vue3、vue2中nextTick源码解析

nexttick是啥

nextTick是Vue提供的一个全局API,由于Vue的异步更新策略导致我们对数据的修改不会更新,如果此时想要获取更新后的Dom,就需要使用这个方法.
vue的异步更新策略意思是如果数据变化,vue不会立刻更新dom,而是开启一个队列,把组件更新函数保存在队列里,在统一事件循环中发生的所有数据变更会异步的批量更新,这一策略导致我们对数据的修改不会立即体现在dom上,此时如果想要获取更新后的dom状态,就要使用nexttick
nextTick所指定的回调会在浏览器更新DOM完毕之后再执行。即在一次事件循环中,更新了数据,把更新Dom的操作放入队列中,使用了nextTick,则把nextTick里的回调放入队列中,执行完所有的同步代码后,去执行微任务,即依次调用队列里的函数。

函数签名:

nextTick<T = void, R = void>(this: T, fn?: (this: T) => R): Promise<Awaited<R>>:

this:不是参数,是ts中的一个语法,给 this 定义类型。给用于绑定回调函数中的 this 上下文,可以省略。
fn:要异步执行的回调函数,是一个函数,可以省略。
函数返回一个 Promise,Promise 的泛型为 Awaited,表示回调函数执行后的返回值。

使用场景:

  • created中想要获取dom时
  • 响应式数据变化后获取dom更新后的状态,比如希望获取列表更新后的高度
vm.name = 'changed'
vm.$nextTick(()=>{ // 要在更新数据的后面使用
  console.log(app.innerHTML)
})

vue2、vue3中nexttick源码

简单来讲就是nexttick回调函数使用promise.then方式放入了异步,在所有dom都更新完成后才调用
先上一个小例子,(来自https://b23.tv/AmCLtgx),

async increment() {
	this.count++;
	//dom还未更新
	console.log(document.getElementById('counter').textContent)//0
	await nextTick();
	//dom已经更新
	conosle.log(document.getElementById('counter').textContent)//1

我们先看,响应式数据count改变之后,会发生什么. (具体代码讲解放在代码注释里了,以下为vue3源码)

  1. 让与响应式数据相关连的函数去排队,调用queueJob()
    源码位置:(太长了,只放一部分)
    https://github.com/vuejs/core/blob/main/packages/runtime-core/src/renderer.ts
// 为组件创建一个响应式效果,以便在组件的依赖项发生变化时触发重新渲染,换句话说,就是一个响应式数据改变后, 与它相关联的函数用什么方式去执行
// create reactive effect for rendering
    const effect = (instance.effect = new ReactiveEffect(
      componentUpdateFn,//与响应式数据相关联的函数
      NOOP,//空函数,,表示没有特定的调度逻辑
      () => queueJob(update),//响应式数据改变后,不会立刻执行componentUpdateFn,而是让componentUpdateFn去排队,在未来某一时刻执行、
      instance.scope, // track it in component's effect scope
    ))
  1. 排队函数具体内容
    源码位置:
    https://github.com/vuejs/core/blob/main/packages/runtime-core/src/scheduler.ts

queueJob方法: 把上一步中输入的参数update(也就是job)按特定规则推到queue任务队列里, 调用queueFlush()

export function queueJob(job: SchedulerJob) {
  // the dedupe search uses the startIndex argument of Array.includes()
  // by default the search index includes the current job that is being run
  // so it cannot recursively trigger itself again.
  // if the job is a watch() callback, the search will start with a +1 index to
  // allow it recursively trigger itself - it is the user's responsibility to
  // ensure it doesn't end up in an infinite loop.

