Flutter Android 工程结构及应用层编译源码深入分析

//4、判断编译命令flutter build apk --split-per-abi是否添加–split-per-abi参数,有的话就拆分成多个abi包。

if (shouldSplitPerAbi()) {

project.android {

splits {

abi {

// Enables building multiple APKs per ABI.

enable true

// Resets the list of ABIs that Gradle should create APKs for to none.

reset()

// Specifies that we do not want to also generate a universal APK that includes all ABIs.

universalApk false

}

}

}

}

//5、判断编译命令是否添加deferred-component-names参数,有就配置android dynamicFeatures bundle特性。

if (project.hasProperty(‘deferred-component-names’)) {

String[] componentNames = project.property(‘deferred-component-names’).split(‘,’).collect {“😒{it}”}

project.android {

dynamicFeatures = componentNames

}

}

//6、判断编译命令是否添加–target-platform=xxxABI参数,没有就用缺省,有就看这个ABI是否flutter支持的,支持就配置,否则抛出异常。

getTargetPlatforms().each { targetArch ->

String abiValue = PLATFORM_ARCH_MAP[targetArch]

project.android {

if (shouldSplitPerAbi()) {

splits {

abi {

include abiValue

}

}

}

}

}

//7、通过属性配置获取flutter.sdk,或者通过环境变量FLUTTER_ROOT获取,都没有就抛出环境异常。

String flutterRootPath = resolveProperty(“flutter.sdk”, System.env.FLUTTER_ROOT)

if (flutterRootPath == null) {

throw new GradleException(“Flutter SDK not found. Define location with flutter.sdk in the local.properties file or with a FLUTTER_ROOT environment variable.”)

}

flutterRoot = project.file(flutterRootPath)

if (!flutterRoot.isDirectory()) {

throw new GradleException(“flutter.sdk must point to the Flutter SDK directory”)

}

//8、获取Flutter Engine的版本号,如果通过local-engine-repo参数使用本地自己编译的Engine则版本为+,否则读取SDK目录下bin\internal\engine.version文件值,一串类似MD5的值。

engineVersion = useLocalEngine()

? “+” // Match any version since there’s only one.
“1.0.0-” + Paths.get(flutterRoot.absolutePath, “bin”, “internal”, “engine.version”).toFile().text.trim()

//9、依据平台获取对应flutter命令脚本,都位于SDK目录下bin\中,名字为flutter

String flutterExecutableName = Os.isFamily(Os.FAMILY_WINDOWS) ? “flutter.bat” : “flutter”

flutterExecutable = Paths.get(flutterRoot.absolutePath, “bin”, flutterExecutableName).toFile();

//10、获取flutter混淆配置清单,位于SDK路径下packages\flutter_tools\gradle\flutter_proguard_rules.pro。

//里面配置只有 -dontwarn io.flutter.plugin.** 和 -dontwarn android.**

String flutterProguardRules = Paths.get(flutterRoot.absolutePath, “packages”, “flutter_tools”,

“gradle”, “flutter_proguard_rules.pro”)

project.android.buildTypes {

//11、新增profile构建类型,在当前project下的android.buildTypes中进行配置

profile {

initWith debug //initWith操作复制所有debug里面的属性

if (it.hasProperty(“matchingFallbacks”)) {

matchingFallbacks = [“debug”, “release”]

}

}

//…

}

//…

//12、给所有buildTypes添加依赖,addFlutterDependencies

project.android.buildTypes.all this.&addFlutterDependencies

}

//…

}

//flutter{}闭包Extension定义

class FlutterExtension {

String source

String target

}

//…

可以看到,上面脚本的本质是一个标准插件,其内部主要就是基于我们传递的参数进行一些配置。上面的步骤 4 的表现看产物,这里不再演示。步骤 11 其实就是新增了一种编译类型,对应项目中就是性能模式,如下:

在这里插入图片描述

步骤 12 对应追加依赖的脚本如下:

/**

  • 给每个buildType添加Flutter项目的dependencies依赖,主要包括embedding和libflutter.so

*/

void addFlutterDependencies(buildType) {

//获取build类型,值为debug、profile、release

String flutterBuildMode = buildModeFor(buildType)

