想着写个按键控制小车跑起来,把程序改了下,用上了按键,
L298N的状态也是网上找的
如果L298N的状态有啥错误,欢迎留言,最后的代码有啥问题,欢迎指正
引脚定义
sbit L298N_IN1 = P1^1;
sbit L298N_IN2 = P1^2;
sbit L298N_IN3 = P1^3;
sbit L298N_IN4 = P1^4;
逻辑输入
该部分有四输入个引脚,两个引脚控制一个电机,该引脚可以根据使用者自己定义接入单片机的哪个引脚。四个引脚分别为IN1、IN2、IN3、IN4,具体控制逻辑如下:IN1输入低电平,IN2输入低电平或者 IN1输入高电平,IN2输入高电平,此时电机停止转动;IN1输入高电平,IN2输入低电平,此时电机顺时针转动;IN2输入高电平,IN1输入低电平,此时电机逆时针转动;但是前提是通道使能了。具体逻辑控制如下图:
#include <reg52.h>
#include <stdio.h>
/*
sbit L298N_IN1 = P1^0;
sbit L298N_IN2 = P1^1;
sbit L298N_IN3 = P1^2;
sbit L298N_IN4 = P1^3;
*/
sbit L298N_IN1 = P1^1;
sbit L298N_IN2 = P1^2;
sbit L298N_IN3 = P1^3;
sbit L298N_IN4 = P1^4;
void Forward(void);//向前行走子程序
void Left_Turn(void);//左转弯子程序
void Right_Turn(void);//右转弯子程序
void Backward(void);//向后行走子程序
void Stop(void);//停止子程序
void delay_nms(int n);
void main()
{
unsigned int i = 0; //定义一个无符号整型变量i,并赋初值0
while(1)
{
Forward();//前进
//delay_nms(500);
//Left_Turn();//左转
//delay_nms(500);
//Right_Turn();//右转
//delay_nms(500);
//Backward();//后退
//delay_nms(500);
//Stop();//停止
//delay_nms(500);
}
}
void delay_nms(int n) //n: millisecond
{
int i,j;
for(i = 0; i < n; i++)
for(j = 0;j < 500; j++)
{
}
}
void Forward(void)//向前行走子程序
{
unsigned char i;
unsigned char j;
L298N_IN1=0;
L298N_IN2=1;
L298N_IN3=0;
L298N_IN4=1;
for(i=1;i<=30;i++)
{
for(j=1;j<=30;j++)
{
delay_nms(10);
}
}
}
void Left_Turn(void)//左转弯子程序
{
unsigned char i;
unsigned char j;
L298N_IN1=0;
L298N_IN2=1;
L298N_IN3=1;
L298N_IN4=1;
for(i=1;i<=30;i++)
{
for(j=1;j<=30;j++)
{
delay_nms(10);
}
}
}
void Right_Turn(void)//右转弯子程序
{
unsigned char i;
unsigned char j;
L298N_IN1=1;
L298N_IN2=1;
L298N_IN3=0;
L298N_IN4=1;
for(i=1;i<=30;i++)
{
for(j=1;j<=30;j++)
{
delay_nms(10);
}
}
}
void Backward(void)//向后行走子程序
{
unsigned char i;
unsigned char j;
L298N_IN1=1;
L298N_IN2=0;
L298N_IN3=1;
L298N_IN4=0;
for(i=1;i<=30;i++)
{
for(j=1;j<=30;j++)
{
delay_nms(10);
}
}
}
void Stop(void)//停止子程序
{
unsigned char i;
unsigned char j;
L298N_IN1=1;
L298N_IN2=1;
L298N_IN3=1;
L298N_IN4=1;
for(i=1;i<=20;i++)
{
for(j=1;j<=20;j++)
{
delay_nms(10);
}
}
}
上键 前进
下键 后退
左键 左转
右键 右转
ESC 停止
定时器 ,中断
#include <reg52.h>
#include <stdio.h>
//L298N
sbit L298N_IN1 = P1^1;
sbit L298N_IN2 = P1^2;
sbit L298N_IN3 = P1^3;
sbit L298N_IN4 = P1^4;
//按键
sbit KEY_IN_1 = P2^4;
sbit KEY_IN_2 = P2^5;
