package event;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
/**
* @author 程家亮
* @version 1.0
* 演示小球通过键盘控制上下左右的移动
* 讲解Java的事件控制
* KeyListener是可以监听键盘事件的监听器
*/
public class BallMove extends JFrame {
MyPanel mp = null;
public static void main(String[] args) {
BallMove ballMove = new BallMove();
}
public BallMove() {
mp = new MyPanel();
this.add(mp);
this.setSize(400,300);
this.addKeyListener(mp);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
}
}
//面板,可以画出小球
class MyPanel extends JPanel implements KeyListener{
//为了让小球可以移动,把它的左上角的坐标(x,y)设置变量
int x = 10;
int y = 10;
@Override
public void paint(Graphics g) {
super.paint(g);
g.fillOval(x,y,20,20);//默认黑色
}
//有字符输出时,该方法就会触发
@Override
public void keyTyped(KeyEvent e) {
}
//当某个键按下时,该方法会触发
@Override
public void keyPressed(KeyEvent e) {
//System.out.println((char) e.getKeyCode()+"被按下");
//在java中会给每一个键分配一个值(int)
if (e.getKeyCode() == KeyEvent.VK_DOWN) {//KeyEvent.VK_DOWN就是想下箭头对应的code值
y++;
}else if (e.getKeyCode() == KeyEvent.VK_UP) {
y--;
}else if(e.getKeyCode() == KeyEvent.VK_LEFT) {
x--;
}else if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
x++;
}
//让面板重绘
this.repaint();
}
//当某个键松开了,该方法会触发
@Override
public void keyReleased(KeyEvent e) {
}
}