结构设计模式-享元模式(Flyweight)

 

package com.leitao.demo.design;

/**
 * 享元模式
 * @Description: TODO
 * @Author LeiTao
 * @Date 2023/5/2
 * @Version V1.0
 **/
public class Flyweight {
    public static void main(String[] args) {
        PieceFactory pieceFactory = new PieceFactory();
        Piece piece1 = pieceFactory.getPiece(0);
        Piece piece2 = pieceFactory.getPiece(0);
        Piece piece3 = pieceFactory.getPiece(0);
        System.out.println(piece1);
        System.out.println(piece2);
        System.out.println(piece3);
        piece1.draw(23,45);
    }
}

class PieceFactory {
    private Piece[] pieces = {new WhitePiece(),new BlackPiece()};
    public Piece getPiece(int key){
        if (key == 0){
            return pieces[0];
        }else {
            return pieces[1];
        }
    }
}
abstract class Piece{
    protected String color;
    public abstract void draw(int x,int y);
}

class WhitePiece extends Piece{
    public WhitePiece() {
        this.color = "白色";
    }

    @Override
    public void draw(int x, int y) {
        System.out.println("画了一个" + color + "颜色的棋子,坐标为X:" + x + " Y:" + y);
    }
}

class BlackPiece extends Piece{
    public BlackPiece() {
        this.color = "黑色";
    }

    @Override
    public void draw(int x, int y) {
        System.out.println("画了一个" + color + "颜色的棋子,坐标为X:" + x + " Y:" + y);
    }
}

package com.leitao.demo.design;

import java.util.HashMap;
import java.util.Map;
import java.util.Random;

/**
 * @Description: TODO
 * @Author LeiTao
 * @Date 2023/5/2
 * @Version V1.0
 **/
public class FlyweightPattern {
    public static void main(String[] args) {
        ShapeFactory shapeFactory = new ShapeFactory();
        Random random = new Random();
        String[] colors = {"红色","蓝色","紫色","绿色","黑色"};
        for (int i = 0; i <= 10; i++) {
            int x = random.nextInt(colors.length);
            Shape shape = shapeFactory.getShape(colors[x]);
            System.out.print("第" + i + "个圆");
            shape.draw(random.nextInt(2023),random.nextInt(1128));
        }
    }
}

class ShapeFactory{
    private Map<String,Shape> map = new HashMap<>();
    public Shape getShape(String key){
        if (!map.containsKey(key)){
            map.put(key, new Circle(key));
            System.out.println("创建了一个颜色为:" + key + "的圆");
        }
        return map.get(key);
    }
}

abstract class Shape{
    protected String Color;
    public abstract void draw(int x, int y);
}

class Circle extends Shape {

    public Circle(String color) {
        this.Color = color;
    }

    @Override
    public void draw(int x, int y) {
        System.out.println("画了一个圆,颜色为:" + Color + "坐标为X为:" + x + " Y为:" + y);
    }
}

 

 

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