目录
1、友元目的
让一个函数或类访问另一个类中私有成员
2、友元关键字
friend
3、友元实现的三种方式
* 全局函数做友元
//建筑物类
class Building
{
//表明当前GoodF函数是好朋友,可以访问当前类中的私有成员
friend void GoodF(Building *building);
pubilc:
Building()
{
m_SittingRoom = "客厅";
m_BedRoom = "卧室";
}
public:
string m_SittingRoom;//客厅
private:
string m_BedRoom
};
//全局函数
void GoodF(Building *building)
{
cout << "当前正在访问:" << building->m_SittingRoom << endl;
cout << "当前正在访问:" << building->m_BedRoom << endl;
}
void test()
{
Building building;
GoodF(&building);
}
* 类做友元
class GoodF
{
public:
GoodF();
void visit(); //参观函数 访问Building中的属性
Building * building;
};
class Building
{
friend class GoodF;
pubilc:
Building();
public:
string m_SittingRoom;//客厅
private:
string m_BedRoom
};
//类外去写成员函数
Building::Building()
{
m_SittingRoom = "客厅";
m_BedRoom = "卧室";
}
GoodF::GoodF()
{
//创建一个建筑物的对象
building = new Building;
}
GoodF::visit()
{
cout << "当前正在访问:" << building->m_SittingRoom << endl;
cout << "当前正在访问:" << building->m_BedRoom << endl;
}
void test()
{
GoodF bg;
bg.visit();
}
* 成员函数做友元
class GoodF
{
public:
GoodF();
void visit(); //可以访问building中私有成员
void visit2();//不可以访问building中私有成员
Building * building;
};
class Building
{
friend void GoodF::visit();
pubilc:
Building();
public:
string m_SittingRoom;//客厅
private:
string m_BedRoom
};
//类外去写成员函数
Building::Building()
{
m_SittingRoom = "客厅";
m_BedRoom = "卧室";
}
GoodF::GoodF()
{
//创建一个建筑物的对象
building = new Building;
}
void GoodF::visit()
{
cout << "当前正在访问:" << building->m_SittingRoom << endl;
cout << "当前正在访问:" << building->m_BedRoom << endl;
}
void GoodF::visit2()
{
cout << "当前正在访问:" << building->m_SittingRoom << endl;
//cout << "当前正在访问:" << building->m_BedRoom << endl;
}
void test()
{
GoodF bg;
bg.visit();
}