three3d切换显示轮播模型
这里提供两个工具一个是fastStone Capture 录视频的 https://ezgif.com/video-to-gif
将录制的wmv格式转换gif格式
实现3d切换显示不同模型
这里单单是vue的写法 自己后期可以封装
//首先引入这些文件,当然你得先下载three, npm i three -S
import * as THREE from "three";
import {
OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import {
GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import {
DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
import {
FBXLoader } from "three/examples/jsm/loaders/FBXLoader";
const dataList = [
{
path: "/3d/小苗-水稻.fbx",
position: {
y: -15 },
offset: -100,
},
{
path: "/3d/水稻-拔节.fbx",
position: {
y: -25 },//调解上下
offset: 60,//调解大小近大远小
},...这里我就不写过多的为了方便观看 首先path 是模型路径放在public/3d下面,这里用的是fbx模型
];
const zoom = 100;//层级
var timer = null;//timerid
var d3fbxRef = null;//dom元素
var my_three = {
scene: null,
camera: null,
renderer: null,
controls: null,
file: null
};//three的属性,场景相机渲染器等等
var modelList = [];//缓存数据
var list = [];//数据
var oldIndex = null;//切换前的索引
//执行函数初始化
mounted() {
this.init({
models: dataList, targetDom: this.$refs.d3Ref })
},
//下面是封装的
methods: {
//初始化传入2个参数,数据必须是数组,dom
init({
models, targetDom }) {
d3fbxRef = targetDom;//dom元素
list = [...models];//数据
let _this = this;
(async function init() {
await _this.initScene();//初始化场景
await _this.initCamera();//初始化相机
await _this.initModel();//初始化模型
await _this.initRenderer()//初始化渲染器
await _this.initControls();//初始化控制器
})();
},
initScene() {
return new Promise((resolve, reject) => {
my_three.scene = new THREE.Scene();