三子棋
思路:
game.h(游戏代码的声明)
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void Init(char board[ROW][COL], int row, int col);
//打印棋盘
void DisPlay(char board[ROW][COL], int row, int col);
//玩家下棋
void Playermove(char board[ROW][COL], int row, int col);
//电脑下棋
void Computermove(char board[ROW][COL], int row, int col);
//判断输赢
char CheckWin(char board[ROW][COL], int row, int col);
game.c(游戏代码的实现)
#include "game.h"
//初始化
void Init(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisPlay(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void Playermove(char board[ROW][COL], int row, int col)
{
int x, y;
printf("玩家走:>\n");
while (1)
{
printf("请输入坐标:>\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (board[x - 1][y - 1] != ' ')
{
printf("坐标占用,请重新输入\n");
}
else
{
board[x - 1][y - 1] = '#';
break;
}
}
else
{
printf("坐标不合法\n");
}
}
}
//电脑下棋
void Computermove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '*';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
//判断输赢
char CheckWin(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
{
return board[i][2];
}
}
for (int i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[2][i] != ' ')
{
return board[2][i];
}
}
if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[1][1] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[2][0] == board[1][1] && board[1][1] != ' ')
{
return board[0][2];
}
//平局
if (IsFull(board, row, col) == 1)
{
return 'P';
}
return 'C';
}
test.c(测试代码)
#include "game.h"
void menu()
{
printf("***********************\n");
printf("*** 1.play ****\n");
printf("*** 0.exit ****\n");
printf("***********************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL];
//初始化棋盘
Init(board, ROW, COL);
//打印棋盘
DisPlay(board, ROW, COL);
while (1)
{
//玩家下棋
Playermove(board, ROW, COL);
ret=CheckWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisPlay(board, ROW, COL);
//电脑下棋
Computermove(board, ROW, COL);
ret = CheckWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
DisPlay(board, ROW, COL);
}
if (ret == '#')
{
printf("玩家赢\n");
}
else if (ret == '*')
{
printf("电脑赢\n");
}
else if (ret == 'P')
{
printf("平局\n");
}
DisPlay(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新输入\n");
break;
}
} while (input);
return 0;
}