走迷宫
1、定义一个二维数组作为迷宫
2、定义老鼠的坐标
3、获取游戏开始时的时间
4、进入循环
1)system(“clear”);//清理屏幕
2)显示迷宫
3)检查是否走出迷宫
是:结束迷宫
4)移动角色一次,获取方向键并处理
判断揭下来要走的位置是否有路
1、把新位置赋值给老鼠"@"
2、把旧位置赋值为" "
3、把记录老鼠的坐标跟新
#include<stdio.h>
#include<getch.h>
#include<stdlib.h>
#include<time.h>
int main(int argc,const char* argv[])
{
char map[10][10] = {
{'#','#','#','#','#','#','#','#','#','#'},
{'#','@','#',' ',' ',' ','#',' ','#','#'},
{'#',' ','#',' ','#',' ','#',' ','#','#'},
{'#',' ','#',' ','#',' ',' ',' ','#','#'},
{'#',' ','#',' ','#','#',' ','#','#','#'},
{'#',' ','#',' ','#','#',' ','#',' ',' '},
{'#',' ','#',' ',' ','#',' ','#',' ','#'},
{'#',' ','#','#',' ','#',' ','#',' ','#'},
{'#',' ',' ',' ',' ','#',' ',' ',' ','#'},
{'#','#','#','#','#','#','#','#','#','#'}
};
//定义角色坐标
char mouse_x = 1, mouse_y = 1;
//获取时间开始的表述
time_t start_time = time(NULL);
//显示地图
for(;;)
{
system("clear");
for(int i = 0; i < 10; i++)
{
for(int j = 0; j < 10; j++)
{
printf("%c",map[i][j]);
}
printf("\n");
}
if(map[5][9] == '@')
{
time_t end_time = time(NULL);
printf("游戏成功,用时%u秒",end_time - start_time);
return 0;
}
//通过方向键移动角色一次
switch(getch())
{
case 183:
if(map[mouse_x-1][mouse_y] == ' ')
{
map[mouse_x--][mouse_y] = ' ';
map[mouse_x][mouse_y] = '@';
}
break;
case 184:
if(map[mouse_x+1][mouse_y] == ' ')
{
map[mouse_x++][mouse_y] = ' ';
map[mouse_x][mouse_y] = '@';
}
break;
case 185:
if(map[mouse_x][mouse_y+1] == ' ')
{
map[mouse_x][mouse_y++] = ' ';
map[mouse_x][mouse_y] = '@';
}
break;
case 186:
if(map[mouse_x][mouse_y-1] == ' ')
{
map[mouse_x][mouse_y--] = ' ';
map[mouse_x][mouse_y] = '@';
}
break;
}
}
}
推箱子
1、定义角色和数值的关系
路:0 ’ ’
角色:2 ‘@’
墙壁:3 ‘#’
箱子:4 ‘$’
目标点:5 ‘*’
有箱子的目标点:9 ‘$’
有人的目标点:5 ‘@’
2、定义地图
3、定义记录小人的位置坐标的变量
4、进入循环
1.刷新屏幕
2.显示地图
3.检查是否胜利,判断数组中9的个数,把步数显示出来
4.获取方向键并处理
1:路
2:墙壁
3:箱子
前面是路
前面是墙
前面是目标点
4:目标点
版本一:
#include<stdio.h>
#include<stdlib.h>
#include<getch.h>
int main(int argc,const char* argv[])
{
//定义地图,路:0 ' 角色:2 '@' 墙壁:3 '#' 箱子:4 '$'
// 目标点:5 *' 有箱子的目标点:9 '$' 有人的目标点:7 '@'
char map[8][8] = {{0,0,3,3,3,3,0,0},
{0,0,3,5,5,3,0,0},
{0,3,3,0,5,3,3,0},
{0,3,0,0,4,5,3,0},
{3,3,0,4,0,0,3,3},
{3,0,0,3,4,4,0,3},
{3,0,0,2,0,0,0,3},
{3,3,3,3,3,3,3,3}
};
int step = 0,role_x = 6,role_y = 3;
while(1)
{
int cnt = 0;
step++;
system("clear");
for(int i = 0; i < 8; i++)
{
for(int j = 0; j < 8; j++)
{
switch(map[i][j])
{
case 0: printf(" ");break;
case 2: printf("@");break;
case 3: printf("#");break;
case 4: printf("$");break;
case 5: printf("*");break;
case 7: printf("@");break;
case 9: printf("$");cnt++;break;
}
}
printf("\n");
}
if(cnt == 4)
{
printf("游戏成功,一共走了%d步",step);
return 0;
}
switch(getch())
{
case 183: if(map[role_x-1][role_y] == 0 || map[role_x-1][role_y] == 5)
{