//对使用本地Engine容错,官方Engine忽略这个条件即可,继续往下

if (!supportsBuildMode(flutterBuildMode)) {

return

}

//如果插件不是applicationVariants类型,即android library,或者项目根目录下.flutter-plugins文件中安卓插件个数为空。

if (!isFlutterAppProject() || getPluginList().size() == 0) {

//简单理解就是给Flutter Plugin的android插件添加编译依赖

//譬如io.flutter:flutter_embedding_debug:1.0.0,来自maven仓库

addApiDependencies(project, buildType.name,

“io.flutter:flutter_embedding_ f l u t t e r B u i l d M o d e : flutterBuildMode: flutterBuildMode:engineVersion”)

}

//给project添加对应编译依赖

//譬如io.flutter:arm64_v8a_debug:1.0.0,来自maven仓库

List platforms = getTargetPlatforms().collect()

// Debug mode includes x86 and x64, which are commonly used in emulators.

if (flutterBuildMode == “debug” && !useLocalEngine()) {

platforms.add(“android-x86”)

platforms.add(“android-x64”)

}

platforms.each { platform ->

String arch = PLATFORM_ARCH_MAP[platform].replace(“-”, “_”)

// Add the libflutter.so dependency.

addApiDependencies(project, buildType.name,

“io.flutter:KaTeX parse error: Expected group after '_' at position 7: {arch}_̲flutterBuildMode:$engineVersion”)

}

}

private static void addApiDependencies(Project project, String variantName, Object dependency, Closure config = null) {

String configuration;

// compile dependencies are now api dependencies.

if (project.getConfigurations().findByName(“api”)) {

configuration = “${variantName}Api”;

} else {

configuration = “${variantName}Compile”;

}

project.dependencies.add(configuration, dependency, config)

}

上面这段脚本的本质就是给 Flutter 项目自动添加编译依赖,这个依赖本质也是 maven 仓库的,很像我们自己编写 gradle 中添加的 okhttp 等依赖,没啥区别。譬如我们创建的 demo 项目导入 Android Studio 后自动 sync 的 dependencies 依赖如下:

在这里插入图片描述

接下来我们把重心放回步骤 3(addFlutterTasks),这才是我们整个 Flutter app 编译的重点,也是最复杂的部分,如下:

private void addFlutterTasks(Project project) {

//gradle项目配置评估失败则返回,常规操作,忽略

if (project.state.failure) {

return

}

//1、一堆属性获取与赋值操作

String[] fileSystemRootsValue = null

if (project.hasProperty(‘filesystem-roots’)) {

fileSystemRootsValue = project.property(‘filesystem-roots’).split(‘\|’)

}

String fileSystemSchemeValue = null

if (project.hasProperty(‘filesystem-scheme’)) {

fileSystemSchemeValue = project.property(‘filesystem-scheme’)

}

Boolean trackWidgetCreationValue = true

if (project.hasProperty(‘track-widget-creation’)) {

trackWidgetCreationValue = project.property(‘track-widget-creation’).toBoolean()

}

String extraFrontEndOptionsValue = null

if (project.hasProperty(‘extra-front-end-options’)) {

extraFrontEndOptionsValue = project.property(‘extra-front-end-options’)

}

String extraGenSnapshotOptionsValue = null

if (project.hasProperty(‘extra-gen-snapshot-options’)) {

extraGenSnapshotOptionsValue = project.property(‘extra-gen-snapshot-options’)

}

String splitDebugInfoValue = null

if (project.hasProperty(‘split-debug-info’)) {

splitDebugInfoValue = project.property(‘split-debug-info’)

}

Boolean dartObfuscationValue = false

if (project.hasProperty(‘dart-obfuscation’)) {

dartObfuscationValue = project.property(‘dart-obfuscation’).toBoolean();

}

Boolean treeShakeIconsOptionsValue = false

if (project.hasProperty(‘tree-shake-icons’)) {

treeShakeIconsOptionsValue = project.property(‘tree-shake-icons’).toBoolean()