sbit KEY_IN_3 = P2^6;
sbit KEY_IN_4 = P2^7;
sbit KEY_OUT_1 = P2^3;
sbit KEY_OUT_2 = P2^2;
sbit KEY_OUT_3 = P2^1;
sbit KEY_OUT_4 = P2^0;
unsigned char code KeyCodeMap[4][4] = { //矩阵按键编号到标准键盘键码的映射表
{ 0x31, 0x32, 0x33, 0x26 }, //数字键1、数字键2、数字键3、向上键
{ 0x34, 0x35, 0x36, 0x25 }, //数字键4、数字键5、数字键6、向左键
{ 0x37, 0x38, 0x39, 0x28 }, //数字键7、数字键8、数字键9、向下键
{ 0x30, 0x1B, 0x0D, 0x27 } //数字键0、ESC键、 回车键、 向右键
};
unsigned char KeySta[4][4] = { //全部矩阵按键的当前状态
{1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}
};
unsigned char i = 0; //动态扫描的索引
unsigned int cnt = 0; //记录T0中断次数
unsigned char flag1s = 0; //1秒定时标志
unsigned char g_Forward;
unsigned char g_TurnLeft;
unsigned char g_TurnRight;
unsigned char g_Backward; //后退模式
unsigned char g_Stop; //停止模式
void KeyDriver();
void Forward(void);//向前行走子程序
void Left_Turn(void);//左转弯子程序
void Right_Turn(void);//右转弯子程序
void Backward(void);//向后行走子程序
void Stop(void);//停止子程序
static unsigned long sec; //记录经过的秒数
static unsigned char dir = 0;
void main()
{
EA = 1; //使能总中断
TMOD = 0x01; //设置T0为模式1
TH0 = 0xFC; //为T0赋初值0xFC67,定时1ms
TL0 = 0x67;
ET0 = 1; //使能T0中断
TR0 = 1; //启动T0
while(1)
{
KeyDriver(); //调用按键驱动函数
if (g_Forward) {
Forward();
} else if (g_TurnLeft) {
Left_Turn();
} else if (g_TurnRight) {
Right_Turn();
} else if (g_Backward) {
Backward();
} else if (g_Stop) {
Stop();
}
}
}
/*
上键 前进
下键 后退
左键 左转
右键 右转
ESC 停止
*/
void KeyAction(unsigned char keycode)
{
switch (keycode)
{
//0x26 上
case 0x26: g_Forward = 1;
g_Forward = 0;
g_TurnLeft = 0;
g_TurnRight = 0;
g_Backward = 0; //后退模式
g_Stop = 0; //停止模式
break;
//0x25 左
case 0x25: g_Forward = 0;
g_Forward = 0;
g_TurnLeft = 1;
g_TurnRight = 0;
g_Backward = 0; //后退模式
g_Stop = 0; //停止模式
break;
//0x28 下
case 0x28: g_Forward = 0;
g_Forward = 0;
g_TurnLeft = 0;
g_TurnRight = 0;
g_Backward = 1; //后退模式
g_Stop = 0; //停止模式
break;
//0x27 右
case 0x27: g_Forward = 0;
g_Forward = 0;
g_TurnLeft = 0;
g_TurnRight = 1;
g_Backward = 0; //后退模式
g_Stop = 0; //停止模式
break;
//0x1B 停止
case 0x1B: g_Forward = 0;
g_Forward = 0;
g_TurnLeft = 0;
g_TurnRight = 0;
g_Backward = 0; //后退模式
g_Stop = 1; //停止模式
break;
}
}
void KeyDriver()
{
unsigned char i, j;
static unsigned char backup[4][4] = { //按键值备份,保存前一次的值
{1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}
};
for (i=0; i<4; i++) //循环检测4*4的矩阵按键
