在B站跟鹏哥学习的,又在网上找了些资源作参考,简单的写了写。
1. test.c
#include "game.h"
void menu()
{
puts("--------------------");
puts("------ 1.play ------");
puts("------ 0.exit ------");
puts("--------------------");
}
void game()
{
int num = 0;
char ret = 0;
char board[ROW][COL] = { 0 };
Initboard(board, ROW, COL);
Displayboard(board, ROW, COL);
printf("1.玩家先手\n");
printf("2.电脑先手\n");
printf("请选择:>");
scanf("%d", &num);
switch (num)
{
case 1://玩家先手
//循环下棋
while (1)
{
//玩家
PlayerMove(board, ROW, COL);
//判断输赢等状态
ret = Iswin(board, ROW, COL);
Displayboard(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑
ComputerMove(board, ROW, COL);
//判断输赢等状态
ret = Iswin(board, ROW, COL);
Displayboard(board, ROW, COL);
if (ret != 'C')
{
break;
}
}break;
case 2://电脑先手
while (1)
{
//电脑
ComputerMove(board, ROW, COL);
//判断输赢等状态
ret = Iswin(board, ROW, COL);
Displayboard(board, ROW, COL);
if (ret != 'C')
{
break;
}
//玩家
PlayerMove(board, ROW, COL);
//判断输赢等状态
ret = Iswin(board, ROW, COL);
Displayboard(board, ROW, COL);
if (ret != 'C')
{
break;
}
}break;
default:
printf("选择错误,重新选择。\n");
}
if ('*' == ret)
printf("玩家赢\n");
if ('#' == ret)
printf("电脑赢\n");
if ('Q' == ret)
printf("平局\n");
}
int main()
{
srand((unsigned int)time(NULL));//利用时间戳生成随机数
int num = 0;
while (1)
{
menu();
printf("请选择:> ");
scanf("%d", &num);
if (0 == num)
{
puts("退出游戏");
break;
}
else if (1 == num)
//puts("开始游戏\n");
game();
else
puts("选择错误,请重新选择!");
}
return 0;
}
2. game.h
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col);
//打印棋盘
void Displayboard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢等状态
char Iswin(char board[ROW][COL], int row, int col);
3. game.c
#include "game.h"
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for(i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j < col-1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:\n");
while (1)
{
int x = 0;
int y = 0;
printf("输入坐标,每数空一行:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (' ' == board[x - 1][y - 1])
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标不在范围内,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % row;//随机数
int y = rand() % col;//随机数
int i = 0;//行
int j = 0;//列
int a = 0;//空格的行
int b = 0;//空格的列
int c = 0;//*的计数
int d = 0;//#的计数
int e = 0;//空格的计数
判断中心位置有没有占用
//if (board[1][1] == ' ')
//{
// board[1][1] = '#';
// break;
//}
//进攻
//判断左斜线上电脑有无进攻机会
for (i = 0, j = 0; i < row, j < col; i++, j++)
{
d = 0;
e = 0;
if ('#' == board[i][j])
d++;
if (' ' == board[i][j])
{
e++;
a = i;
b = j;
}
if (d == row - 1 && d + e == row)
{
board[a][b] = '#';
goto end;
}
}
//判断右斜线上电脑有无进攻机会
for (i = 0, j = col - 1; i < row, j >= 0; i++, j--)
{
d = 0;
e = 0;
if ('#' == board[i][j])
d++;
if (' ' == board[i][j])
{
e++;
a = i;
b = j;
}
if (d == row - 1 && d + e == row)
{
board[a][b] = '#';
goto end;
}
}
//判断行上电脑有无进攻机会
for (i = 0; i < row; i++)
{
d = 0;
e = 0;
for (j = 0; j < col; j++)
{
if ('#' == board[i][j])
d++;
if (' ' == board[i][j])
{
e++;
a = i;
b = j;
}
}
