石头剪刀布游戏

石头剪刀布游戏


一、题目

  • 游戏的每一回合,该应用程序都会随机选择石头、剪刀或布,随机选择要使游戏赢还是输。
  • 应用程序每转一圈都会提示玩家所选择的答案是否正确。
  • 如果他们是正确的,他们就得一分;否则他们会失去一分。
  • 游戏在 10 个问题后结束,此时会显示他们的分数。
  • 因此,如果应用程序选择“Rock”和“Win”,则玩家需要选择“Paper”,但如果应用程序选择“Rock”和“Lose”,则玩家需要选择“Scissors”。

二、代码

//
//  ContentView.swift
//  Challenge two game
//
//

import SwiftUI

struct ContentView: View {
    @State private var RSP = ["Rock", "Scissors", "Paper"]//Dont add .shuffled()
    @State private var winOrLose = ["Win", "Lose"]
    @State private var correctAnswer = Int.random(in: 0...2)
    @State private var choose = Int.random(in: 0...1)
    @State private var sholdWin = false
    @State private var scoreTitle = ""
    @State private var totalScore = 0
    @State private var amount = 0
    var body: some View {
        if(amount < 10)
        {
            ZStack {
                AngularGradient(gradient: Gradient(colors: [.blue, .green,.purple, .yellow, .red,.white, .blue]), center: .center)
                VStack {
                    Text(RSP[correctAnswer])
                        .foregroundColor(.black)
                        .font(.largeTitle)
                        .fontWeight(.black)
                    Text(winOrLose[choose])
                        .foregroundColor(.black)
                        .font(.title)
                        .fontWeight(.black)
                    ForEach(0..<3) { number in
                        Button(action: {
                            gameTapped(number)
                        }) {
                            Text(RSP[number])
                                .padding(5)
                                .background(Color.pink)
                                .clipShape(Capsule())
                                .font(.title2)
                        }
                    }
                }
            }
            .alert(isPresented: $sholdWin) {
                Alert(title: Text(scoreTitle),
                      message: Text("Your score is \(totalScore)"), dismissButton: .default(Text("Continue")) {
                    askQuestion()
                })
            }
        } else {
            ZStack {
                AngularGradient(gradient: Gradient(colors: [.blue, .green,.purple, .yellow, .red,.white, .blue]), center: .center)
            }
            .alert(isPresented: $sholdWin) {
                Alert(title: Text("Game over!"),
                      message: Text("Your total score is \(totalScore)"), dismissButton: .default(Text("OK"))
                )
            }
        }
    }

    func gameTapped(_ number: Int) {
        print(correctAnswer)
        print(RSP[correctAnswer])
        print(choose)
        print(winOrLose[choose])
        print(number)
        print(RSP[number])
        print("end")
        if(correctAnswer == 0 && choose == 0 && number == 2) {
            scoreTitle = "Correct"
            totalScore += 1
        } else if(correctAnswer == 0 && choose == 1 && number == 1) {
            scoreTitle = "Correct"
            totalScore += 1
        } else if(correctAnswer == 1 && choose == 0 && number == 0) {
            scoreTitle = "Correct"
            totalScore += 1
        } else if(correctAnswer == 1 && choose == 1 && number == 2) {
            scoreTitle = "Correct"
            totalScore += 1
        } else if(correctAnswer == 2 && choose == 0 && number == 1) {
            scoreTitle = "Correct"
            totalScore += 1
        } else if(correctAnswer == 2 && choose == 1 && number == 0) {
            scoreTitle = "Correct"
            totalScore += 1
        } else {
            scoreTitle = "Wrong"
            totalScore -= 1
        }
        sholdWin = true
        amount += 1
    }
    
    func askQuestion() {
        //RSP.shuffled()
        //winOrLose.shuffled()
        correctAnswer = Int.random(in: 0...2)
        choose = Int.random(in: 0...1)
    }

}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

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