目录
三子棋
>>>test.c
//test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("**********************\n");
printf("******0.退出游戏******\n");
printf("******1.开始游戏******\n");
printf("**********************\n");
}
void game()
{
//二维数组保存棋盘数据
char board[ROW][COL] = { 0 };
//棋盘初始化
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//开始循环下棋
char ret;
while (1)
{
//玩家先下
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//每下一步后判断当前游戏状态:赢、平局、游戏继续
ret = IsWin(board, ROW, COL);
if (ret != 'C') //返回 * # Q 说明游戏结束,退出
break;
//电脑下
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("\n<<玩家胜>>\n");
else if (ret == '#')
printf("\n<<电脑胜>>\n");
else
printf("\n<<平局>>\n");
DisplayBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf(">请选择:");
scanf("%d", &input);
switch (input)
{
case 0:
printf(">>退出游戏<<\n");
break;
case 1:
printf(">>开始游戏<<\n");
game();
break;
default:
printf(">>输入错误,请重新输入<<\n");
break;
}
} while (input);
return 0;
}
>>>game.h
//game.h
#pragma once
//头文件
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//符号声明
#define ROW 3
#define COL 3
//函数声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
>>>game.c
//game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
for (size_t i = 0; i < row; i++)
{
for (size_t j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//此段代码输出固定,只能打印 3*3 的棋盘
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// for (int i = 0; i < row; i++)
// {
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if (i < 2)
// {
// printf("---|---|---\n");
// }
// }
//}
//此段代码可以打印 ROW*COL 的棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
//此处逻辑错误,棋盘每行之间的分割线比行数少一,应该先判断(row-1)再循环打印
/*for (int j = 0; j < col; j++)
{
if (j < row - 1)
{
printf("---");
if(j < col -1)
printf(" |");
}
}
printf("\n");*/
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
while (1)
{
printf(">玩家下,请输入坐标: ");
scanf("%d %d", &x, &y);
//判断输入坐标的有效性
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
//判断坐标是否被占用
if (board[x - 1][y - 1] != ' ')
printf("该坐标上已有棋子, 请重新输入:\n");
else
{
board[x - 1][y - 1] = '*';
break;
}
}
else
printf("坐标无效, 请重新输入:\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf(">电脑下: \n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//判断坐标是否被占用
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
for (size_t i = 0; i < row; i++)
{
for (size_t j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 1;
}
}
return 0;
}
char IsWin(char board[ROW][COL], int row, int col)
{
/*游戏4种状态:
1.玩家胜---返回 *
2.电脑胜---返回 #
3.平局(棋盘满)--返回 Q
4.游戏继续---返回 C */
//是否有接连3个一样:判断行
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
//是否有接连3个一样:判断列
for (int i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}
//是否有接连3个一样:判断对角线
//if (board[0][0] == board[1][1] == board[2][2] && board[0][0] != ' ') //错误写法,不能三个数 ==
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[2][0] != ' ')
return board[2][0];
//判断棋盘有没有满,没满返回1,否则返回0
int fair = IsFull(board, row, col);
if (fair)
return 'C';
else
return 'Q';
}
扫雷
>>>test.c
//test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("**********************\n");
printf("******1.开始游戏******\n");
printf("******0.推出游戏******\n");
printf("**********************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 }; //存布置雷的信息
char show[ROWS][COLS] = { 0 }; //存显示雷信息
//初始化数组
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//显示棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL); //只显示中间9*9
//布置雷
SetMine(mine, ROW, COL);
DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("\n开始游戏\n");
game();
break;
case 0:
printf("\n退出游戏\n");
break;
default:
printf("\n输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
>>>game.h
//game.h
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROWS 11
#define COLS 11
#define ROW 9
#define COL 9
#define SETMINENUM 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char mine[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
>>>game.c
//game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
for (size_t i = 0; i < rows; i++)
{
for (size_t j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
printf("-------扫雷游戏-------\n");
for (int k = 0; k <= col; k++)
{
printf("%d ", k);
}
printf("\n");
//for (int i = 0; i < row; i++) //错误---注意:i 从1-9
for (int i = 1; i <= row; i++)
{
//将 k 这个循环放在放在 i 循环之外可以不用判断
/* if (1 == i)
{
for (int k = 0; k <= col; k++)
{
printf("%d ", k);
}
printf("\n");
}*/
printf("%d ", i);
for (int j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------扫雷游戏-------\n");
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int setminenum = SETMINENUM;
while (setminenum > 0)
{
//随机生成坐标
int x = rand() % row + 1;
int y = rand() % col + 1;
//判断该坐标是否被占用
if ('0' == mine[x][y])
{
mine[x][y] = '1';
setminenum--;
}
}
}
static int show_mine_num(char mine[ROWS][COLS], int x, int y)
{
//方法1
int count = 0;
for (int i = -1; i <= 1; i++)
{
for (int j = -1; j <= 1; j++)
count = count + mine[x + i][y + j];
}
return count - '0' * 9;
//方法2
/*return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1]
+ mine[x][y - 1] + mine[x][y + 1]
+ mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1]
- '0' * 8;*/
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int minenum = 0;
int count = ROW * COL - SETMINENUM;
while (count)
{
printf("请输入坐标:");
scanf("%d %d", &x, &y);
//判断坐标有效性
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
//判断坐标位置是否是雷
if ('1' == mine[x][y])
{
printf("\n此处是雷,游戏结束\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
minenum = show_mine_num(mine, x, y);
show[x][y] = minenum + '0';
DisplayBoard(show, ROW, COL);
count--;
}
}
else
printf("输入的坐标不合法,请重新输入\n");
}
if (!count)
{
printf("\n玩家胜利!\n");
DisplayBoard(mine, ROW, COL);
}
}