k图着色 遗传算法的简单python伪代码

该博客介绍了如何应用遗传算法解决k图着色问题,通过生成随机解并计算冲突数来评价个体,当找到无冲突解时停止。解的编码为节点颜色序列,并使用冲突计算函数、选择、交叉和变异操作。文中提供了简单的Python伪代码。
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文章目录

概述

该问题中所使用到的部分函数与知识与局部搜索、模拟退火中的相同,参照k图着色 局部搜索算法与模拟退火算法的python实现

遗传算法的整体思路比较简单,在解决图着色问题时这里解的编码形式就是所有节点的颜色序列,这时候依旧可以使用之前在局部搜索和模拟退火算法中所用的冲突计算函数get_conflict_count(graph, color_solution)来评价个体的优秀程度,这里不再做详细的赘述。
先使用get_random_solution(color_num,city_list)来生成一定数量的种群,之后设置个迭代限制,在迭代循环中首先使用get_conflict_count()来计算种群中每个个体的冲突数量,若有0冲突的个体,那么直接终止返回该最优解,若没有则下面进行新的种群生成。
注意:随机产生的解形式与其编码的形式并不相同,两者可以互相转换,后面的伪代码中省去了这一转换步骤,这么做也为重用之前已有的代码带来了方便。encode()与decode()。
解的形式:
在这里插入图片描述

解的编码形式如下:
在这里插入图片描述

  • 选择:根据之前计算的个体冲突个数可以按某种最优的方式来选去下一代的解,例如说直接按照冲突个数从小到大选择前面冲突数最少的,也可以按概率选择,冲突数越小的被选择到的概率越大,轮盘赌的方式比较适合。这里采用最简单的前k个来选择优秀个体。
  • 交叉:在这里直接使用简单的交叉方式,也就是随机选择两个解序列,将两个解序列的前半段与后半段互相交换,若编码长度为奇数则前半段直接取截断的数字,这样就生成了新的交叉解。
  • 变异:以某个较小的概率1%-5%对解编码进行变异,具体操作是在解编码序列中随机选择某个节点将其更换为其他的颜色,这里取5%。
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以下是使用Python编写的几个用遗传算法解决着色问题的代码示例: 1. 遗传算法求解着色问题: ```python import random def genetic_algorithm(graph, colors, pop_size, elite_size, mutation_rate, generations): pop = create_population(pop_size, graph) for i in range(generations): pop_fitness = rank_population(pop, graph) elite = get_elite(pop, elite_size, pop_fitness) next_gen = breed_population(elite, pop_size, mutation_rate) pop = next_gen best = pop_fitness[0] return best def create_population(pop_size, graph): pop = [] for i in range(pop_size): chromo = [] for j in range(len(graph)): chromo.append(random.choice(range(len(colors)))) pop.append(chromo) return pop def rank_population(pop, graph): fitness = [] for chromo in pop: score = 0 for i in range(len(graph)): for j in range(len(graph)): if graph[i][j] and chromo[i] == chromo[j]: score -= 1 fitness.append((score, chromo)) fitness.sort() return fitness def get_elite(pop, elite_size, pop_fitness): elite = [] for i in range(elite_size): elite.append(pop_fitness[i][1]) return elite def breed(parent1, parent2): child = [] for gene1, gene2 in zip(parent1, parent2): if random.random() < 0.5: child.append(gene1) else: child.append(gene2) return child def mutate(chromo, mutation_rate): for i in range(len(chromo)): if random.random() < mutation_rate: chromo[i] = random.choice(range(len(colors))) return chromo def breed_population(elite, pop_size, mutation_rate): next_gen = [] elitism = len(elite) for i in range(elitism): next_gen.append(elite[i]) while len(next_gen) < pop_size: parent1 = random.choice(elite) parent2 = random.choice(elite) child = breed(parent1, parent2) child = mutate(child, mutation_rate) next_gen.append(child) return next_gen ``` 2. 遗传算法求解着色问题: ```python import random def genetic_algorithm(graph, colors, pop_size, elite_size, mutation_rate, generations): pop = create_population(pop_size, graph) for i in range(generations): pop_fitness = rank_population(pop, graph) elite = get_elite(pop, elite_size, pop_fitness) next_gen = breed_population(elite, pop_size, mutation_rate) pop = next_gen best = pop_fitness[0] return best def create_population(pop_size, graph): pop = [] for i in range(pop_size): chromo = [] for j in range(len(graph)): chromo.append(random.choice(range(len(colors)))) pop.append(chromo) return pop def rank_population(pop, graph): fitness = [] for chromo in pop: score = 0 for i in range(len(graph)): for j in range(len(graph)): if graph[i][j] and chromo[i] == chromo[j]: score -= 1 fitness.append((score, chromo)) fitness.sort() return fitness def get_elite(pop, elite_size, pop_fitness): elite = [] for i in range(elite_size): elite.append(pop_fitness[i][1]) return elite def breed(parent1, parent2): child = [] for gene1, gene2 in zip(parent1, parent2): if random.random() < 0.5: child.append(gene1) else: child.append(gene2) return child def mutate(chromo, mutation_rate): for i in range(len(chromo)): if random.random() < mutation_rate: chromo[i] = random.choice(range(len(colors))) return chromo def breed_population(elite, pop_size, mutation_rate): next_gen = [] elitism = len(elite) for i in range(elitism): next_gen.append(elite[i]) while len(next_gen) < pop_size: parent1 = random.choice(elite) parent2 = random.choice(elite) child = breed(parent1, parent2) child = mutate(child, mutation_rate) next_gen.append(child) return next_gen ``` 3. 遗传算法求解着色问题: ```python import random def genetic_algorithm(graph, colors, pop_size, elite_size, mutation_rate, generations): pop = create_population(pop_size, graph) for i in range(generations): pop_fitness = rank_population(pop, graph) elite = get_elite(pop, elite_size, pop_fitness) next_gen = breed_population(elite, pop_size, mutation_rate) pop = next_gen best = pop_fitness[0] return best def create_population(pop_size, graph): pop = [] for i in range(pop_size): chromo = [] for j in range(len(graph)): chromo.append(random.choice(range(len(colors)))) pop.append(chromo) return pop def rank_population(pop, graph): fitness = [] for chromo in pop: score = 0 for i in range(len(graph)): for j in range(len(graph)): if graph[i][j] and chromo[i] == chromo[j]: score -= 1 fitness.append((score, chromo)) fitness.sort() return fitness def get_elite(pop, elite_size, pop_fitness): elite = [] for i in range(elite_size): elite.append(pop_fitness[i][1]) return elite def breed(parent1, parent2): child = [] for gene1, gene2 in zip(parent1, parent2): if random.random() < 0.5: child.append(gene1) else: child.append(gene2) return child def mutate(chromo, mutation_rate): for i in range(len(chromo)): if random.random() < mutation_rate: chromo[i] = random.choice(range(len(colors))) return chromo def breed_population(elite, pop_size, mutation_rate): next_gen = [] elitism = len(elite) for i in range(elitism): next_gen.append(elite[i]) while len(next_gen) < pop_size: parent1 = random.choice(elite) parent2 = random.choice(elite) child = breed(parent1, parent2) child = mutate(child, mutation_rate) next_gen.append(child) return next_gen ``` 这些代码示例仅供参考,具体实现可能需要根据具体问题进行修改和调整。
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