头歌-计算机图形学-点和直线的绘制

CG1-v1.0-点和直线的绘制

第1关:OpenGL点的绘制

一. 任务描述

根据下面要求,在右侧修改代码,绘制出预期输出的图片。平台会对你编写的代码进行测试。

1.本关任务

熟悉编程环境; 了解光栅图形显示器的特点;

了解计算机绘图的特点;

进行编程,以OpenGL为开发平台设计程序,以能够在屏幕上生成三个坐标、颜色和尺寸一定的点。

 

3.具体要求

(1) 背景色为黑色,用 glClearColor()来完成; (2) 渲染的点的直径设置为 3; (3) 选用 GL_POINTS 作为图形类型; (4) 三个点的颜色分别为(1.0f, 0.0f, 0.0f), (0.0f,1.0f,0.0f), (0.0f,0.0f,1.0f); (5) 三个点对应的顶点坐标分别为(-0.4f,-0.4f), (0.0f,0.0f), (0.4f,0.4f)。

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/
   
   glClearColor(0.0,0.0,0.0,0.0);

   glPointSize(3);
   glBegin(GL_POINTS);
   glColor3f(1.0,0.0,0.0);
   glVertex2f(-0.4,-0.4);
   
   glColor3f(0.0,1.0,0.0);
   glVertex2f(0.0,0.0);
   glColor3f(0.0,0.0,1.0);
   glVertex2f(0.4,0.4);
   glEnd();


   /********** End **********/

 	glFlush();
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
	glutDisplayFunc(&myDisplay);
    glutMainLoopEvent();     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
	GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};    
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();
        cv::imwrite("../img_step1/test.jpg", img);
	return 0;
}

第2关:OpenGL简单图形绘制

一.任务描述

根据下面要求,在右侧修改代码,绘制出预期输出的图片。平台会对你编写的代码进行测试。

1.本关任务

利用 OpenGL 作为开发平台设计程序,生成一个光栅图

 

3.具体要求

(1).使用黑色作为背景,采用 glClearColor 来实现; (2).绘制一个矩形,颜色为(1.0f,1.0f,1.0f),矩阵位置(-0.5f,-0.5f,0.5f,0.5f); (3).绘制一个三角形,三个顶点颜色分别为(1.0f, 0.0f, 0.0f), (0.0f,1.0f,0.0f), (0.0f,0.0f,1.0f),对应的顶点坐标分别为(0.0f,1.0f), (0.8f,-0.5f), (-0.8f,-0.5f); (4).绘制三个直径为3的点,颜色为(1.0f, 0.0f, 0.0f), (0.0f,1.0f,0.0f), (0.0f,0.0f,1.0f),对应的顶点坐标分别为(-0.4f,-0.4f), (0.0f,0.0f),(0.4f,0.4f)。

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/
   glClearColor(0.0,0.0,0.0,0.0);
   glColor3f(1.0,1.0,1.0);
   glRectf(-0.5,-0.5,0.5,0.5);

   glBegin(GL_TRIANGLES);
   glColor3f(1.0,0.0,0.0);
   glVertex2f(0.0,1.0);
   glColor3f(0.0,1.0,0.0);
   glVertex2f(0.8,-0.5);
   glColor3f(0.0,0.0,1.0);
   glVertex2f(-0.8,-0.5);
   glEnd();
   
   glPointSize(3);
   glBegin(GL_POINTS);
   glColor3f(1.0,0.0,0.0);
   glVertex2f(-0.4,-0.4);
   glColor3f(0.0,1.0,0.0);
   glVertex2f(0.0,0.0);
   glColor3f(0.0,0.0,1.0);
   glVertex2f(0.4,0.4);
   glEnd();
   


   /********** End **********/

 	glFlush();
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
	glutDisplayFunc(&myDisplay);
    glutMainLoopEvent();     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
	GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};    
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();
        cv::imwrite("../img_step2/test.jpg", img);
	return 0;
}

第3关:OpenGL直线绘制

一.任务描述

根据下面要求,在右侧修改代码,绘制出预期输出的图片。平台会对你编写的代码进行测试。

1.本关任务

理解基本图形元素光栅化的基本原理; 了解和使用OpenGL的生成直线的命令,来验证程序运行结果。

 

3.具体要求

(1).背景色为黑色,用 glclearcolor 来完成; (2).绘制一个矩形,颜色为(1.0f,0.0f,0.0f),矩形位置(25.0,25.0,75.0,75.0); (3).绘制一个直径为10的点,颜色为(0.0f, 1.0f, 0.0f),对应的点坐标为原点; (4).利用GL_LINES的绘线方式绘制一条线,其中线段的两个顶点颜色分别为(0.0f, 1.0f, 0.0f),(0.0f, 1.0f, 0.0f)两个顶点的坐标分别为(100.0f, 0.0f),(180.0f, 240.0f); 5.调用向glutReshapeFunC注册的函数