}

String dartDefinesValue = null

if (project.hasProperty(‘dart-defines’)) {

dartDefinesValue = project.property(‘dart-defines’)

}

String bundleSkSLPathValue;

if (project.hasProperty(‘bundle-sksl-path’)) {

bundleSkSLPathValue = project.property(‘bundle-sksl-path’)

}

String performanceMeasurementFileValue;

if (project.hasProperty(‘performance-measurement-file’)) {

performanceMeasurementFileValue = project.property(‘performance-measurement-file’)

}

String codeSizeDirectoryValue;

if (project.hasProperty(‘code-size-directory’)) {

codeSizeDirectoryValue = project.property(‘code-size-directory’)

}

Boolean deferredComponentsValue = false

if (project.hasProperty(‘deferred-components’)) {

deferredComponentsValue = project.property(‘deferred-components’).toBoolean()

}

Boolean validateDeferredComponentsValue = true

if (project.hasProperty(‘validate-deferred-components’)) {

validateDeferredComponentsValue = project.property(‘validate-deferred-components’).toBoolean()

}

def targetPlatforms = getTargetPlatforms()

}

可以看到,addFlutterTasks 方法的第一部分比较简单,基本都是从 Project 中读取各自配置属性供后续步骤使用。所以我们接着继续看 addFlutterTasks 这个方法步骤 1 之后的部分:

private void addFlutterTasks(Project project) {

//一堆属性获取与赋值操作

//…

//1、定义 addFlutterDeps 箭头函数,参数variant为标准构建对应的构建类型

def addFlutterDeps = { variant ->

if (shouldSplitPerAbi()) {

//2、常规操作:如果是构建多个变体apk模式就处理vc问题

variant.outputs.each { output ->

//由于GP商店不允许同一个应用的多个APK全都具有相同的版本信息,因此在上传到Play商店之前,您需要确保每个APK都有自己唯一的versionCode,这里就是做这个事情的。

//具体可以看官方文档 https://developer.android.com/studio/build/configure-apk-splits

def abiVersionCode = ABI_VERSION.get(output.getFilter(OutputFile.ABI))

if (abiVersionCode != null) {

output.versionCodeOverride =

abiVersionCode * 1000 + variant.versionCode

}

}

}

//3、获取编译类型,variantBuildMode值为debug、profile、release之一

String variantBuildMode = buildModeFor(variant.buildType)

//4、依据参数生成一个task名字,譬如这里的compileFlutterBuildDebug、compileFlutterBuildProfile、compileFlutterBuildRelease

String taskName = toCammelCase([“compile”, FLUTTER_BUILD_PREFIX, variant.name])

//5、给当前project创建compileFlutterBuildDebug、compileFlutterBuildProfile、compileFlutterBuildRelease Task

//实现为FlutterTask,主要用来编译Flutter代码,这个task稍后单独分析

FlutterTask compileTask = project.tasks.create(name: taskName, type: FlutterTask) {

//各种task属性赋值操作,基本都来自上面的属性获取或者匹配分析

flutterRoot this.flutterRoot

flutterExecutable this.flutterExecutable

buildMode variantBuildMode

localEngine this.localEngine

localEngineSrcPath this.localEngineSrcPath

//默认dart入口lib/main.dart、可以通过target属性自定义指向

targetPath getFlutterTarget()

verbose isVerbose()

fastStart isFastStart()

fileSystemRoots fileSystemRootsValue

fileSystemScheme fileSystemSchemeValue

trackWidgetCreation trackWidgetCreationValue

targetPlatformValues = targetPlatforms

sourceDir getFlutterSourceDirectory()