//先检查queue数组是否为空,或者job是否已经包含在queue数组中。这个检查确保相同的job不会被多次排队。
  if (
    !queue.length ||
    !queue.includes(
      job,
      isFlushing && job.allowRecurse ? flushIndex + 1 : flushIndex,
    )
  ) {
    if (job.id == null) {//如果job无id属性,把job插入到queue数组末尾
      queue.push(job)
    } else {//如果job有id属性,就按照id把job插入到queue数组中特定位置
      queue.splice(findInsertionIndex(job.id), 0, job)
    }
    queueFlush()//刷新队列
  }
}

queueFlush方法: 把flushJobs(真正刷新队列的函数)放在promise.then里,等同步任务都完成后才真的刷新队列,再执行里面的更新函数

function queueFlush() {//刷新队列方法
  if (!isFlushing && !isFlushPending) {//当前没有正在进行的刷新操作,并且没有待处理(被挂起)的刷新操作
    isFlushPending = true//表示有一个刷新操作待处理(被挂起)
    currentFlushPromise = resolvedPromise.then(flushJobs)
  }//注意这里是promise,属于微任务,所以会在未来某一时刻异步的执行,因此,当flushjob这个方法真正执行时,其实其他所有的同步代码都已经执行完了
}

flushjob方法:按特定顺序(从父组件更新到子组件遍历并执行任务队列queue中的任务, 并处理执行过程中的任何错误。

function flushJobs(seen?: CountMap) {//循环遍历所有的组件更新函数,去更新所有的组件
  isFlushPending = false
  isFlushing = true
  if (__DEV__) {
    seen = seen || new Map()
  }

  // Sort queue before flush.
  // This ensures that:
  // 1. Components are updated from parent to child. (because parent is always
  //    created before the child so its render effect will have smaller
  //    priority number)
  // 2. If a component is unmounted during a parent component's update,
  //    its update can be skipped.
  queue.sort(comparator)//排序,确保组件从父组件更新到子组件,并允许跳过已卸载组件的更新。

  // conditional usage of checkRecursiveUpdate must be determined out of
  // try ... catch block since Rollup by default de-optimizes treeshaking
  // inside try-catch. This can leave all warning code unshaked. Although
  // they would get eventually shaken by a minifier like terser, some minifiers
  // would fail to do that (e.g. https://github.com/evanw/esbuild/issues/1610)
  const check = __DEV__
    ? (job: SchedulerJob) => checkRecursiveUpdates(seen!, job)
    : NOOP

  try {//遍历作业队列。
    for (flushIndex = 0; flushIndex < queue.length; flushIndex++) {
      const job = queue[flushIndex]
      if (job && job.active !== false) {
        if (__DEV__ && check(job)) {
          continue
        }
        callWithErrorHandling(job, null, ErrorCodes.SCHEDULER)
      }
    }
  } finally {
    flushIndex = 0
    queue.length = 0

    flushPostFlushCbs(seen)

    isFlushing = false
    currentFlushPromise = null
    // some postFlushCb queued jobs!
    // keep flushing until it drains.
    if (queue.length || pendingPostFlushCbs.length) {//若queue仍然有作业,或有待处理的后续刷新回调,则递归调用flushjob,直到队列为空且所有回调都执行完毕
      flushJobs(seen)
    }
  }
}

nextTick: 获取queueFlush中用到的resolvedPromise, 用then方法执行nexttick的回调函数,

export function nextTick<T = void, R = void>(
  this: T,//确保回调函数fn在执行时具有正确的上下文
  fn?: (this: T) => R,
): Promise<Awaited<R>> {
  const p = currentFlushPromise || resolvedPromise
  return fn ? p.then(this ? fn.bind(this) : fn) : p
}//如果提供了回调函数 fn,则在 p 的 promise 对象上调用 then 方法。如果有可用的 this 上下文,则使用 bind 方法将 fn 函数绑定到 this 上下文。否则,直接使用 fn。
//如果未提供回调函数(fn 为假值),则直接返回 p 的 promise 对象。

回看一开始的例子,

async increment() {
	this.count++;//导致组件更新函数入队
	//dom还未更新
	console.log(document.getElementById('counter').textContent)//0
	await nextTick();//导致下面所有代码封装成一个匿名函数,并放到刚才的组件更新函数后面,
	//因此清空队列的时候,会先把所有的组件全清空后,才会执行nexttick后的延迟的语句或回调函数
	//dom已经更新
	conosle.log(document.getElementById('counter').textContent)//1

vue2中netxtick源码位置:
https://github.com/vuejs/vue/blob/main/src/core/util/next-tick.ts
里面用到了优雅降级,可以看看,不多写了

