栈的创建——

#include<stdio.h>
#include<stdlib.h>
#include<malloc.h>
struct Node {
	int data;
	struct Node* pNext;
};

struct stack {
	 struct Node*pTop;
	struct Node* pBottom;
};
bool init_stack(struct stack*ps) {
	ps->pTop = (struct Node*)malloc(sizeof(struct Node));
	if (ps->pTop == NULL) {
		printf("创建失败");
		return false;
		exit(-1);
	}
	else {
		ps->pBottom = ps->pTop;
		ps->pBottom->pNext = NULL;
		return true;
	}
}
bool is_empty(struct stack*ps) {
	if (ps->pBottom == ps->pTop) {
		printf("栈为空");
		return true;
	}
	return false;
}
void push_stack(struct stack* ps,int val) {
	struct Node* pnew = (struct Node*)malloc(sizeof(struct Node));
	pnew->data = val;
	pnew->pNext = ps->pTop;
	ps->pTop = pnew;
	return;
}
bool pop_stack(struct stack* ps, int* val) {
	if (is_empty(ps)) {
		printf("栈为空,出栈失败");
	}
	else {
		struct Node* r = ps->pTop;
		*val = r->data;
		ps->pTop = ps->pTop->pNext;
		free(r);
		r = NULL;
	}
	
	return true;
}
void display(struct stack* ps) {
	struct Node* p = ps->pTop;
	while (p != ps->pBottom) {
		printf("%d", p->data);
		p = p->pNext;
	}
	return;
}
void clear_stack(struct stack*ps) {
	if (is_empty(ps)) {
		printf("本来就是空的不用清");

	}
	else {
		struct Node* p = NULL;
		struct Node* q = NULL;
		p = ps->pTop;
		while (q != NULL) {
			q = p->pNext;
			free(p);
			p = q;
	}
		ps->pTop = ps->pBottom;
	}
	return;
}
int main() {
	int val;
	struct stack s;
	init_stack(&s);
	push_stack(&s, 4);
	push_stack(&s, 5);
	push_stack(&s, 6);
	push_stack(&s, 7);
	push_stack(&s, 8);
	display(&s);
	printf("\n");
	printf("出栈后的变化:");
	pop_stack(&s, &val);
	display(&s);
	printf("\n");
	printf("出栈的元素是:%d", val);
	printf("\n");
	printf("清空后:");
	clear_stack(&s);
	display(&s);
	return 0;
}
//代码2
# include <stdio.h>
# include <malloc.h>
# include <stdlib.h>

typedef struct Node
{
	int data;
	struct Node * pNext;
}NODE, * PNODE;

typedef struct Stack
{
	PNODE pTop;
	PNODE pBottom;
}STACK, * PSTACK;  //PSTACK 等价于 struct STACK *

void init(PSTACK);
void push(PSTACK, int );
void traverse(PSTACK);
bool pop(PSTACK, int *);
void clear(PSTACK pS);

int main(void)
{
	STACK S;  //STACK 等价于 struct Stack
	int val;

	init(&S);  //目的是造出一个空栈
	push(&S, 1); //压栈
	push(&S, 2);
	push(&S, 3);
	push(&S, 4);
	push(&S, 5);
	push(&S, 6);
	traverse(&S); //遍历输出
	
	clear(&S);
	//traverse(&S); //遍历输出

	if ( pop(&S, &val) )
	{
		printf("出栈成功,出栈的元素是%d\n", val);
	}
	else
	{
		printf("出栈失败!\n");
	}

	traverse(&S); //遍历输出

	return 0;
}

void init(PSTACK pS)
{
	pS->pTop = (PNODE)malloc(sizeof(NODE));
	if (NULL == pS->pTop)
	{
		printf("动态内存分配失败!\n");
		exit(-1);
	}
	else
	{
		pS->pBottom = pS->pTop;
		pS->pTop->pNext = NULL; //pS->Bottom->pNext = NULL;
	}
}

void push(PSTACK pS, int val)
{
	PNODE pNew = (PNODE)malloc(sizeof(NODE));
	
	pNew->data = val;
	pNew->pNext = pS->pTop; //pS->Top不能改成pS->Bottom
	pS->pTop = pNew;

	return;
}

void traverse(PSTACK pS)
{
	PNODE p = pS->pTop;

	while (p != pS->pBottom)
	{
		printf("%d  ", p->data);
		p = p->pNext;
	}
	printf("\n");

	return;
}

bool empty(PSTACK pS)
{
	if (pS->pTop == pS->pBottom)
		return true;
	else
		return false;
}

//把pS所指向的栈出栈一次,并把出栈的元素存入pVal形参所指向的变量中,如果出栈失败,返回false,否则返回true
bool pop(PSTACK pS, int * pVal)
{
	if ( empty(pS) ) //pS本身存放的就是S的地址
	{
		return false;
	}
	else
	{
		PNODE r = pS->pTop;
		*pVal = r->data;
		pS->pTop = r->pNext;
		free(r);
		r = NULL;

		return true;
	}
}

//clear清空
void clear(PSTACK pS)
{
	if (empty(pS))
	{
		return;
	}
	else
	{
		PNODE p = pS->pTop;
		PNODE q = NULL;

		while (p != pS->pBottom)
		{
			q = p->pNext;
			free(p);
			p = q;
		}
		pS->pTop = pS->pBottom;
	}
}

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