//学到一个小技能,原来中间API是AndroidProject.FD_INTERMEDIATES,这也是flutter中间产物目录

intermediateDir project.file(“ p r o j e c t . b u i l d D i r / {project.buildDir}/ project.buildDir/{AndroidProject.FD_INTERMEDIATES}/flutter/${variant.name}/”)

extraFrontEndOptions extraFrontEndOptionsValue

extraGenSnapshotOptions extraGenSnapshotOptionsValue

splitDebugInfo splitDebugInfoValue

treeShakeIcons treeShakeIconsOptionsValue

dartObfuscation dartObfuscationValue

dartDefines dartDefinesValue

bundleSkSLPath bundleSkSLPathValue

performanceMeasurementFile performanceMeasurementFileValue

codeSizeDirectory codeSizeDirectoryValue

deferredComponents deferredComponentsValue

validateDeferredComponents validateDeferredComponentsValue

//最后做一波权限相关处理

doLast {

project.exec {

if (Os.isFamily(Os.FAMILY_WINDOWS)) {

commandLine(‘cmd’, ‘/c’, “attrib -r ${assetsDirectory}/* /s”)

} else {

commandLine(‘chmod’, ‘-R’, ‘u+w’, assetsDirectory)

}

}

}

}

//项目构建中间产物的文件,也就是根目录下build/intermediates/flutter/debug/libs.jar文件

File libJar = project.file(“ p r o j e c t . b u i l d D i r / {project.buildDir}/ project.buildDir/{AndroidProject.FD_INTERMEDIATES}/flutter/${variant.name}/libs.jar”)

//6、创建packLibsFlutterBuildProfile、packLibsFlutterBuildDebug、packLibsFlutterBuildRelease任务,主要是产物的复制挪位置操作,Jar 类型的 task

//作用就是把build/intermediates/flutter/debug/下依据abi生成的app.so通过jar命令打包成build/intermediates/flutter/debug/libs.jar

Task packFlutterAppAotTask = project.tasks.create(name: “packLibs F L U T T E R B U I L D P R E F I X {FLUTTER_BUILD_PREFIX} FLUTTERBUILDPREFIX{variant.name.capitalize()}”, type: Jar) {

//目标路径为build/intermediates/flutter/debug目录

destinationDir libJar.parentFile

//文件名为libs.jar

archiveName libJar.name

//依赖前面步骤5定义的compileFlutterBuildDebug,也就是说,这个task基本作用是产物处理

dependsOn compileTask

//targetPlatforms取值为android-arm、android-arm64、android-x86、android-x64

targetPlatforms.each { targetPlatform ->

//abi取值为armeabi-v7a、arm64-v8a、x86、x86_64

String abi = PLATFORM_ARCH_MAP[targetPlatform]

//数据来源来自步骤5的compileFlutterBuildDebug任务中间产物目录

//即把build/intermediates/flutter/debug/下依据abi生成的app.so通过jar命令打包成一个build/intermediates/flutter/debug/libs.jar文件

from(“ c o m p i l e T a s k . i n t e r m e d i a t e D i r / {compileTask.intermediateDir}/ compileTask.intermediateDir/{abi}”) {

include “*.so”

// Move app.so to lib/<abi>/libapp.so

rename { String filename ->

return “lib/ a b i / l i b {abi}/lib abi/lib{filename}”

}

}

}

}

//前面有介绍过addApiDependencies作用,把 packFlutterAppAotTask 产物加到依赖项里面参与编译

//类似implementation files(‘libs.jar’),然后里面的so会在项目执行标准mergeDebugNativeLibs task时打包进标准lib目录

addApiDependencies(project, variant.name, project.files {

packFlutterAppAotTask

})

// 当构建有is-plugin属性时则编译aar

boolean isBuildingAar = project.hasProperty(‘is-plugin’)

//7、当是Flutter Module方式,即Flutter以aar作为已存在native安卓项目依赖时才有这些:flutter:模块依赖,否则没有这些task

//可以参见新建的FlutterModule中.android/include_flutter.groovy中gradle.project(“:flutter”).projectDir实现

Task packageAssets = project.tasks.findByPath(“:flutter:package${variant.name.capitalize()}Assets”)

Task cleanPackageAssets = project.tasks.findByPath(“:flutter:cleanPackage${variant.name.capitalize()}Assets”)

//判断是否为FlutterModule依赖

boolean isUsedAsSubproject = packageAssets && cleanPackageAssets && !isBuildingAar

