import pygame
import random
# 初始化游戏
pygame.init()
# 显示开始游戏界面
font = pygame.font.Font(None, 36)
def show_start_screen():
screen.fill(black)
title_text = font.render("打飞机游戏", True, white)
instruction_text = font.render("按任意键开始游戏", True, white)
title_rect = title_text.get_rect(center=(screen_width // 2, screen_height // 2 - 50))
instruction_rect = instruction_text.get_rect(center=(screen_width // 2, screen_height // 2))
screen.blit(title_text, title_rect)
screen.blit(instruction_text, instruction_rect)
pygame.display.flip()
# 设置窗口尺寸
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("IKUN小游戏")
# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
# 加载飞机和敌人图片
player_img = pygame.image.load("player4.png")
enemy_img = pygame.image.load("enemy6.png")
# 获取飞机和敌人图片的宽度和高度
player_width = player_img.get_width()
player_height = player_img.get_height()
enemy_width = enemy_img.get_width()
enemy_height = enemy_img.get_height()
# 设置游戏时钟
clock = pygame.time.Clock()
# 定义玩家飞机类
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = player_img
self.rect = self.image.get_rect()
self.rect.x = screen_width // 2 - player_width // 2
self.rect.y = screen_height - player_height - 10
self.speed = 5
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.x > 0:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT] and self.rect.x < screen_width - player_width:
self.rect.x += self.speed
def shoot(self):
bullet = Bullet(self.rect.x + player_width // 2, self.rect.y)
all_sprites.add(bullet)
bullets.add(bullet)
# 定义敌人飞机类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = enemy_img
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, screen_width - enemy_width)
self.rect.y = random.randint(-enemy_height, -10)
self.speed = random.randint(1, 3)
def update(self):
self.rect.y += self.speed
if self.rect.y > screen_height:
self.rect.x = random.randint(0, screen_width - enemy_width)
self.rect.y = random.randint(-enemy_height, -10)
self.speed = random.randint(1, 3)
# 定义子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load("basketball1.png") # 加载篮球图片
self.image = pygame.transform.scale(self.image, (20, 20)) # 调整篮球图片尺寸
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = -8 # 调整篮球的移动速度
def update(self):
self.rect.y += self.speed
if self.rect.y < 0:
self.kill()
# 创建玩家飞机和敌人飞机的精灵组
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
# 创建敌人飞机
for _ in range(10):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
# 游戏主循环
running = True
game_over = False
while running:
if game_over:
# 游戏结束界面
screen.fill(black)
game_over_text = font.render("游戏结束", True, white)
restart_text = font.render("按R键重新开始", True, white)
game_over_rect = game_over_text.get_rect(center=(screen_width // 2, screen_height // 2 - 50))
restart_rect = restart_text.get_rect(center=(screen_width // 2, screen_height // 2))
screen.blit(game_over_text, game_over_rect)
screen.blit(restart_text, restart_rect)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
# 重新开始游戏
game_over = False
all_sprites.empty()
enemies.empty()
bullets.empty()
player = Player()
all_sprites.add(player)
for _ in range(10):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
else:
# 游戏逻辑
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.shoot()
all_sprites.update()
hits = pygame.sprite.spritecollide(player, enemies, False)
if hits:
game_over = True
hits = pygame.sprite.groupcollide(enemies, bullets, True, True)
for hit in hits:
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
screen.fill(black)
all_sprites.draw(screen)
pygame.display.flip()
clock.tick(60)
# 退出游戏
pygame.quit()