/* globals MutationObserver */

import { noop } from 'shared/util'
import { handleError } from './error'
import { isIE, isIOS, isNative } from './env'

export let isUsingMicroTask = false

const callbacks: Array<Function> = []
let pending = false

function flushCallbacks() {
  pending = false
  const copies = callbacks.slice(0)
  callbacks.length = 0
  for (let i = 0; i < copies.length; i++) {
    copies[i]()
  }
}

// Here we have async deferring wrappers using microtasks.
// In 2.5 we used (macro) tasks (in combination with microtasks).
// However, it has subtle problems when state is changed right before repaint
// (e.g. #6813, out-in transitions).
// Also, using (macro) tasks in event handler would cause some weird behaviors
// that cannot be circumvented (e.g. #7109, #7153, #7546, #7834, #8109).
// So we now use microtasks everywhere, again.
// A major drawback of this tradeoff is that there are some scenarios
// where microtasks have too high a priority and fire in between supposedly
// sequential events (e.g. #4521, #6690, which have workarounds)
// or even between bubbling of the same event (#6566).
let timerFunc
//优雅降级
// The nextTick behavior leverages the microtask queue, which can be accessed
// via either native Promise.then or MutationObserver.
// MutationObserver has wider support, however it is seriously bugged in
// UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It
// completely stops working after triggering a few times... so, if native
// Promise is available, we will use it:
/* istanbul ignore next, $flow-disable-line */
if (typeof Promise !== 'undefined' && isNative(Promise)) {//首先,判断是否原生支持Promise
  const p = Promise.resolve()
  timerFunc = () => {
    p.then(flushCallbacks)
    // In problematic UIWebViews, Promise.then doesn't completely break, but
    // it can get stuck in a weird state where callbacks are pushed into the
    // microtask queue but the queue isn't being flushed, until the browser
    // needs to do some other work, e.g. handle a timer. Therefore we can
    // "force" the microtask queue to be flushed by adding an empty timer.
    if (isIOS) setTimeout(noop)
  }
  isUsingMicroTask = true
} else if (//其次 判断是否原生支持MutationObserver
  !isIE &&
  typeof MutationObserver !== 'undefined' &&
  (isNative(MutationObserver) ||
    // PhantomJS and iOS 7.x
    MutationObserver.toString() === '[object MutationObserverConstructor]')
) {
  // Use MutationObserver where native Promise is not available,
  // e.g. PhantomJS, iOS7, Android 4.4
  // (#6466 MutationObserver is unreliable in IE11)
  let counter = 1
  const observer = new MutationObserver(flushCallbacks)
  const textNode = document.createTextNode(String(counter))
  observer.observe(textNode, {
    characterData: true
  })
  timerFunc = () => {
    counter = (counter + 1) % 2
    textNode.data = String(counter)
  }
  isUsingMicroTask = true
} else if (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {// 再次 判断是否原生支持setImmediate 
  // Fallback to setImmediate.
  // Technically it leverages the (macro) task queue,
  // but it is still a better choice than setTimeout.
  timerFunc = () => {
    setImmediate(flushCallbacks)
  }
} else {// 最后 都不支持的情况下 则使用setTimeout来兜底
  // Fallback to setTimeout.
  timerFunc = () => {
    setTimeout(flushCallbacks, 0)
  }
}

// 将回调函数cb包装成一个箭头函数push到事件队列callbacks中
export function nextTick(): Promise<void>
export function nextTick<T>(this: T, cb: (this: T, ...args: any[]) => any): void
export function nextTick<T>(cb: (this: T, ...args: any[]) => any, ctx: T): void
/**
 * @internal
 */
export function nextTick(cb?: (...args: any[]) => any, ctx?: object) {
  let _resolve
  callbacks.push(() => {
    if (cb) {
      try {
        cb.call(ctx)
      } catch (e: any) {
        handleError(e, ctx, 'nextTick')
      }
    } else if (_resolve) {
      _resolve(ctx)
    }
  })
  if (!pending) {
    pending = true
    timerFunc()
  }
  // $flow-disable-line
  if (!cb && typeof Promise !== 'undefined') {
    return new Promise(resolve => {
      _resolve = resolve
    })
  }
}
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