ChangePos()
{
if (playerPos[0] < 0)
{
playerPos[0] = 0;
}
if (playerPos[0] >= 99)
{
playerPos[0] = 99;
}
if (playerPos[1] < 0)
{
playerPos[1] = 0;
}
if (playerPos[1] >= 99)
{
playerPos[1] = 99;
}
}
}
}