粗论粗论,斗胆发帖,还请斧正!!!
创建文件时如下图所示。
game.h包含了需要声明的头文件,当在本项目内的文件需要时,直接声明
#include "game.h"即可;
game.c文件包含了函数执行程序
test.c 文件包含main函数,菜单打印,游戏进行时的各种函数
对三子棋的行列进行宏定义,提高了程序的可操作性,以便后期修改。
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void init_board(char board[ROW][COL], int row, int col);
//打印棋盘
void display_board(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断棋盘满没满
int is_full(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);
//#pragma once
在test.c中执行main函数。
do while循环至少执行一次
int main()
{
int input = 0;
do
{
menu();
printf("请选择>:");
scanf("%d", &input);
srand((unsigned int)time(NULL));//时间戳,产生随机数。
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
打印菜单
void menu()
{
printf(" 1.Play \n");
printf(" 0.Exit \n");
}
进入游戏界面
因为在棋盘上输入的是' * '和' # ',所以定义de是一个char类型ROW行,COL列的二维数组
char board[ROW][COL] = {0};
当玩家与电脑下棋是都要判断输赢和棋盘满没满
void game()
{
char ret = 0;
char board[ROW][COL] = {0};
init_board(board,ROW,COL);
display_board(board, ROW, COL);
while(1)
{
player_move(board, ROW, COL);
display_board(board, ROW, COL);
ret = is_win(board,ROW, COL);
if (ret != 'C')
break;
computer_move(board, ROW, COL);
display_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢!\n");
}
else if (ret == '#')
{
printf("菜鸡多练练吧!电脑赢!\n");
}
else if (ret == 'Q')
{
printf("平局!\n");
}
display_board(board, ROW, COL);
}
初始化棋盘
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for(i=0;i< row ;i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//row行,col列都初始化空格;
}
}
}
打印棋盘
void display_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);//打印数据
if (j < col - 1)
printf("|");//打印 '|'
}
printf("\n");
if (i < row - 1)
{
//printf("---|---|---\n");
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
int x= 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入下棋的坐标:");
scanf("%d %d", &x, &y);
//1.坐标的合法性
//2.坐标是否被占用
if (x <= row && x >= 1 && y <= col && y>= 1)
{
if (board[x - 1][y - 1] == ' ')//玩家输入的坐标为1-3,所以-1得到实际坐标
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
电脑随机下棋
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
while (1)
{
int x = rand() % row;//rand产生的随机数%row得到的数范围为0-2
int y = rand() % col;
if (board[x][y] == ' ')//判断坐标里是否有棋
{
board[x][y] = '#';
break;
}
}
}
判断棋盘满没满
static int is_full(char board[ROW][COL], int row, int col)
{
int x= 0;
int y = 0;
for(x=0;x<row;x++)
{
for (y = 0; y < col; y++)
{
if (board[x][y] == ' ')//有空格,棋盘没满,返回0;
{
return 0;
}
}
}
return 1;
判断输赢
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
int ret = is_full(board, row, col);
if (ret == 1)//当is_full被返回1时,判断平局,返回给函数is_win字符'Q'
{
//平局
return 'Q';
}
//继续
return 'C';
}