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/
    glClearColor(0.0,0.0,0.0,0.0);
    glColor3f(1.0,0.0f,0.0f);
    glRectf(25.0,25.0,75.0,75.0);

    glPointSize(10);
    glBegin(GL_POINTS);
    glColor3f(0.0f,1.0f,0.0f);
    glVertex2f(0.0f,0.0f);
    glEnd();

    glBegin(GL_LINES);
    glColor3f(0.0f,1.0f,0.0f);
    glVertex2f(100.0f,0.0f);
    glColor3f(0.0f,1.0f,0.0f);
    glVertex2f(180.0f,240.0f);
    glEnd();

   
   /********** End **********/
 	glFlush();
}
void Init()
{
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glShadeModel(GL_SMOOTH);
}
void myReshape(int w, int h)
{
	glViewport(0, 0, (GLsizei)w, (GLsizei)h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
    Init();
	glutDisplayFunc(myDisplay);
    glutReshapeFunc(myReshape);
    glutMainLoopEvent();     
     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
	GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};    
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();
        cv::imwrite("../img_step3/test.jpg", img);
	return 0;
}

第4关:0<k<1直线绘制-DDA算法

一.任务描述

根据下面要求,在右侧修改代码,绘制出预期输出的图片。平台会对你编写的代码进行测试。

1.本关任务

掌握一种基本图形元素光栅化算法,利用OpenGL实现直线光栅化的DDA算法。

 

3.具体要求

(1).背景色为黑色,用 glclearcolor 来完成; (2).利用DDA算法生成一条直线,线粗为1,直线颜色为(1.0f,1.0f,0.0f),直线两端点坐标为(0,0,200,200)。

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束


void LineDDA(int x0, int y0, int x1, int y1)
{
 // 请在此添加你的代码
   /********** Begin ********/
  int x;
	int dy, dx;
	int y;
	float k;
	dx = x1 - x0, dy = y1 - y0;
	k = dy / dx;
	y = y0;
        glColor3f(1.0f, 1.0f, 0.0f);
	glPointSize(1);
	for (x = x0; x <= x1; x++)
	{
		glBegin(GL_POINTS);
		glVertex2i(x, (int)(y + 0.5)); 
		glEnd();
		y += k;
	}



   /********** End **********/
 	glFlush();
}

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/
glClearColor(0.0, 0.0, 0.0, 0.0);
   LineDDA( 0, 0, 200, 200);


   /********** End **********/
 	glFlush();
}
void Init()
{
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glShadeModel(GL_SMOOTH);
}
void myReshape(int w, int h)
{
	glViewport(0, 0, (GLsizei)w, (GLsizei)h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
    Init();
	glutDisplayFunc(myDisplay);
    glutReshapeFunc(myReshape);
    glutMainLoopEvent();     
     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
    GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();
        cv::imwrite("../img_step4/test.jpg", img);
	return 0;
}

第5关:0<k<1直线绘制-中点算法

一.任务描述

根据下面要求,在右侧修改代码,绘制出预期输出的图片。平台会对你编写的代码进行测试。

1.本关任务

掌握一种基本图形元素光栅化算法,利用OpenGL实现直线光栅化的中点画线算法。

 

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include<stdio.h>

// 评测代码所用头文件-开始
#include<opencv2/core/core.hpp>
#include<opencv2/highgui/highgui.hpp>
#include<opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束


void MidPLine(int x0, int y0, int x1, int y1)
{
 // 请在此添加你的代码
   /********** Begin ********/

int dx, dy, dt, db, d, x, y;
    dx = x1- x0;
    dy = y1 - y0;
    d = dx - 2*dy;          
    dt = 2*dx - 2*dy;       
    db = -2*dy;            
    x = x0; y = y0;
    glColor3f(0.0f, 1.0f, 0.0f);
   glPointSize(1);
   glBegin(GL_POINTS);
   glVertex2i(x, y);
   glEnd();
    while (x < x1)
    {
        if (d < 0)
        {
            x++;
            y++;
            d += dt;
        }
        else
        {
            x++;
            d += db;
        }
        
		
	 glBegin(GL_POINTS);
   glVertex2i(x, y);
   glEnd();
    }


   /********** End **********/
 	glFlush();
}

void myDisplay(void)
{
   // 请在此添加你的代码
   /********** Begin ********/
    glClear(GL_COLOR_BUFFER_BIT);
   MidPLine(10,50,300,260);


   /********** End **********/
 	glFlush();
}
void Init()
{
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glShadeModel(GL_SMOOTH);
}
void myReshape(int w, int h)
{
	glViewport(0, 0, (GLsizei)w, (GLsizei)h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}

int main(int argc, char *argv[])
{

	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(400, 400);
	glutCreateWindow("Hello Point!");
    Init();
	glutDisplayFunc(myDisplay);
    glutReshapeFunc(myReshape);
    glutMainLoopEvent();     
     
