AB包的下载 和调用

AB Editor打包

using UnityEditor;
using System.IO;

public class AssetBuild
{
    [MenuItem("Assets/build AssetsBuild")]
    static void BuildAllAssetsBundles()
    {
      
        if(!Directory.Exists("AssetsBundles"))
        {
            Directory.CreateDirectory("AssetsBundles");
        }
        BuildPipeline.BuildAssetBundles("AssetsBundles", BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);

    }
    
}

springboot的部署

关键代码 

package com.example.demo.Config;

import org.springframework.context.annotation.Configuration;
import org.springframework.web.servlet.config.annotation.ResourceHandlerRegistry;
import org.springframework.web.servlet.config.annotation.WebMvcConfigurer;

@Configuration

public class FileConfig implements WebMvcConfigurer {
    @Override
    public void addResourceHandlers(ResourceHandlerRegistry registry) {
        registry.addResourceHandler("/FileUnity/**").addResourceLocations(
                "file:"+System.getProperty("user.dir")+System.getProperty("file.separator")+"FileUnity"
                        +System.getProperty("file.separator")
        );
    }
}

XLUA的调用

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using XLua;
public class CallLuaStart : MonoBehaviour
{
    private LuaEnv luaEnv;
   
    private void Awake()
    {
        luaEnv = new LuaEnv();
        luaEnv.AddLoader(Myloader);
        luaEnv.DoString("require 'UNTIT'");
        print("执行");
    }
    // Start is called before the first frame update
    void Start()
    {
      

    }

    // Update is called once per frame
    void Update()
    {
        
    }
    private byte[] Myloader(ref string path)
    {
        string router = Directory.GetCurrentDirectory() + "\\Assets\\ideaLua\\" + path + ".lua.txt";
        return System.Text.Encoding.UTF8.GetBytes(File.ReadAllText(router));
    }
}

UnityWeb方式进行下载

using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using XLua;
[Hotfix]
public class HotFixMyDeni : MonoBehaviour
{
    
  /*  [LuaCallCSharp]*/
    void Start()
    {

        StartCoroutine(DownLoad("http://192.168.0.8:8081/FileUnity/AssetsBundles/per.mat"));

    }
    IEnumerator DownLoad(string url)
    {
        UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(url);
        yield return request.SendWebRequest();
        AssetBundle AB = DownloadHandlerAssetBundle.GetContent(request);
        GameObject obj= AB.LoadAsset<GameObject>("Cube");
        Instantiate(obj);


    }

    // Update is called once per frame
    void Update()
    {
     
    }
   
  
}

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