test.c
#include "game.h"
void menu()
{
printf("***************************\n");
printf("*********1.开始游戏********\n");
printf("*********0.结束游戏********\n");
printf("***************************\n");
}
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
//初始化棋盘
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//布置雷
setmine(mine, ROW, COL);
//打印棋盘
//display_board(mine, ROW, COL);
display_board(show, ROW, COL);
//排查雷
findmine(mine, show, ROW, COL);
}
int main()
{
int input;
srand((unsigned int)time(NULL)); //随机生成的种子
do {
menu();
printf("请输入:");
scanf_s("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("结束游戏啦!\n");
break;
default:
printf("非法输入,请重新输入!\n");
break;
}
} while (input);
}
game.h
//头文件
#include <stdio.h>
#include<time.h>
#include<stdlib.h>
//宏变量
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define simple_mode 10
//函数
void init_board(char board[ROWS][COLS], int row, int col, char set);
void display_board(char board[ROWS][COLS], int row, int col);
void setmine(char board[ROWS][COLS], int row, int col);
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#include "game.h"
void init_board(char board[ROWS][COLS], int row, int col, char set)
{
int i, j;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = set;
}
}
}
void display_board(char board[ROWS][COLS], int row, int col)
{
int i, j;
printf("**********扫雷游戏************\n");
for (i = 0; i <= col; i++) {
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++) {
printf("%d ", i);
for (j = 1; j <= col; j++) {
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("**********扫雷游戏************\n");
}
void setmine(char board[ROWS][COLS], int row, int col)
{
int count = simple_mode;
while (count) {
int x = rand() % row + 1;
int y = rand() % col + 1;
while (board[x][y] == '0') {
board[x][y] = '1';
count--;
}
}
}
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] +
mine[x - 1][y + 1] + mine[x][y + 1] + mine[x + 1][y + 1]-8*'0');
}
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x, y;
int win = 0;
while (win < row * col - simple_mode) {
printf("请输入要排查的坐标:");
scanf_s("%d %d", &x, &y);
if ((x >= 1) && (x <= row) && (y >= 1) && (y <= col)) {
if (mine[x][y] == '1')
{
printf("很遗憾,你踩到雷了!\n");
display_board(mine, ROW, COL);
break;
}
else {
int ret = get_mine_count(mine, x, y);
show[x][y] = ret+'0';
display_board(show, ROW, COL);
win++;
}
}
else {
printf("坐标不合法!请重新输入!\n");
}
}
if (win == row * col - simple_mode) {
printf("恭喜你!游戏胜利!\n");
display_board(mine, ROW, COL);
}
}