if (d == row - 1 && d + e == row)
{
board[a][b] = '#';
goto end;
}
}
//判断列上有无进攻机会
for (j = 0; j < col; j++)
{
d = 0;
e = 0;
for (i = 0; i < row; i++)
{
if ('#' == board[i][j])
d++;
if (' ' == board[i][j])
{
e++;
a = i;
b = j;
}
}
if (d == col - 1 && d + e == col)
{
board[a][b] = '#';
goto end;
}
}
//防守
//判断中心位置有没有占用
if (board[1][1] == ' ')
{
board[1][1] = '#';
break;
}
//判断左斜线玩家和电脑胜负状况
for (i = 0, j = 0, c = 0, d = 0; i < row, j < col; i++, j++)
{
if ('*' == board[i][j])
c++;
if ('#' == board[i][j])
d++;
if (' ' == board[i][j])
{
a = i;
b = j;
}
}
if ((c == row - 1 || d == row - 1) && c + d != row)//判断c||d的时候请加上(),不然编译器语法会将d&&c+d组合一起
{
board[a][b] = '#';
break;
}
//判断右斜线玩家和电脑胜负情况
for (i = 0, j = col - 1, c = 0, d = 0; i < row, j >= 0; i++, j--)//c和d在循环内重置
{
if ('*' == board[i][j])
c++;
if ('#' == board[i][j])
d++;
if (' ' == board[i][j])
{
a = i;
b = j;
}
}
if ((c == row - 1 || d == col - 1) && c + d != row)
{
board[a][b] = '#';
break;
}
//判断在行上玩家和电脑的胜负情况
for (i = 0; i < row; i++)
{
c = 0;//计数在循环内重置
d = 0;
for (j = 0; j < col; j++)
{
if ('*' == board[i][j])
c++;
if ('#' == board[i][j])
d++;
if (' ' == board[i][j])
{
a = i;
b = j;
}
}
if ((c == row - 1 || d == col - 1) && c + d != row)
{
board[a][b] = '#';
goto end;
}
}
//判断列上玩家和电脑的胜负情况
for (j = 0; j < col; j++)
{
c = 0;
d = 0;
for (i = 0; i < row; i++)
{
if ('*' == board[i][j])
c++;
if ('#' == board[i][j])
d++;
if (' ' == board[i][j])
{
a = i;
b = j;
}
}
if ((c == row - 1 || d == row - 1) && c + d != row)
{
board[a][b] = '#';
goto end;
}
}
//判断角落有没有空位,并判断对角有无玩家的棋子
if (board[0][0] == ' ' && board[row - 1][col - 1] != '*')
{
board[0][0] = '#';
goto end;
}
if (board[0][row - 1] == ' ' && board[col - 1][0] != '*')
{
board[0][row - 1] = '#';
goto end;
}
if (board[col - 1][0] == ' ' && board[0][row - 1] != '*')
{
board[col - 1][0] = '#';
goto end;
}
if (board[row - 1][col - 1] == ' ' && board[0][0] != '*')
{
board[row - 1][col - 1] = '#';
goto end;
}
//没有判断时随机选择空位
if (' ' == board[x][y])
{
board[x][y] = '#';
end:
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
int flag = 0;
//行
for (i = 0; i < row; i++)
{
flag = 1;
for (j = 0; j < col - 1; j++)
{
if (board[i][j] != board[i][j + 1])
{
flag = 0;
}
}
if (1 == flag && board[i][j] != ' ')
{
return board[i][0];
}
}
//列
for (j = 0; j < col; j++)
{
flag = 1;//每次判断需重置flag的值,值为1。不重置flag值为0。
for (i = 0; i < row - 1; i++)
{
if (board[i][j] != board[i + 1][j])
{
flag = 0;
}
}
if (1 == flag && board[i][j] != ' ')
{
return board[0][j];
}
}
//左斜线
flag = 1;
for (i = 0; i < row - 1; i++)
{
if (board[i][i] != board[i + 1][i + 1])
{
flag = 0;
}
}
if (1 == flag && board[i][i] != ' ')
{
return board[i][i];
}
//右斜线
flag = 1;
for (i = 0; i < row - 1; i++)
{
if (board[i][col - 1 - i] != board[i + 1][col - 2 - i])
{
flag = 0;
}
}
if (1 == flag && board[i][col - 1 - i] != ' ')//这里判断数组board[i][col-1-i],列一定要-i,不然右斜线都是空格时会return返回空格
{
return board[0][col - 1];
}
if (is_full(board,ROW,COL))
{
return 'Q';
}
return 'C';
}