C语言小游戏——三子棋

C语言小游戏——三子棋
mian函数

#include <stdio.h>
#include <stdlib.h>
#include "game.h"
void menu()
{
    printf("****************************\n");
    printf("***** 1. paly   0. exit*****\n");
    printf("****************************\n");
}

//游戏的整个算法实现
void game()
{
    char ret = 0;
    //数组一存放走出的棋盘信息
    char board[ROW][COL] = {0};//全部是空格
    //初始化棋盘
    InitBoard(board, ROW, COL);
    //打印棋盘
    DisplayBoard(board, ROW, COL);
    //开始游戏
    while(1)
    {
        //玩家下
        PlayerMove(board, ROW, COL);
        DisplayBoard(board, ROW, COL);
        //判断输赢
        ret = IsWin(board, ROW, COL);
        if (ret != 'C')
        {
            break;
        }
        //电脑下
        ComputerMove(board, ROW, COL);
        DisplayBoard(board, ROW, COL);
        //判断输赢
        ret = IsWin(board, ROW, COL);
        if (ret != 'C')
        {
            break;
        }
    }
    if (ret == '*')
    {
        printf("玩家赢\n");
    }
    else if(ret == '#')
    {
        printf("电脑赢\n");
    }
    else
    {
        printf("平局\n");
    }
}

void test()
{
    int input = 0;
    srand((unsigned int)time(NULL));
    do
    {
        menu();
        printf("place choice:>");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            game();
            break;
        case 0:
            printf("exit game\n");
            break;
        default:
            printf("error try again\n");
            break;
        }
    } while (input);
}
int main()
{
    test();
    return 0;
}

游戏行为实现代码game.c

#include <stdio.h>
#include "game.h"

//声明
void InitBoard(char board[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for(i = 0; i < row; i++)
    {
        for (j = 0; j < col; j++)
        {
            board[i][j] = ' ';
        }
    }
}

void DisplayBoard (char board[ROW][COL], int row, int col)
{
    int i = 0;
    for(i = 0; i < row; i++)
    {
        //打印一行数据
       int j = 0;
       for(j = 0; j < col; j++)
       {
           printf(" %c ", board[i][j]);
           if (j < col - 1)
                printf("|");
       }
       printf("\n");
        //打印分割行
            if (i < row - 1)
            {
                for (j = 0; j < col; j++)
                {
                    printf("---");
                    if (j < col - 1)
                    printf("|");
                }
                printf("\n");
            }
        }
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
    int x = 0;
    int y = 0;
    printf("玩家走:>\n");

    while (1)
    {
        printf("请输入要下的坐标:>");
        scanf("%d%d", &x, &y);
        //判断坐标的合法性
        if (x >= 1 && x<= row && y >=1 && y<= col)
        {
            if (board[x-1][y-1] == ' ')
            {
                board[x-1][y-1] = '*';
                break;
            }
            else
            {
                printf("该坐标被占用\n");
            }
        }
        else
        {
            printf("坐标非法,请重新输入!\n");
        }
    }


}

void ComputerMove(char board[ROW][COL], int row, int col)
{
    int x = 0;
    int y = 0;
    printf("电脑走:>\n");

    while (1)
    {

        x = rand() % row;
        y = rand() % col;
        if(board[x][y] == ' ')
        {
            board[x][y] = '#';
            break;
        }
    }
}
//返回1表示棋盘满了
//返回0表示棋盘没满
int IsFull(char board[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for(i = 0; i < row; i++)
    {
        for(j = 0; j < col; j++)
        {
            if (board[i][j] == ' ')
            {
                return 0;//没满
            }
        }
    }
}
char IsWin (char board[ROW][COL], int row, int col)
{
    int i = 0;
    //横三行
    for (i = 0; i < row; i++)
    {
        if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
        {
            return board[i][1];
        }
    }
    //竖三列
    for (i = 0; i < col; i++)
    {
        if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
        {
            return board[1][i];
        }
    }
    //两个对角线
    if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
        return board[1][1];
    if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
        return board[1][1];
    //判断平局
    if (1 == IsFull(board, ROW, COL))
    {
        return 'Q';
    }
    return 'C';
}

头文件game.h

#ifndef GAME_H_INCLUDED
#define GAME_H_INCLUDED
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//声明
void InitBoard(char board[ROW][COL], int row, int col);

void DisplayBoard(char board[ROW][COL], int row, int col);

void PlayerMove(char board[ROW][COL], int row, int col);

void ComputerMove(char board[ROW][COL], int row, int col);


//告诉我们游戏的四种状态
//玩家赢  "*"
//电脑赢  "#"
//平局    "Q"
//继续    "C"

char IsWin(char board[ROW][COL], int row, int col);

#endif // GAME_H_INCLUDED

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