(功能较为简单,电脑玩家是个智障)
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3 //行
#define COL 3 //列
void menu()
{
printf("*************************\n");
printf("*****1.play 0.exit******\n");
printf("*************************\n");
}
void Initboard(char board[ROW][COL],int row,int col)//初始化棋盘
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL],int row,int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)//打印一行数据
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row,int col)
{
int x = 0, y = 0;
printf("玩家走:\n");
while (1)
{
printf("请输入坐标:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= COL && y >= 1 && y <= ROW)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("电脑走:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x ][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0]== board[i][1] && board[i][1] == board[i][2] && board[i][0]!=' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]&&board[0][0]!=' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2]!= ' ')
{
return board[0][2];
}
//判断棋盘满
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}
void game()
{
char board[ROW][COL] = { 0 };
char ret = 0;
int choose;
//初始化棋盘
Initboard(board,ROW,COL);
//打印棋盘
Displayboard(board, ROW, COL);
while(1)
{
printf("请选择先手还是后手(1:先手,0:后手):\n");
scanf("%d", &choose);
if (choose == 1) //玩家先手
{
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
break;
}
else if(choose==0)
{
while (1)
{
//电脑下棋
ComputerMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//玩家下棋
PlayerMove(board, ROW, COL);
Displayboard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
break;
}
else
{
printf("选择有误,请重新选择\n");
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if(ret=='#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:printf("游戏开始\n"); game(); break;
case 0:printf("游戏退出\n"); exit(0);
default:printf("输入有误,请重新选择\n");
}
} while (input);
}
int main()
{
test();
return 0;
}