//8、新建copyFlutterAssetsDebug task,目的就是copy产物,也就是assets归档

//常规merge中间产物类似,不再过多解释,就是把步骤5 task产物的assets目录在mergeAssets时复制到主包中间产物目录

Task copyFlutterAssetsTask = project.tasks.create(

name: “copyFlutterAssets${variant.name.capitalize()}”,

type: Copy,

) {

dependsOn compileTask

with compileTask.assets

if (isUsedAsSubproject) {

dependsOn packageAssets

dependsOn cleanPackageAssets

into packageAssets.outputDir

return

}

// variant.mergeAssets will be removed at the end of 2019.

def mergeAssets = variant.hasProperty(“mergeAssetsProvider”) ?

variant.mergeAssetsProvider.get() : variant.mergeAssets

dependsOn mergeAssets

dependsOn “clean${mergeAssets.name.capitalize()}”

mergeAssets.mustRunAfter(“clean${mergeAssets.name.capitalize()}”)

into mergeAssets.outputDir

}

if (!isUsedAsSubproject) {

def variantOutput = variant.outputs.first()

def processResources = variantOutput.hasProperty(“processResourcesProvider”) ?

variantOutput.processResourcesProvider.get() : variantOutput.processResources

processResources.dependsOn(copyFlutterAssetsTask)

}

return copyFlutterAssetsTask

} // end def addFlutterDeps

}

上面这段比较直观,步骤5细节我们后面会分析这个 FlutterTask;对于步骤 6 其实也蛮直观,我们执行 flutter build apk 后看产物目录如下:

在这里插入图片描述

这个 jar 也是重点,它里面其实不是 class,而是上图中的 abi 对应 app.so,也就是 dart app 编译的 so。所以 libs.jar 解压如下:

在这里插入图片描述

这货会被类似 implementation files(‘libs.jar’) 添加进我们 project 的编译依赖项中,然后里面的 so 会在项目执行标准 mergeDebugNativeLibs task 时打包进标准 lib 目录,所以最终 apk 中 app.so 位于 lib 目录下(好奇反思:官方这里为什么不直接弄成 aar,而是把 so 打进 jar,感觉回到了 eclipse 时代,没整明白为什么)。

对于步骤 8 来说,assets 合并复制操作在 app 主包的中间产物中效果如下:

在这里插入图片描述

因此,步骤 6、步骤 8 的产物最终编译后就是 apk 中对应的东西,对应 apk 解压如下:

在这里插入图片描述

上面步骤5中的 FlutterTask 我们先放一放,让我们先继续看 addFlutterTasks 这个方法剩下的部分:

private void addFlutterTasks(Project project) {

//…上面已分析,下面接续分析

//1、如果是applicationVariants就走进去,也就是说project是app module

if (isFlutterAppProject()) {

project.android.applicationVariants.all { variant ->

//也就是assemble task咯

Task assembleTask = getAssembleTask(variant)

//正常容错,不用关心

if (!shouldConfigureFlutterTask(assembleTask)) {

return

}

//把前面定义的addFlutterDeps函数调用返回的copyFlutterAssetsTask任务拿到作为依赖项

//这货的作用和产物前面已经图示贴了产物

Task copyFlutterAssetsTask = addFlutterDeps(variant)

def variantOutput = variant.outputs.first()

def processResources = variantOutput.hasProperty(“processResourcesProvider”) ?

variantOutput.processResourcesProvider.get() : variantOutput.processResources

processResources.dependsOn(copyFlutterAssetsTask)

//2、执行flutter run或者flutter build apk的产物apk归档处理

//不多解释,下面会图解说明

variant.outputs.all { output ->

assembleTask.doLast {

// packageApplication became packageApplicationProvider in AGP 3.3.0.

def outputDirectory = variant.hasProperty(“packageApplicationProvider”)

? variant.packageApplicationProvider.get().outputDirectory
variant.packageApplication.outputDirectory

// outputDirectory is a DirectoryProperty in AGP 4.1.