     
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
    GLubyte* pPixelData = (GLubyte*)malloc(400 * 400 * 3);//分配内存
    GLint viewport[4] = {0};
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	 cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(400, 400, CV_8UC3);
    cv::split(img, imgPlanes);
 
        for(int i = 0; i < 400; i ++) {
            unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
            unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
            unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
            for(int j = 0; j < 400; j ++) {
                int k = 3 * (i * 400 + j);
                plane2Ptr[j] = pPixelData[k];
                plane1Ptr[j] = pPixelData[k+1];
                plane0Ptr[j] = pPixelData[k+2];
            }
        }
        cv::merge(imgPlanes, img);
        cv::flip(img, img ,0); 
        cv::namedWindow("openglGrab");
        cv::imshow("openglGrab", img);
        //cv::waitKey();//
        cv::imwrite("../img_step5/test.jpg", img);
	return 0;
}

第6关:一般直线绘制

一.任务描述

1.本关任务

在前面关卡的基础上,根据下面具体要求,利用OpenGL画点函数来实现一般直线(所有斜率情况)的绘制算法。

 

// 提示:写完代码请保存之后再进行评测
#include <GL/freeglut.h>
#include <algorithm>
#include <stdio.h>
#include <math.h>
using namespace std;

// 评测代码所用头文件-开始
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
// 评测代码所用头文件-结束


void Line(int x0, int y0, int x1, int y1)
{
 // 请在此添加你的代码
   /********** Begin ********/


	int k=0;
    if((x1-x0)*(y1-y0)<0)//斜率为负数
	{
		k=1;
	}
	int x=x0,y=y0,dx=abs(x1-x0),dy=abs(y1-y0);
	bool f=0;
	
	if(dx<dy)//斜率绝对值大于1
	{
		f=1;
		swap(dx,dy);
		swap(x,y);
	}
	int e=2*dy-dx;
	glBegin(GL_POINTS);
	for(int i=0;i<dx;i++)
	{
		if(f==1)
			  glVertex2f(y,x);
		else
		      glVertex2f(x,y);
		
	        x++;
	
	  if(e>0)
	  {
		  e=e+2*(dy-dx);
		  if(k==0)
		  y++;
		  else
		  {
			  y--;
		  }
	  }
	  else
	  {
		   e=e+2*dy;
	  }
	}
	glEnd();




   /********** End **********/
}

void myDisplay(void)
{
    glClear(GL_COLOR_BUFFER_BIT);
   // 请在此添加你的代码用来测试直线绘制代码
   /********** Begin ********/
   

   glColor3f(1.0,0.0,0.0);
   glPointSize(3);
    Line((261,215,344,275);
    Line(344,275,429,213);
    Line(429,213,398,319);
    Line(398,319,477,384);
    Line(477,384,378,385);
    Line(378,385,344,491);
    Line(344,491,310,384);
    Line(310,384,209,382);
    Line(209,382,292,319);
   

   /********** End **********/
 	glFlush();
}
void Init()
{
	glClearColor(0.0, 0.0, 0.0, 0.0);
	glShadeModel(GL_SMOOTH);
}
void myReshape(int w, int h)
{
	glViewport(0, 0, (GLsizei)w, (GLsizei)h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0.0, (GLdouble)w, 0.0, (GLdouble)h);
}

int main(int argc, char *argv[])
{
    int width = 800;
    int height = 600;
    
	glutInit(&argc, argv);
	glutInitWindowPosition(100, 100);
	glutInitWindowSize(width, height);
	glutCreateWindow("Hello Line!");
    Init();
	glutDisplayFunc(myDisplay);
    glutReshapeFunc(myReshape);
    glutMainLoopEvent();    
   
     
    /*************以下为评测代码,与本次实验内容无关,请勿修改**************/
    GLubyte* pPixelData = (GLubyte*)malloc(width * height * 3);//分配内存
    GLint viewport[4] = {0};
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glGetIntegerv(GL_VIEWPORT, viewport);
    glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3], GL_RGB, GL_UNSIGNED_BYTE, pPixelData);

	cv::Mat img;
    std::vector<cv::Mat> imgPlanes;
    img.create(height, width, CV_8UC3);
    cv::split(img, imgPlanes);
 
    for(int i = 0; i < height; i ++) {
        unsigned char* plane0Ptr = imgPlanes[0].ptr<unsigned char>(i);
        unsigned char* plane1Ptr = imgPlanes[1].ptr<unsigned char>(i);
        unsigned char* plane2Ptr = imgPlanes[2].ptr<unsigned char>(i);
        for(int j = 0; j < width; j ++) {
            int k = 3 * (i * width + j);
            plane2Ptr[j] = pPixelData[k];
            plane1Ptr[j] = pPixelData[k+1];
            plane0Ptr[j] = pPixelData[k+2];
        }
    }
    cv::merge(imgPlanes, img);
    cv::flip(img, img ,0); 
    cv::namedWindow("openglGrab");
    cv::imshow("openglGrab", img);
    //cv::waitKey();//
    cv::imwrite("../img_step6/test.jpg", img);
	return 0;
}

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