{
for (j=0; j<4; j++)
{
if (backup[i][j] != KeySta[i][j]) //检测按键动作
{
if (backup[i][j] != 0) //按键按下时执行动作
{
KeyAction(KeyCodeMap[i][j]); //调用按键动作函数
}
backup[i][j] = KeySta[i][j]; //刷新前一次的备份值
}
}
}
}
void KeyScan()
{
unsigned char i;
static unsigned char keyout = 0; //矩阵按键扫描输出索引
static unsigned char keybuf[4][4] = { //矩阵按键扫描缓冲区
{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}
};
//将一行的4个按键值移入缓冲区
keybuf[keyout][0] = (keybuf[keyout][0] << 1) | KEY_IN_1;
keybuf[keyout][1] = (keybuf[keyout][1] << 1) | KEY_IN_2;
keybuf[keyout][2] = (keybuf[keyout][2] << 1) | KEY_IN_3;
keybuf[keyout][3] = (keybuf[keyout][3] << 1) | KEY_IN_4;
//消抖后更新按键状态
for (i=0; i<4; i++) //每行4个按键,所以循环4次
{
if ((keybuf[keyout][i] & 0x0F) == 0x00)
{ //连续4次扫描值为0,即4*4ms内都是按下状态时,可认为按键已稳定的按下
KeySta[keyout][i] = 0;
}
else if ((keybuf[keyout][i] & 0x0F) == 0x0F)
{ //连续4次扫描值为1,即4*4ms内都是弹起状态时,可认为按键已稳定的弹起
KeySta[keyout][i] = 1;
}
}
//执行下一次的扫描输出
keyout++; //输出索引递增
keyout = keyout & 0x03; //索引值加到4即归零
switch (keyout) //根据索引,释放当前输出引脚,拉低下次的输出引脚
{
case 0: KEY_OUT_4 = 1; KEY_OUT_1 = 0; break;
case 1: KEY_OUT_1 = 1; KEY_OUT_2 = 0; break;
case 2: KEY_OUT_2 = 1; KEY_OUT_3 = 0; break;
case 3: KEY_OUT_3 = 1; KEY_OUT_4 = 0; break;
default: break;
}
}
void Forward(void)//向前行走子程序
{
L298N_IN1=0;
L298N_IN2=1;
L298N_IN3=0;
L298N_IN4=1;
}
void Left_Turn(void)//左转弯子程序
{
L298N_IN1=0;
L298N_IN2=1;
L298N_IN3=1;
L298N_IN4=1;
}
void Right_Turn(void)//右转弯子程序
{
L298N_IN1=1;
L298N_IN2=1;
L298N_IN3=0;
L298N_IN4=1;
}
void Backward(void)//向后行走子程序
{
L298N_IN1=1;
L298N_IN2=0;
L298N_IN3=1;
L298N_IN4=0;
}
void Stop(void)//停止子程序
{
L298N_IN1=1;
L298N_IN2=1;
L298N_IN3=1;
L298N_IN4=1;
}
/* T0中断服务函数,用于数码管显示扫描与按键扫描 */
void InterruptTimer0() interrupt 1
{
TH0 = 0xFC; //重新加载初值
TL0 = 0x67;
cnt++; //中断次数计数值加1
if (cnt >= 1000) //中断1000次即1秒
{
cnt = 0; //清零计数值以重新开始下1秒计时
flag1s = 1; //设置1秒定时标志为1
}
//前进
/*
if (g_Forward) {
L298N_IN1=0;
L298N_IN2=1;
L298N_IN3=0;
L298N_IN4=1;
}
//左转
if (g_TurnLeft) {
L298N_IN1=0;
L298N_IN2=1;
L298N_IN3=1;
L298N_IN4=1;
}
//右转
if (g_TurnRight) {
L298N_IN1=1;
L298N_IN2=1;
L298N_IN3=0;
L298N_IN4=1;
}
//后退
if (g_Backward) {
L298N_IN1=1;
L298N_IN2=0;
L298N_IN3=1;
L298N_IN4=0;
}
//停止
if (g_Stop) {
L298N_IN1=1;
L298N_IN2=1;
L298N_IN3=1;
L298N_IN4=1;
}
*/
KeyScan(); //调用按键扫描函数
}