String outputDirectoryStr = outputDirectory.metaClass.respondsTo(outputDirectory, “get”)

? outputDirectory.get()
outputDirectory

String filename = “app”

String abi = output.getFilter(OutputFile.ABI)

if (abi != null && !abi.isEmpty()) {

filename += “-${abi}”

}

if (variant.flavorName != null && !variant.flavorName.isEmpty()) {

filename += “-${variant.flavorName.toLowerCase()}”

}

filename += “-${buildModeFor(variant.buildType)}”

project.copy {

from new File(“ o u t p u t D i r e c t o r y S t r / outputDirectoryStr/ outputDirectoryStr/{output.outputFileName}”)

into new File(“${project.buildDir}/outputs/flutter-apk”);

rename {

return “${filename}.apk”

}

}

}

}

}

//3、小重点

configurePlugins()

return

}

//3、是不是模块源码依赖方式集成到现有项目,参见 https://flutter.cn/docs/development/add-to-app/android/project-setup

//是的话对模块也做类似一堆处理即可,不再重复分析了,也是 assets 合并

String hostAppProjectName = project.rootProject.hasProperty(‘flutter.hostAppProjectName’) ? project.rootProject.property(‘flutter.hostAppProjectName’) : “app”

Project appProject = project.rootProject.findProject(“😒{hostAppProjectName}”)

assert appProject != null : “Project 😒{hostAppProjectName} doesn’t exist. To custom the host app project name, set org.gradle.project.flutter.hostAppProjectName=<project-name> in gradle.properties.”

// Wait for the host app project configuration.

appProject.afterEvaluate {

assert appProject.android != null

project.android.libraryVariants.all { libraryVariant ->

Task copyFlutterAssetsTask

appProject.android.applicationVariants.all { appProjectVariant ->

Task appAssembleTask = getAssembleTask(appProjectVariant)

if (!shouldConfigureFlutterTask(appAssembleTask)) {

return

}

// Find a compatible application variant in the host app.

//

// For example, consider a host app that defines the following variants:

// | ----------------- | ----------------------------- |

// | Build Variant | Flutter Equivalent Variant |

// | ----------------- | ----------------------------- |

// | freeRelease | release |

// | freeDebug | debug |

// | freeDevelop | debug |

// | profile | profile |

// | ----------------- | ----------------------------- |

//

// This mapping is based on the following rules:

// 1. If the host app build variant name is profile then the equivalent

// Flutter variant is profile.

// 2. If the host app build variant is debuggable

// (e.g. buildType.debuggable = true), then the equivalent Flutter

// variant is debug.

// 3. Otherwise, the equivalent Flutter variant is release.

String variantBuildMode = buildModeFor(libraryVariant.buildType)

if (buildModeFor(appProjectVariant.buildType) != variantBuildMode) {

return

}

if (copyFlutterAssetsTask == null) {

copyFlutterAssetsTask = addFlutterDeps(libraryVariant)

}

Task mergeAssets = project

.tasks

.findByPath(“: h o s t A p p P r o j e c t N a m e : m e r g e {hostAppProjectName}:merge hostAppProjectName:merge{appProjectVariant.name.capitalize()}Assets”)

assert mergeAssets

mergeAssets.dependsOn(copyFlutterAssetsTask)

}

}

}

configurePlugins()

}

上面这段代码分析中的步骤2本质就是对标准安卓构建产物进行一次重新按照格式归档,如果是 split api 模式就能很直观看出来效果,下面图示是直接运行 flutter build apk 的步骤 2 效果:

在这里插入图片描述

对于上面代码片段中的步骤 3,我们可以详细来分析下:

/**

  • flutter的依赖都添加在pubspec.yaml中

  • 接着都会执行flutter pub get,然后工具会生成跟目录下.flutter-plugins等文件

  • 这里做的事情就是帮忙给module自动添加上这些插件dependencies依赖模块

*/

private void configurePlugins() {

if (!buildPluginAsAar()) {

//项目根目录下的.flutter-plugins文件

getPluginList().each this.&configurePluginProject

//项目根目录下的.flutter-plugins-dependencies文件

getPluginDependencies().each this.&configurePluginDependencies

return

}

project.repositories {

maven {

url “${getPluginBuildDir()}/outputs/repo”

}

}

getPluginList().each { pluginName, pluginPath ->

configurePluginAar(pluginName, pluginPath, project)

