test.c文件下的代码,主要是main.c函数,主要的逻辑
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void manu()
{
printf("******************\n");
printf("*****1. play *****\n");
printf("*****0. exit *****\n");
printf("******************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = {0};
//初始化棋盘的函数
InintBorad(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//下棋
while(1)
{
PlayMove(board, ROW, COL);//玩家下棋
DisplayBoard(board, ROW, COL);//显示棋盘
//判断输赢
ret = Is_win(board,ROW,COL);
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);//电脑下棋
DisplayBoard(board, ROW, COL);//显示棋盘
if (ret != 'C')
{
break;
}
//判断输赢
}
if (ret == '*')
printf("玩家赢了\n");
else if (ret == '#')
printf("电脑赢了\n");
else
printf("平局\n");
DisplayBoard(board, ROW, COL);//显示棋盘
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数的生成起点的函数
int input = 0;
do
{
manu();
printf("请选择->");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("选择错误!\n");
break;
}
} while (input);
return 0;
}
game.h文件的代码,主要是一些函数的声明,和宏定义
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InintBorad(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row,int col);
//判断输赢
//玩家赢 返回 '*'
//电脑赢 '#'
//平局 'Q'
//继续 'C'
char Is_win(char board[ROW][COL],int row,int col);
game.c文件代码,主要是一些游戏函数的实现,如初始化棋盘,玩家下棋,计算机下棋,判断输赢函数等
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InintBorad(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';//字符数组元素用 ' '
}
}
}
//第一个版本,写死
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// for (int i = 0; i < row; i++)
// {
// //打印数据
// printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
// //打印分割信息
// if(i<row-1)
// printf("---|---|---\n");
// }
//}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割线
if (i < row - 1)
{
for (int j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
printf("|");
}
}
printf("\n");
}
}
void PlayMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:>\n");
printf("请输入坐标");
int x = 0, y = 0;
do
{
scanf("%d %d", &x, &y);
if (board[x - 1][y - 1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
if (x<=0 && y<=0 ||x > row || y > col)
printf("坐标无效!请重新输入\n");
else if (board[x - 1][y - 1] != ' ')
{
printf("该位置已经下有棋子!请重新输入坐标\n");
}
} while (x <=0 || y <=0 || x > row || y > col||board[x-1][y-1]!=' ');
}
//找没有下棋的地方随机下
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;//0-2
y = rand() % col;//0-2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断棋盘是否满了
//满了放回1;不满返回0
int Is_full(char board[ROW][COL], int row,int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char Is_win(char board[ROW][COL], int row, int col)
{
//先判断行是否相等
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];
}
//判断列相等
for (int j = 0; j < COL; j++)
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
return board[1][j];
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
//没有人赢,判断是否平局
if (Is_full(board,row,col))
return 'Q';
return 'C';
}