进度
- 实现种植植物扣减阳光
nowcard = self.seedbank.cards[self.seedbank.nowpt]
hiscost = Plants[self.seedbank.nowpt].cost
if nowcard.t > 0:
print('请等待冷却完成')
Thread(target=playmusic('assets/error_card.wav')).start()
else:
if GameData['money'] >= hiscost:
self.gameMap.deal_events(logic_pos, self.seedbank.nowpt)
GameData['money'] -= hiscost
nowcard.t = nowcard.cold_time
else:
Thread(target=playmusic('assets/remind.mp3')).start()
- 实现向日葵生产阳光动画与逻辑
class Sun:
animespeed = 0.01
def __init__(self, pos):
self.animations = []
import_assets('assets/Sun', self.animations)
self.f = 0
self.image = self.animations[self.f]
self.rect = self.image.get_rect(center=pos)
self.pos = pos
def animate(self, screen):
self.f += self.animespeed
if self.f > len(self.animations):
self.f = 0
self.image = self.animations[int(self.f)]
screen.blit(self.image, self.rect)
def check_mouse(self, mouse_pos):
d2 = (mouse_pos[0]-self.rect[0])**2 + (mouse_pos[1]-self.rect[1])**2
if d2 <= 400:
return True
else:
return False
def update(self, screen):
self.animate(screen)
def update_Suns(self, mouse_pos):
dieSuns = []
for aSun in self.SunSet:
if aSun.check_mouse(mouse_pos):
dieSuns.append(aSun)
else:
aSun.update(self.screen)
for adieSun in dieSuns:
self.SunSet.discard(adieSun)
实现天降阳光动画与逻辑 实现自动生产阳光(天降阳光太麻烦)
class SuncreateAI:
clock = 1000
t = 1000
def __init__(self, amap):
self.map = amap
def update(self):
self.t -= 1
if self.t < 0:
GameData['money'] += 25
self.t = self.clock
- 实现鼠标滑过阳光时,收取阳光
def check_mouse(self, mouse_pos):
x, y = pygame.mouse.get_pos()
d2 = (x-self.pos[0])**2 + (y-self.pos[1])**2
if d2 <= 400:
return True
else:
return False
效果