在数组学习结束后,我们可以通过所学的c语言知识编写一个简单小游戏了
话不多说代码如下,这仅仅是3*3的最基础的三子棋,而且对应的电脑下棋也是非常的“傻瓜”,甚至想输都难。若是有兴趣的话可以深入研究如何将电脑下棋智能化。还有将棋盘扩大,棋子变多,变为五子棋这些都会带来更多的变化。但是难度肯定也会提升很多。
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void display_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//数据
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//---|---|---
if (i < row - 1)
{
//printf("---|---|---\n");
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:>\n");
while (1)
{
printf("请输入要下棋的坐标:>");
scanf("%d %d", &x, &y);
//1.坐标的合法性
//2.坐标是否被占用
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
}
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:>\n");
//0~32726
//%3-->0~2
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断游戏状态
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (' ' == board[i][j])
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (is_full(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}
void menu()
{
printf("*********************************\n");
printf("******** 1. play ********\n");
printf("******** 0. exit ********\n");
printf("*********************************\n");
}
void game()
{
char ret = 0;
//数据的存储需要一个3*3的二维数组
char board[ROW][COL] = { 0 };
init_board(board, ROW, COL);
display_board(board, ROW, COL);
//玩游戏
while (1)
{
player_move(board, ROW, COL);
display_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
computer_move(board, ROW, COL);
display_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else if (ret == 'Q')
{
printf("平局\n");
}
display_board(board, ROW, COL);
}
//玩家赢 - 返回'*'
//电脑赢 - 返回'#'
//平局了 - 返回'Q'
//游戏继续 - 返回'C'
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}