C语言基础:简易版三子棋游戏和扫雷游戏

目录

三子棋

扫雷


三子棋

 

 >>>test.c

//test.c
#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void menu()
{
	printf("**********************\n");
	printf("******0.退出游戏******\n");
	printf("******1.开始游戏******\n");
	printf("**********************\n");
}

void game()
{
	//二维数组保存棋盘数据
	char board[ROW][COL] = { 0 };
	//棋盘初始化
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board, ROW, COL);
	//开始循环下棋
	char ret;
	while (1)
	{
		//玩家先下
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//每下一步后判断当前游戏状态:赢、平局、游戏继续
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')  //返回 * # Q 说明游戏结束,退出
			break;

		//电脑下
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
	}
	if (ret == '*')
		printf("\n<<玩家胜>>\n");
	else if (ret == '#')
		printf("\n<<电脑胜>>\n");
	else
		printf("\n<<平局>>\n");
	DisplayBoard(board, ROW, COL);
}

int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf(">请选择:");
		scanf("%d", &input);
		switch (input)
		{
		case 0:
			printf(">>退出游戏<<\n");
			break;
		case 1:
			printf(">>开始游戏<<\n");
			game();
			break;
		default:
			printf(">>输入错误,请重新输入<<\n");
			break;
		}
	} while (input);

	return 0;
}

>>>game.h

//game.h
#pragma once

//头文件
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

//符号声明
#define ROW 3
#define COL 3

//函数声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);

>>>game.c

//game.c
#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	for (size_t i = 0; i < row; i++)
	{
		for (size_t j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//此段代码输出固定,只能打印 3*3 的棋盘
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
//	for (int i = 0; i < row; i++)
//	{
//		printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
//		if (i < 2)
//		{
//			printf("---|---|---\n");
//		}
//	}
//}

//此段代码可以打印 ROW*COL 的棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");

		if (i < row - 1)
		{
			for (int j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
		}
		printf("\n");

		//此处逻辑错误,棋盘每行之间的分割线比行数少一,应该先判断(row-1)再循环打印
		/*for (int j = 0; j < col; j++)
		{
			if (j < row - 1)
			{
				printf("---");
				if(j < col -1)
					printf("   |");
			}
		}
		printf("\n");*/
	}
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0, y = 0;
	while (1)
	{
		printf(">玩家下,请输入坐标: ");
		scanf("%d %d", &x, &y);
		//判断输入坐标的有效性
		if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
		{
			//判断坐标是否被占用
			if (board[x - 1][y - 1] != ' ')
				printf("该坐标上已有棋子, 请重新输入:\n");
			else
			{
				board[x - 1][y - 1] = '*';
				break;
			}
		}
		else
			printf("坐标无效, 请重新输入:\n");
	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf(">电脑下: \n");
	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;
		//判断坐标是否被占用
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

int IsFull(char board[ROW][COL], int row, int col)
{
	for (size_t i = 0; i < row; i++)
	{
		for (size_t j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 1;
		}
	}
	return 0;
}

char IsWin(char board[ROW][COL], int row, int col)
{
	/*游戏4种状态:
	  1.玩家胜---返回 * 
	  2.电脑胜---返回 # 
	  3.平局(棋盘满)--返回 Q
	  4.游戏继续---返回 C */

	//是否有接连3个一样:判断行
	for (int i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
			return board[i][0];
	}
	//是否有接连3个一样:判断列
	for (int i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
			return board[0][i];
	}
	//是否有接连3个一样:判断对角线
	//if (board[0][0] == board[1][1] == board[2][2] && board[0][0] != ' ')  //错误写法,不能三个数 ==
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
		return board[0][0];
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[2][0] != ' ')
		return board[2][0];

	//判断棋盘有没有满,没满返回1,否则返回0
	int fair = IsFull(board, row, col);
	if (fair)
		return 'C';
	else
		return 'Q';
}

扫雷

 >>>test.c

//test.c
#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void menu()
{
	printf("**********************\n");
	printf("******1.开始游戏******\n");
	printf("******0.推出游戏******\n");
	printf("**********************\n");
}

void game()
{
	char mine[ROWS][COLS] = { 0 };  //存布置雷的信息
	char show[ROWS][COLS] = { 0 };  //存显示雷信息

	//初始化数组
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');

	//显示棋盘
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);  //只显示中间9*9

	//布置雷
	SetMine(mine, ROW, COL);
	DisplayBoard(mine, ROW, COL);

	//排查雷
	FindMine(mine, show, ROW, COL);
	
}

int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请选择:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			printf("\n开始游戏\n");
			game();
			break;
		case 0:
			printf("\n退出游戏\n");
			break;
		default:
			printf("\n输入错误,请重新输入\n");
			break;
		}
	} while (input);
	return 0;
}

>>>game.h

//game.h
#pragma once

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROWS 11
#define COLS 11
#define ROW 9
#define COL 9
#define SETMINENUM 10

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char mine[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

 >>>game.c

//game.c
#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	for (size_t i = 0; i < rows; i++)
	{
		for (size_t j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	printf("-------扫雷游戏-------\n");
	for (int k = 0; k <= col; k++)
	{
		printf("%d ", k);
	}
	printf("\n");

	//for (int i = 0; i < row; i++)  //错误---注意:i 从1-9	
	for (int i = 1; i <= row; i++)
	{
		//将 k 这个循环放在放在 i 循环之外可以不用判断
		/*	if (1 == i)
		{
			for (int k = 0; k <= col; k++)
			{
				printf("%d ", k);
			}
			printf("\n");	
		}*/
		printf("%d ", i);
		for (int j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("-------扫雷游戏-------\n");
}

void SetMine(char mine[ROWS][COLS], int row, int col)
{
	int setminenum = SETMINENUM;
	while (setminenum > 0)
	{
		//随机生成坐标
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		//判断该坐标是否被占用
		if ('0' == mine[x][y])
		{
			mine[x][y] = '1';
			setminenum--;
		}
	}
}

static int show_mine_num(char mine[ROWS][COLS], int x, int y)
{
	//方法1
	int count = 0;
	for (int i = -1; i <= 1; i++)
	{
		for (int j = -1; j <= 1; j++)
			count = count + mine[x + i][y + j];
	}
	return count - '0' * 9;

	//方法2
	/*return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1]
		+ mine[x][y - 1] + mine[x][y + 1]
		+ mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1]
		- '0' * 8;*/
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int minenum = 0;
	int count = ROW * COL - SETMINENUM;
	while (count)
	{
		printf("请输入坐标:");
		scanf("%d %d", &x, &y);
		//判断坐标有效性
		if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
		{
			//判断坐标位置是否是雷
			if ('1' == mine[x][y])
			{
				printf("\n此处是雷,游戏结束\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				minenum = show_mine_num(mine, x, y);
				show[x][y] = minenum + '0';
				DisplayBoard(show, ROW, COL);
				count--;
			}
		}
		else
			printf("输入的坐标不合法,请重新输入\n");
	}
	if (!count)
	{
		printf("\n玩家胜利!\n");
		DisplayBoard(mine, ROW, COL);
	}
}

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