目录
三子棋1.0
前言
优点:可自定义行数和列数,赢的算法基于设置的行数列数。
缺点:电脑不会堵棋
由三个文件组成,game.c,game.h,test.c。
game.h
#pragma once
#include <stdio.h>
#include <windows.h>
#include <time.h>
#define ROW 3
#define COL 3
void init_board(char board[ROW][COL], int row, int col);//初始化棋盘
void print_board(char board[ROW][COL], int row, int col);//打印棋盘
void player_move(char board[ROW][COL], int row, int col);//玩家移动
void computer_move(char board[ROW][COL], int row, int col);//电脑移动
char is_win(char board[ROW][COL], int row, int col);//检测游戏状态
int is_full(char board[ROW][COL], int row, int col);//棋盘是否满了
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//打印棋子
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)//避免分割线 | 在最右边
{
printf("|");
}
}
printf("\n");//换行
//打印分割线---
if (i < row - 1)//避免分割线 --- 和 | 在最下面
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)//避免分割线 | 在最右边
{
printf("|");
}
}
printf("\n");//换行
}
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:\n");
while (1)
{
printf("请输入坐标\n");
scanf("%d %d", &x, &y);
if ( x >= 1 && x <= row && y >= 1 && y <= col)//没有越界
{
if (board[x - 1][y - 1] == ' ')//位置无棋子
{
board[x - 1][y - 1] = '*';
break;
}
else//位置有棋子
{
printf("该位置有棋子,请重新输入\n");
}
}
else//棋子越界
{
printf("输入错误,请重新输入\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')//该位置无棋子
{
board[x][y] = '#';
break;
}
}
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
char con_char = 0;
int char_count = 0;
//行检测
//行赢的条件:一行中连续的 三个 相同的 字符
for (i = 0; i < row; i++)
{
char_count = 0;//每行开始前 计数清零
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')//跳过
{
char_count = 0;
continue;
}
if (char_count == 0)//初始化 con char
{
con_char = board[i][j];
char_count++;
}
else if (char_count != 0 && con_char != board[i][j])//不连续
{
char_count = 0;
con_char = board[i][j];
char_count++;
}
else if (char_count != 0 && con_char == board[i][j])//连续
{
char_count++;
}
if (char_count == 3)//赢
{
print_board(board, ROW, COL);
return con_char;
}
}
}
//列检测
//列赢的条件:一列中连续的 三个 相同的 字符
char_count = 0;
for (j = 0; j < col; j++)
{
char_count = 0;//每列开始前 计数清零
for (i = 0; i < row; i++)
{
if (board[i][j] == ' ')//跳过
{
char_count = 0;
continue;
}
if (char_count == 0)//初始化 con char
{
con_char = board[i][j];
char_count++;
}
else if (char_count != 0 && con_char != board[i][j])//不连续
{
char_count = 0;
con_char = board[i][j];
char_count++;
}
else if (char_count != 0 && con_char == board[i][j])//连续
{
char_count++;
}
if (char_count == 3)//赢
{
print_board(board, ROW, COL);
return con_char;
}
}
}
//斜线检测
// 斜线赢的条件:一条 斜线中 连续的 三个 相同的 字符
// 1.副对角线 第一行 第一列 往右 开始 检测
// 2.副对角线 最后一列 第二行 往下 开始 检测
// 3.主对角线 最后一行 第一列 往上 开始 检测
// 4.主对角线 第一行 第二列 往右 开始检测
for (i = 0, j = 0; j < col; j++)// 1.副对角线 第一行 第一列 往右 开始 检测
{
int x = i;
int y = j;
char_count = 0;
while (x >= 0 && x < row && y >= 0 && y < col)
{
if (board[x][y] == ' ')//跳过
{
char_count = 0;
x++;
y--;
continue;
}
if (char_count == 0)//初始化 con char
{
con_char = board[x][y];
char_count++;
}
else if (char_count != 0 && con_char != board[x][y])//不连续
{
char_count = 0;
con_char = board[x][y];
char_count++;
}
else if (char_count != 0 && con_char == board[x][y])//连续
{
char_count++;
}
if (char_count == 3)//赢
{
print_board(board, ROW, COL);
return con_char;
}
x++;
y--;
}
}
for (i = 1, j = col - 1; i < row; i++)// 2.副对角线 最后一列 第二行 往下 开始 检测
{
int x = i;
int y = j;
char_count = 0;
while (x >= 0 && x < row && y >= 0 && y < col)
{
if (board[x][y] == ' ')//跳过
{
char_count = 0;
x++;
y--;
continue;
}
if (char_count == 0)//初始化 con char
{
con_char = board[x][y];
char_count++;
}
else if (char_count != 0 && con_char != board[x][y])//不连续
{
char_count = 0;
con_char = board[x][y];
char_count++;
}
else if (char_count != 0 && con_char == board[x][y])//连续
{
char_count++;
}
if (char_count == 3)//赢
{
print_board(board, ROW, COL);
return con_char;
}
x++;
y--;
}
}
for (i = row - 1, j = 0; i >= 0; i--)// 3.主对角线 最后一行 第一列 往上 开始 检测
{
int x = i;
int y = j;
char_count = 0;
while (x >= 0 && x < row && y >= 0 && y < col)
{
if (board[x][y] == ' ')//跳过
{
char_count = 0;
x++;
y++;
continue;
}
if (char_count == 0)//初始化 con char
{
con_char = board[x][y];
