今天来分享一下我在b站大学上所学的三子棋小游戏的实现!
主要分为三个模块:
1 game.h
#define _CRT_SECURE_NO_WARNINGS 1;
//头文件包含
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号定义
#define ROW 3
#define COL 3
//函数声明
void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void PrintBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void PlayerMove(char board[ROW][COL], int row, int col);//玩家走
void ComputerMove(char board[ROW][COL], int row, int col);//电脑走
//判断输赢
//玩家赢返回*
//电脑赢返回#
//平局返回Q
//游戏继续返回C
char IsWin(char board[ROW][COL], int row, int col);
2 sanziqi.c
#include"game.h"//引用自己所加的头文件
void menu()//菜单
{
printf("**********************************\n");
printf("********* 1.play *********\n");
printf("********* 0.exit *********\n");
printf("**********************************\n");
}
void game()//游戏流程
{
char board[ROW][COL];//定义棋盘大小
InitBoard(board,ROW, COL);//初始化棋盘
PrintBoard(board, ROW, COL);//打印棋盘
char ret = 0;//判断输赢标准
while (1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
PrintBoard(board, ROW, COL);
//判断玩家是否获胜
ret = IsWin(board,ROW,COL);//玩家赢返回* 电脑赢返回# 平局返回Q 游戏继续返回C
if (ret != 'C')
{
break;//退出游戏
}
//电脑下棋
ComputerMove(board,ROW,COL);
PrintBoard(board, ROW, COL);
//判断电脑是否获胜
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家胜!!!!!!!!!!!!!!!!\n");
PrintBoard(board, ROW, COL);
}
if (ret == '#')
{
printf("电脑胜!!!!!!!!!!!!!!!!!!!!\n");
PrintBoard(board, ROW, COL);
}
if(ret == 'Q')
{
printf("平局!!!!!!!!!!!!!!!!!\n");
}
}
//主函数
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择->");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!");
break;
default:
printf("输入错误 请重新输入!->\n");
}
} while (input);
return 0;
}
3 game.c
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[ROW][COL], int row, int col)//按行来打印
{ //一行数据 一行分割
for (int i = 0; i < row; i++)
{
//打印数据
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印分割
if (i < row-1)
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
//玩家走
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
printf("请玩家下棋:>");
while (1)
{
scanf("%d%d", &x, &y);
//判断输入坐标是否正确
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')//判断是否已经下在了同一位置
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位置已占用,重新输入:>");
}
}
else
printf("非法输入,请重新输入:>");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row; //随即拿到0-2的数值
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断平局
//棋盘满了返回1 棋盘未满返回0;
int Isfull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][0];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[0][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
int ret = Isfull(board,row,col);
if (ret==1)
{
return 'Q';
}
else
{
return 'C';
}
}
今日打卡!