map[role_x--][role_y] -= 2;
map[role_x][role_y] += 2;
}
else if(map[role_x-1][role_y] == 4 || map[role_x-1][role_y] == 9)
{
if(map[role_x-2][role_y] == 0 || map[role_x-2][role_y] == 5)
{
map[role_x--][role_y] -= 2;
map[role_x][role_y] -= 2;
map[role_x-1][role_y] += 4;
}
}
break;
case 184: if(map[role_x+1][role_y] == 0 || map[role_x+1][role_y] == 5)
{
map[role_x++][role_y] -= 2;
map[role_x][role_y] += 2;
}
else if(map[role_x+1][role_y] == 4 || map[role_x+1][role_y] == 9)
{
if(map[role_x+2][role_y] == 0 || map[role_x+2][role_y] == 5)
{
map[role_x++][role_y] -= 2;
map[role_x][role_y] -= 2;
map[role_x+1][role_y] += 4;
}
}
break;
case 185: if(map[role_x][role_y+1] == 0 || map[role_x][role_y+1] == 5)
{
map[role_x][role_y++] -= 2;
map[role_x][role_y] += 2;
}
else if(map[role_x][role_y-1] == 4 || map[role_x][role_y-1] == 9)
{
if(map[role_x][role_y-2] == 0 || map[role_x][role_y-2] == 5)
{
map[role_x][role_y--] -= 2;
map[role_x][role_y] -= 2;
map[role_x][role_y-1] += 4;
}
}
break;
}
}
}
优化版:通过设置偏移量来移动
#include<stdio.h>
#include<stdlib.h>
#include<getch.h>
int main(int argc,const char* argv[])
{
//定义地图,路:0 ' 角色:2 '@' 墙壁:3 '#' 箱子:4 '$'
// 目标点:5 *' 有箱子的目标点:9 '$' 有人的目标点:7 '@'
char map[8][8] = {{0,0,3,3,3,3,0,0},
{0,0,3,5,5,3,0,0},
{0,3,3,0,5,3,3,0},
{0,3,0,0,4,5,3,0},
{3,3,0,4,0,0,3,3},
{3,0,0,3,4,4,0,3},
{3,0,0,2,0,0,0,3},
{3,3,3,3,3,3,3,3}
};
int step = 0,role_x = 6,role_y = 3;
while(1)
{
int cnt = 0;
step++;
system("clear");
for(int i = 0; i < 8; i++)
{
for(int j = 0; j < 8; j++)
{
switch(map[i][j])
{
case 0: printf(" ");break;
case 2: printf("@");break;
case 3: printf("#");break;
case 4: printf("$");break;
case 5: printf("*");break;
case 7: printf("@");break;
case 9: printf("$");cnt++;break;
}
}
printf("\n");
}
if(cnt == 4)
{
printf("游戏成功,一共走了%d步",step);
return 0;
}
int move_x = 0,move_y = 0;
switch(getch())
{
case 183:
move_x--;break;
case 184:
move_x++;break;
case 185:
move_y++;break;
case 186:
move_y--;break;
}
if(map[role_x+move_x][role_y+move_y] == 0 || map[role_x+move_x][role_y+move_y] == 5)
{
map[role_x+move_x][role_y+move_y] += 2;
map[role_x][role_y] -= 2;
role_x += move_x;
role_y += move_y;
}
else if(map[role_x+move_x][role_y+move_y] == 4 || map[role_x+move_x][role_y+move_y] == 9)
{
if(map[role_x+move_x*2][role_y+move_y*2] == 0 || map[role_x+move_x*2][role_y+move_y*2] == 5)
{
map[role_x+move_x*2][role_y+move_y*2] += 4;
map[role_x+move_x][role_y+move_y] -= 2;
map[role_x][role_y] -= 2;
role_x += move_x;
role_y += move_y;
}
}
}
}
注意:
获取方向键使用getch.h头文件中的getch函数
把getch.h头文件复制到共享文件夹,然后通过获取超级管理员权限
来移动到 /usr/include
sudo cp getch.h /usr/include
sudo chmod +r getch.h
测试调用getch(),方向键的键值分别是多少
<time.h>
time(NULL) 获取1970-01-01到现在过了多少秒