}

}

到此整个 addFlutterTasks 核心方法我们就分析完毕。接下来让我们把目光转向 FlutterTask 的实现,Task 机制不懂就自己去补习 gradle 基础吧,重点入口就是 @TaskAction,如下(比较长,但是比较直观简单):

abstract class BaseFlutterTask extends DefaultTask {

//…一堆task属性声明,忽略

@OutputFiles

FileCollection getDependenciesFiles() {

FileCollection depfiles = project.files()

// Includes all sources used in the flutter compilation.

depfiles += project.files(“${intermediateDir}/flutter_build.d”)

return depfiles

}

//重点!!!!!!!!!!!!!!!!!!!!!

//整个flutter android编译的核心实现在此!!!!

void buildBundle() {

if (!sourceDir.isDirectory()) {

throw new GradleException(“Invalid Flutter source directory: ${sourceDir}”)

}

//1、默认以app为例创建build/app/intermediates/flutter目录

intermediateDir.mkdirs()

//2、计算flutter assemble的规则名称列表

String[] ruleNames;

if (buildMode == “debug”) {

ruleNames = [“debug_android_application”]

} else if (deferredComponents) {

ruleNames = targetPlatformValues.collect { “android_aot_deferred_components_bundle_KaTeX parse error: Expected group after '_' at position 12: {buildMode}_̲it” }

} else {

ruleNames = targetPlatformValues.collect { “android_aot_bundle_KaTeX parse error: Expected group after '_' at position 12: {buildMode}_̲it” }

}

//3、重点执行命令

project.exec {

logging.captureStandardError LogLevel.ERROR

//4、windows的话就是flutter SDK路径下 bin/flutter.bat文件,unix就是bin/flutter

executable flutterExecutable.absolutePath

//5、我们app的build.gradle中配置的flutter { source ‘…/…/’ }闭包,路径,也就是项目根目录下

workingDir sourceDir

//6、使用本地自己编译的flutter engine才需要的参数

if (localEngine != null) {

args “–local-engine”, localEngine

args “–local-engine-src-path”, localEngineSrcPath

}

//7、类似标准gradle构建参数打印控制

if (verbose) {

args “–verbose”

} else {

args “–quiet”

}

//8、追加一堆编译参数

args “assemble”

args “–no-version-check”

args “–depfile”, “${intermediateDir}/flutter_build.d”

//flutter 编译产物输出路径

args “–output”, “${intermediateDir}”

if (performanceMeasurementFile != null) {

args “–performance-measurement-file=${performanceMeasurementFile}”

}

//Flutter dart程序入口,默认为lib/main.dart

if (!fastStart || buildMode != “debug”) {

args “-dTargetFile=${targetPath}”

} else {

args “-dTargetFile=${Paths.get(flutterRoot.absolutePath, “examples”, “splash”, “lib”, “main.dart”)}”

}

args “-dTargetPlatform=android”

args “-dBuildMode=${buildMode}”

if (trackWidgetCreation != null) {

args “-dTrackWidgetCreation=${trackWidgetCreation}”

}

if (splitDebugInfo != null) {

args “-dSplitDebugInfo=${splitDebugInfo}”

}

if (treeShakeIcons == true) {

args “-dTreeShakeIcons=true”

}

if (dartObfuscation == true) {

args “-dDartObfuscation=true”

}

if (dartDefines != null) {

args “–DartDefines=${dartDefines}”

}

if (bundleSkSLPath != null) {

args “-iBundleSkSLPath=${bundleSkSLPath}”

}

if (codeSizeDirectory != null) {

args “-dCodeSizeDirectory=${codeSizeDirectory}”

}

if (extraGenSnapshotOptions != null) {

args “–ExtraGenSnapshotOptions=${extraGenSnapshotOptions}”

}

if (extraFrontEndOptions != null) {

args “–ExtraFrontEndOptions=${extraFrontEndOptions}”

}

args ruleNames

}

}

}

class FlutterTask extends BaseFlutterTask {

//默认以app为例则为build/app/intermediates/flutter目录。

@OutputDirectory

File getOutputDirectory() {

return intermediateDir

}

//默认以app为例则为build/app/intermediates/flutter/flutter_assets目录,前面我们已经截图展示过这个目录产物。

@Internal

String getAssetsDirectory() {

return “${outputDirectory}/flutter_assets”

