向函数传递对象
1、向函数传递对象
- 对象作为参数传递给函数
- 向函数传递对象时,通过传值调用传递
- 函数中对对象的任何修改,均不影响调用该函数的对象本身
#include <iostream>
using namespace std;
class A
{
private:
int x;
public:
A(int n) { x = n; }
void set(int n) { x = n; }
int get() { return x; }
};
void square(A ob)
{
cout << "ob is " << ob.get() << endl;
ob.set(ob.get() * ob.get());
cout << "square of ob is "
<< ob.get() << endl;
}
int main()
{
A ob(12);
square(ob);
cout << "ob is " << ob.get() << endl;
return 0;
}
/*
ob is 12
square of ob is 144
ob is 12
*/
2、使用对象指针作为函数参数
- 对象指针作为函数的参数
- 使用对象指针作为函数参数,可实现传址调用,可在被调用函数中改变调用函数的参数对象的值,实现函数之间的信息传递
- 仅将对象的地址值传给形参,不进行副本的拷贝,可以提高运行效率,减少时空开销
- 调用函数的对应实参是对象的地址值
#include <iostream>
using namespace std;
class A
{
private:
int x;
public:
A(int n) { x = n; }
void set(int n) { x = n; }
int get() { return x; }
};
void square(A *ob)
{
cout << "ob is " << ob->get() << endl;
ob->set(ob->get() * ob->get());
cout << "square of ob is "
<< ob->get() << endl;
}
int main()
{
A ob(12);
square(&ob);
cout << "ob is " << ob.get() << endl;
return 0;
}
/*
ob is 12
square of ob is 144
ob is 144
*/
3、使用对象引用作为函数参数
具有用对象指针作为函数参数的优点,而且更简单、直接
- 函数对对象的修改会改变对象本身
#include <iostream>
using namespace std;
class A
{
private:
int x;
public:
A(int n) { x = n; }
void set(int n) { x = n; }
int get() { return x; }
};
void square(A &ob)
{
cout << "ob is " << ob.get() << endl;
ob.set(ob.get() * ob.get());
cout << "square of ob is "
<< ob.get() << endl;
}
int main()
{
A ob(12);
square(ob);
cout << "ob is " << ob.get() << endl;
return 0;
}
/*
ob is 12
square of ob is 144
ob is 144
*/