简单的移动小游戏只要引入pixi.min.js就可以,
如果要用spine动画(龙骨也支持导出spine格式的)就要引入pixi-spine.js
如果还有声音的支持引入pixi-sound.js
学习网址:
- 官网http://www.pixijs.com
- 入门资料https://github.com/kittykatattack/learningPixi
- pixi中文翻译教程https://www.bookstack.cn/read/LearningPixi/loading/
- spine动画https://github.com/pixijs/pixi-spine
- 声音https://github.com/pixijs/pixi-sound
下面是一个demo:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
<style>
* {padding: 0; margin: 0}
body{
font-size: 12px;
}
#app{
width: 19.2rem;
height: 10.8rem;
position: absolute;
left: 50%;
top: 50%;
margin-left: -9.6rem;
margin-top: -5.4rem;
}
</style>
</head>
<body style="background:black;">
<div id="app"></div>
</body>
<script>
function setHtmlFontSize() {
var w = document.body.getBoundingClientRect().width||document.documentElement.getBoundingClientRect().width;
var fontSize = ''
fontSize = w/1920*100
document.getElementsByTagName('html')[0].style.fontSize = fontSize+'px';
}
setHtmlFontSize()
window.onresize=function(){
setHtmlFontSize()
}
// document.getElementById('app').style.cursor="url('static/assets/images/default.png'),auto";
</script>
<script src="../pixi/pixi.min.js"></script>
<script src="../pixi/pixi-spine.js"></script>
<script src="../pixi/pixi-sound.js"></script>
<script>
//设置别名
var Application = PIXI.Application;
var loader = PIXI.loader;
var Sprite = PIXI.Sprite;
var resources = PIXI.loader.resources;
var Container = PIXI.Container;
var Graphics = PIXI.Graphics;
//实例化PIXI,并设置画布
var app = new Application({
width:1920,
height:1080,
antialias:true,
transparent:false,
resolution:1,
autoResize:true
})
//设置画布的rem,自适应画布
app.view.style.width = '19.2rem';
app.view.style.height = '10.8rem';
window.stage = app.stage;
// 设置画布全屏展示
// app.renderer.view.style.position = "absolute";
// app.renderer.view.style.display = "block";
// app.renderer.autoResize = true;
// app.renderer.resize(window.innerWidth,window.innerWidth/1920*1080)
// app.renderer.resize.width=window.innerWidth;
document.getElementById('app').appendChild(app.view);
//添加纹理,promise保证json文件load结束,然后执行下面的其他渲染及动画逻辑
new Promise((resolve, reject) => {
loader.add('question','static/content.json');
loader.add('resources','static/resource.json');
loader.load(() => {
let content = resources["resources"].data;
// console.log(content)
// console.log(content)
content.forEach(value => {
// console.log(value.key, value.path)
//添加其他资源
loader.add(value.key, value.path);
// //监听image/audio
if(value.key.indexOf('image')>-1){
var newImg = new Image();
newImg.src = value.path;
newImg.onerror = function(e){
console.log(e);
}
}else if(value.key.indexOf('audio')>-1){
var newAudio = new Audio();
newAudio.src = value.path;
newAudio.onerror = function(e){
console.log(e)
}
}
});
loader.load((l,r) =>{
// // window.res = r;
// console.log(l,r)
resolve(r)
});
loader.onError.add((e) => {
console.log("loader加载错误");
});
loader.onProgress.add((e) => {
// console.log("loader加载进程中");
// document.getElementsByClassName('runner')[0].style.width = e.progress*6.8/100+'rem'
});
loader.onComplete.add((e) => {
// console.log("loader加载完成");
});
})
})
.then(()=>{
// console.log(res)
setup(resources)
})
//加载的资源
function setup(res) {
var gameScene;
window.res=res
window.question = res.question.data;
/**
* 添加声音
*/
var bgSound = res.audio_Bg.sound
var rightSound = res.audio_right.sound
var wrongSound = res.audio_wrong.sound
var finishSound = res.audio_finish.sound
// bgSound.play()
// 全部页面容器
var allPage = new Container();
app.stage.addChild(allPage)
//开始
var startPage = new Container();
allPage.addChild(startPage)
//背景
var startBg = new Sprite.fromImage(res.image_startBg.url);
startPage.addChild(startBg);
// btn按钮
var startBtnAnimationUI = new PIXI.spine.Spine(res.animation_btn.spineData)
var startBtnAnimation = startBtnAnimationUI.state.setAnimation(0,'animation',true)
startBtnAnimationUI.x=960;
startBtnAnimationUI.y=843;
startBtnAnimationUI.cursor = 'pointer'
startBtnAnimationUI.interactive = true;
startBtnAnimationUI.on('pointerdown',function(){
// console.log(1)
startPage.visible = false;
gameScene.visible = true;
bgSound.play()
bgSound.loop = true;
})
startPage.addChild(startBtnAnimationUI)
//游戏页面
gameScene = new Container();
gameScene.visible = false;
allPage.addChild(gameScene);
//背景
var bgImage = new Container();
var gameBg = res.question.data.sources[0].bgImage
var gameBgRes = res[gameBg.image.name].url;
var gameBg = new Sprite.fromImage(gameBgRes);
bgImage.addChild(gameBg);
gameScene.addChild(gameBg);
//母鸡
var hen = new Container()
var exNoAnimationCon = new PIXI.spine.Spine(res.animation_animates.spineData);
