test.c 主要是游戏执行过程
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
//菜单
void menu()
{
printf("**************************\n");
printf("*********1.play***********\n");
printf("*********0.exit***********\n");
printf("**************************\n");
}
//游戏
void game()
{
char mine[ROWS][COLS] = { 0 };//存放布置好雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出雷的信息
//mine数组初始化全为 '0'
//show数组初始化全为 '*'
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//设置雷
SetMine(mine, ROW, COL);
DisPlayBoard(show, ROW, COL);
DisPlayBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
//主函数
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择->");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("输入错误,请重新输入");
break;
}
} while (input);
return 0;
}
game.c 主要是游戏的一些主要定义函数
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void DisPlayBoard(char board[ROWS][COLS], int row, int col)
{
printf("-------扫雷游戏--------\n");
for (int j = 0; j < col; j++)
{
printf("%d ", j);
}
printf("\n");
for (int i = 1; i < row; i++)
{
printf("%d ", i);
for (int j = 1;j < col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------扫雷游戏--------\n");
}
//设置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y]=='0')
{
board[x][y] = '1';
count--;
}
}
}
//统计周围有几个雷
int get_mine_count(char board[ROWS][COLS], int x, int y)
{
return (board[x - 1][y] +
board[x - 1][y - 1] +
board[x][y - 1] +
board[x + 1][y - 1] +
board[x + 1][y] +
board[x + 1][y + 1] +
board[x][y + 1] +
board[x - 1][y - 1] - 8 * '0');
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0; //找到非雷的个数
while (win<row*col-EASY_COUNT)
{
printf("请输入你想要排查的坐标->");
scanf("%d%d", &x, &y);
if (x>=1 && x<=row && y>=1 && y<=col)
{
if (show[x][y]!='*')
{
printf("该坐标被排查过了,不能重复排查\n");
}
else
{
//如果是雷
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisPlayBoard(mine, ROW, COL);
break;
}
//如果不是雷
else
{
win++;
//统计mine数组(x,y)周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0'; //转化成数字字符
DisPlayBoard(show, ROW, COL);
}
}
}
else
{
printf("您输入的坐标不合法,请重新输入\n");
}
}
if (win == row*col-EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisPlayBoard(mine, ROW, COL);
}
}
game.h主要是定义的头文件
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 80
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
void DisPlayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS],int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);