}

//assets复制操作定义,intermediateDir就是getOutputDirectory路径

@Internal

CopySpec getAssets() {

return project.copySpec {

自我介绍一下,小编13年上海交大毕业,曾经在小公司待过,也去过华为、OPPO等大厂,18年进入阿里一直到现在。

深知大多数初中级安卓工程师,想要提升技能,往往是自己摸索成长,但自己不成体系的自学效果低效又漫长,而且极易碰到天花板技术停滞不前!

因此收集整理了一份《2024年最新Android移动开发全套学习资料》送给大家,初衷也很简单,就是希望能够帮助到想自学提升又不知道该从何学起的朋友,同时减轻大家的负担。
img
img
img
img

由于文件比较大,这里只是将部分目录截图出来,每个节点里面都包含大厂面经、学习笔记、源码讲义、实战项目、讲解视频
如果你觉得这些内容对你有帮助,可以添加下面V无偿领取!(备注Android)
img

写在最后

很多人在刚接触这个行业的时候或者是在遇到瓶颈期的时候,总会遇到一些问题,比如学了一段时间感觉没有方向感,不知道该从哪里入手去学习,对此我整理了一些资料,需要的可以免费分享给大家

我的【Github】会分享一些关于Android进阶方面的知识,也会分享一下最新的面试题~

如果你熟练掌握GitHub中列出的知识点,相信将会大大增加你通过前两轮技术面试的几率!这些内容都供大家参考,互相学习。

①「Android面试真题解析大全」PDF完整高清版+②「Android面试知识体系」学习思维导图压缩包——————可以在我的【Github】阅读下载,最后觉得有帮助、有需要的朋友可以点个赞

ctory() {

return “${outputDirectory}/flutter_assets”

}

//assets复制操作定义,intermediateDir就是getOutputDirectory路径

@Internal

CopySpec getAssets() {

return project.copySpec {

自我介绍一下,小编13年上海交大毕业,曾经在小公司待过,也去过华为、OPPO等大厂,18年进入阿里一直到现在。

深知大多数初中级安卓工程师,想要提升技能,往往是自己摸索成长,但自己不成体系的自学效果低效又漫长,而且极易碰到天花板技术停滞不前!

因此收集整理了一份《2024年最新Android移动开发全套学习资料》送给大家,初衷也很简单,就是希望能够帮助到想自学提升又不知道该从何学起的朋友,同时减轻大家的负担。
[外链图片转存中…(img-qKVP5TbT-1710834809344)]
[外链图片转存中…(img-qsrCBdv7-1710834809345)]
[外链图片转存中…(img-l6sJDlgg-1710834809345)]
[外链图片转存中…(img-jyA3dpSK-1710834809346)]

由于文件比较大,这里只是将部分目录截图出来,每个节点里面都包含大厂面经、学习笔记、源码讲义、实战项目、讲解视频
如果你觉得这些内容对你有帮助,可以添加下面V无偿领取!(备注Android)
[外链图片转存中…(img-26QBOsvK-1710834809346)]

写在最后

很多人在刚接触这个行业的时候或者是在遇到瓶颈期的时候,总会遇到一些问题,比如学了一段时间感觉没有方向感,不知道该从哪里入手去学习,对此我整理了一些资料,需要的可以免费分享给大家

我的【Github】会分享一些关于Android进阶方面的知识,也会分享一下最新的面试题~

如果你熟练掌握GitHub中列出的知识点,相信将会大大增加你通过前两轮技术面试的几率!这些内容都供大家参考,互相学习。

①「Android面试真题解析大全」PDF完整高清版+②「Android面试知识体系」学习思维导图压缩包——————可以在我的【Github】阅读下载,最后觉得有帮助、有需要的朋友可以点个赞

[外链图片转存中…(img-OveMLNE4-1710834809347)]

[外链图片转存中…(img-5GbJbRSk-1710834809347)]

  • 19
    点赞
  • 43
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值