let exNoAnimation = exNoAnimationCon.state.setAnimation(0, 'wait', true);
exNoAnimationCon.x = 960;
exNoAnimationCon.y = 543;
hen.addChild(exNoAnimationCon);
gameScene.addChild(hen);
//鸡蛋
var eggs = new Container();
gameScene.addChild(eggs);
//结果页
var result = new Container();
gameScene.addChild(result);
var resultBg = new Sprite.fromImage(res.image_resultAn.url);
//设置背景色
let rectangle = new Graphics();
rectangle.alpha = 0.5
rectangle.beginFill(0x1b1919);
rectangle.drawRect(0, 0, 1920, 1080);
rectangle.endFill();
rectangle.x = 0;
rectangle.y = 0;
let style = new PIXI.TextStyle({
fontFamily: "Arial",
fontSize: 80,
fill: "white",
stroke: 'yellow',
strokeThickness: 4,
dropShadow: true,
dropShadowColor: "#000000",
dropShadowBlur: 4,
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 6,
});
//设置文字
var resultText = new PIXI.Text('2',style)
resultText.position.set(1000,620)
var resultTextOver = new PIXI.Text('Game over!',style)
resultTextOver.position.set(750,900)
result.addChild(rectangle);
result.addChild(resultBg);
result.addChild(resultText);
result.addChild(resultTextOver);
result.visible = false;
// 引入的数据
var eggEvent = []
var answers=['A','B','C','D']
for(let j=0;j<question.sources[0].answer.flags.length;j++){
let egg = new Sprite.fromImage(res[question.sources[0].answer.flags[j].image_name].url);
//坐标位置
egg.x = question.sources[0].answer.flags[j].x;
egg.y = question.sources[0].answer.flags[j].y;
egg.startX = question.sources[0].answer.flags[j].x;
egg.startY = question.sources[0].answer.flags[j].y;
egg.answer = answers[j]
// console.log(question.sources[0].answer.flags[j].x)
//设置锚点位置为中心
egg.anchor.set(0.5);
eggEvent.push(egg);
//这个循环不行
// egg.interactive = true;
// 设置鸡蛋的抓取
// egg.on('pointerdown',eggPointerDown)
// egg.on('pointermove',eggPointerMove)
// egg.on('pointerup',eggPointerUp)
// egg.on('pointerupoutsize',pointerUpOutsize)
eggs.addChild(egg);
}
/**
* 测试得出map forEach 可以添加方法 for循环不可以
*/
eggEvent.map(function(value,index){
value.interactive=true;
value.on('pointerdown',eggPointerDown)
value.on('pointermove',eggPointerMove)
value.on('pointerup',eggPointerUp)
value.on('pointerupoutsize',pointerUpOutsize)
/**
*
*/
var appDomStyle = document.getElementById('app').style
var flag=false;
function eggPointerDown(ev){
flag = true;
var pointerPosition = ev.data.getLocalPosition(this.parent)
//鼠标位置与egg锚点的距离
this.posX = pointerPosition.x-this.x
this.posY = pointerPosition.y-this.y
// console.log(this.posX,this.posY)
appDomStyle.cursor = "url('static/assets/images/drag.png'),auto";
}
function eggPointerUp(ev){
flag = false;
appDomStyle.cursor = "url('static/assets/images/default.png'),auto";
// console.log(exNoAnimationCon.x)
// console.log(this.x)
// console.log(exNoAnimationCon.width/2)
console.log(this.answer)
if(Math.abs(exNoAnimationCon.x-this.x ) <= exNoAnimationCon.width/2 && Math.abs(exNoAnimationCon.y-this.y )<= exNoAnimationCon.height/2){
// alert(1)
if(this.answer==="A") {
rightSound.play()
exNoAnimationCon.state.setAnimation(0, 'right', true);
//禁止交互行为
eggs.children.forEach((item,index)=>{
item.buttonMode = false;
item.interactive = false;
});
this.visible=false;
finishSound.play()
// bgSound.paused = true
exNoAnimationCon.state.addAnimation(0, 'finish', false);
setTimeout(()=>{
bgSound.stop()
result.visible = true;
},6500)
} else {
wrongSound.play()
exNoAnimationCon.state.setAnimation(0, 'wrong', false);
exNoAnimationCon.state.addAnimation(0, 'wait', true);
this.position.x = this.startX
this.position.y = this.startY
}
} else {
exNoAnimationCon.state.setAnimation(0, 'wait', true);
this.position.x = this.startX
this.position.y = this.startY
}
}
function pointerUpOutsize(ev){
flag = false;
appDomStyle.cursor = "url('static/assets/images/default.png'),auto";
}
function eggPointerMove(ev){
var pointerPosition = ev.data.getLocalPosition(this.parent)
// console.log(pointerPosition)
// console.log(flag)
if(flag) {
appDomStyle.cursor="url('static/assets/images/drag.png'),auto";
this.position.x = pointerPosition.x - this.posX;
this.position.y = pointerPosition.y - this.posY;
if(Math.abs(exNoAnimationCon.x-this.x ) <= exNoAnimationCon.width/2 && Math.abs(exNoAnimationCon.y-this.y )<= exNoAnimationCon.height/2){
// alert(1)
exNoAnimationCon.state.setAnimation(0, 'drag', true);
}else{
exNoAnimationCon.state.setAnimation(0, 'wait', true);
}
}
}
})
}
</script>
</html>
![](https://i-blog.csdnimg.cn/blog_migrate/b9a65cae0295b860cb8ff795516a135d.png)
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