char_count++;
}
else if (char_count != 0 && con_char != board[x][y])//不连续
{
char_count = 0;
con_char = board[x][y];
char_count++;
}
else if (char_count != 0 && con_char == board[x][y])//连续
{
char_count++;
}
if (char_count == 3)//赢
{
print_board(board, ROW, COL);
return con_char;
}
x++;
y++;
}
}
for (i = 0, j = 1; j < col; j++)// 4.主对角线 第一行 第二列 往右 开始检测
{
int x = i;
int y = j;
char_count = 0;
while (x >= 0 && x < row && y >= 0 && y < col)
{
if (board[x][y] == ' ')//跳过
{
char_count = 0;
x++;
y++;
continue;
}
if (char_count == 0)//初始化 con char
{
con_char = board[x][y];
char_count++;
}
else if (char_count != 0 && con_char != board[x][y])//不连续
{
char_count = 0;
con_char = board[x][y];
char_count++;
}
else if (char_count != 0 && con_char == board[x][y])//连续
{
char_count++;
}
if (char_count == 3)//赢
{
print_board(board, ROW, COL);
return con_char;
}
x++;
y++;
}
}
//平局
if (is_full(board,ROW,COL))
{
print_board(board, ROW, COL);
return 'Q';
}
//继续游戏
return 'C';
}
//判断棋盘是否满了
//满了返回 1,否则返回 0.
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("****************************\n");
printf("***** 1. play *****\n");
printf("***** 0. exit *****\n");
printf("****************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
srand((unsigned int)(time(NULL)));
//初始化棋盘
init_board(board, ROW, COL);
while (1)
{
//打印棋盘
print_board(board, ROW, COL);
//玩家下棋
player_move(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')//不继续
{
break;
}
//打印棋盘
print_board(board, ROW, COL);
//电脑下棋
computer_move(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')//不继续
{
break;
}
}
//游戏状态:
//1.玩家赢 - *
//2.电脑赢 - #
//3.平局 - Q
//4.游戏继续 - C
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
int main()
{
int input;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
扫雷游戏1.0
优点:可自己设置雷数,行数和列数,赢的算法也是基于此。
缺点:不能像寻常扫雷游戏那样,展开到其他有雷数的地方。
由三个文件组成,game.c,game.h,test.c。
game.h
#pragma once
#include <stdio.h>
#include <windows.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define BOOM_COUNT 10
void init_board(char board[ROWS][COLS], int row, int col, int set);
void print_board(char board[ROWS][COLS], int row, int col);
void set_boom(char board[ROWS][COLS], int row, int col);
void find_boom(char boom[ROWS][COLS], char board[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game2.h"
void init_board(char board[ROWS][COLS], int row, int col, int set)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = set;
}
}
}
void print_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列序号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);//打印行序号
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void set_boom(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i < BOOM_COUNT; )
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] != '1')
{
board[x][y] = '1';
i++;
}
}
}
int get_boom(char boom[ROWS][COLS], int x, int y)
{
return (boom[x - 1][y]
+ boom[x - 1][y - 1]
+ boom[x][y - 1]
+ boom[x + 1][y - 1]
+ boom[x + 1][y]
+ boom[x + 1][y + 1]
+ boom[x][y + 1]
+ boom[x - 1][y + 1] - 8*'0');
}
void find_boom(char boom[ROWS][COLS], char board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < ROW*COL - BOOM_COUNT)
{
printf("请输入排雷坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (boom[x][y] == '1')
{
printf("你踩到雷,boom!游戏结束\n");
break;
}
else
{
int count = get_boom(boom, x, y);
board[x][y] = count + '0';
print_board(board, ROW, COL);
win++;
}
}
else
{
printf("输入错误,请重新输入\n");
}
}
if (win == ROW * COL - BOOM_COUNT)
{
printf("恭喜你,排雷成功\n");
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game2.h"
void menu()
{
printf("*****************************\n");
printf("****** 1. play ******\n");
printf("****** 0. exit ******\n");
printf("*****************************\n");
}
void game()
{
printf("开始游戏\n");
char board[ROWS][COLS] = { 0 };
char boom[ROWS][COLS] = { 0 };
//初始化
//棋盘初始化为*
init_board(board, ROWS, COLS, '*');
//雷棋盘初始化为 '0'
init_board(boom, ROWS, COLS, '0');
//埋雷
set_boom(boom, ROW, COL);
//打印棋盘
print_board(board, ROW, COL);
//排雷
find_boom(boom, board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
有错误欢迎大家指出,欢迎大家提问!