//游戏的逻辑 test.c
#include <stdio.h>
#define ROW 3
#define COL 3
#include "game.h"
void open()
{
printf("!!!欢迎来到妮妮的游乐场!!!\n");
printf("********* 1.play **********\n");
printf("********* 0.exit **********\n");
printf("*******************************\n");
}
void game()
{
printf("开始游戏\n");
//创建游戏的内存空间
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
char ret = 0;
while (1)
{
//玩家下棋
player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = win(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
computer_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = win(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家胜利\n");
else if (ret == '#')
printf("电脑胜利\n");
else
printf("平局\n");
//DisplayBoard(board, ROW, COL);
}
int main()
{
open();
srand((unsigned int)time(NULL));
int n = 0;
int count = 0;
while (1)
{
printf("请选择数字和妮妮开始游戏吧(0或1):>");
scanf("%d", &n);
if (1 == n)
{
game();
break;
}
else if (0 == n)
{
printf("离开游戏\n");
break;
}
else
{
count++;
if (3 == count)
{
printf("三次输入错误,已退出游戏\n");
break;
}
printf("输入错误,请重新输入\n");
}
}
return 0;
}
//游戏的实现 game.c
#include<stdio.h>
#include "game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
//printf("\n");
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);//打印一个空格
if (j < col-1)
printf("|"); //再打印一个竖杠
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
while (1)
{
printf("请选择您要下棋的位置:");
int m, n;
scanf("%d %d", &m, &n);
if (m >= 1 && m <=row && n >= 1 && n <= col)
{
if (board[m - 1][n - 1] == ' ')
{
board[m - 1][n - 1] = '*';
break;
}
else
{
printf("该坐标已被占用,请重新输入\n");
}
}
else
{
printf("坐标参数有误,请重新输入\n");
}
}
}
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
while (1)
{
printf("电脑下棋\n");
int m = rand() % row;
int n = rand() & col;
if (board[m][n] == ' ')
{
board[m][n] = '#';
break;
}
}
}
//判断输赢
static int full(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0; //没满
}
}
return 1;//满了
}
char win(char board[ROW][COL], int row, int col)
{
//判断行
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
//判断列
for (int i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
return board[0][2];
//判断平局
if (full(board, ROW, COL) == 1)
return 'Q';
else
return 'C';
}
//函数的声明 game.h
#define ROW 3
#define COL 3
#include <stdio.h>
#include<stdlib.h>
#include<time.h>
#pragma once
//棋盘初始化的声明
void InitBoard(char board[ROW][COL],int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char win(char board[ROW][COL], int row,int col);