POJ :3525

题目链接 3525 -- Most Distant Point from the Sea (poj.org)

题目要求求出距离海最远的点到海的距离,可以转化为求一个凸多边形的最大内切圆的半径。一个凸包如果每条边想里里的距离还是凸包那这个凸包内就可以放半径为l的圆。所以二分+判断半平面交是否为凸包。

//#include<bits/stdc++.h>
#include<map>
#include<set>
#include<cmath>
#include<queue>
#include<cstdio>
#include<vector>
#include<climits>
#include<cstring>
#include<cstdlib>
#include<iostream>
#include<algorithm>
using namespace std;
const double pi = acos(-1.0);
const double inf = 1e100;
/*
误差判断
*/
const double eps = 1e-7;
int dcmp(double x, double y){
    if(fabs(x - y) < eps)
        return 0;
    if(x > y)
        return 1;
    return -1;
}
int sgn(double d){
    if(fabs(d) < eps)
        return 0;
    if(d > 0)
        return 1;
    return -1;
}
/*---------------------------------------------------------------------------------------*/
//点
struct Point{
	double x, y,z;
    Point(double x = 0, double y = 0, double z = 0):x(x),y(y),z(z){}
};
//向量
typedef Point Vector;
//运算
Vector operator + (Vector A, Vector B){
    return Vector(A.x+B.x, A.y+B.y,A.z+B.z);
}
Vector operator - (Vector A, Vector B){
    return Vector(A.x-B.x, A.y-B.y,A.z-B.z);
}
Vector operator * (Vector A, double p){
    return Vector(A.x*p, A.y*p,A.z*p);
}
Vector operator / (Vector A, double p){
    return Vector(A.x/p, A.y/p,A.z/p);
}
bool operator == (Point A,Point B){
	return sgn(A.x-B.x)==0&&sgn(A.y-B.y)==0;
}
bool P_cmp1(Point a,Point b){
    if(a.x==b.x)
    	return a.y<b.y;
    return a.x<b.x;
}
//向量数量积  向量α在向量β的投影于向量β的长度乘积(带方向)
double Dot(Vector A, Vector B){
    return A.x*B.x + A.y*B.y + A.z*B.z;
}
//向量向量积  向量α与β所张成的平行四边形的有向面积
double Cross(Vector A, Vector B){
    return A.x*B.y-A.y*B.x;
}
//取模
double Length(Vector A){
    return sqrt(Dot(A, A));
}
//计算夹角
double Angle(Vector A, Vector B){
    return acos(Dot(A, B) / Length(A) / Length(B));
}
//向量旋转
Vector Rotate(Vector A, double rad){//rad为弧度 且为逆时针旋转的角
    return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad)+A.y*cos(rad));
}
Vector Normal(Vector A){//向量A左转90°的单位法向量
    double L = Length(A);
    return Vector(-A.y/L, A.x/L);
}
//三角形外接圆圆心
Point Excenter(Point a, Point b, Point c){
    double a1 = b.x - a.x;
    double b1 = b.y - a.y;
    double c1 = (a1*a1 + b1*b1)/2;
    double a2 = c.x - a.x;
    double b2 = c.y - a.y;
    double c2 = (a2*a2 + b2*b2)/2;
    double d = a1*b2 - a2*b1;
    return Point(a.x + (c1*b2 - c2*b1)/d, a.y + (a1*c2 - a2*c1)/d);
}
//两点距离
double dis(Point a,Point b){
	return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y)+(a.z-b.z)*(a.z-b.z));
}
/*------------------------------------------------------------------------------------------------*/
//线
struct Line{//直线定义
    Point v, p;
    Line(Point v, Point p):v(v), p(p){}
    Point point(double t){//返回点P = v + (p - v)*t
        return v + (p - v)*t;
    }
};
//判断点是否在线上
bool PointOnline(Line A,Point a){
	Vector v1(A.p.x-a.x,A.p.y-a.y,A.p.z-a.z);
	Vector v2(A.v.x-a.x,A.v.y-a.y,A.v.z-a.z);
	return !(Cross(v1,v2));
}
//计算两直线交点 必须保证直线相交,否则将会出现除以零的情况
Point GetLineIntersection(Point a1, Point a2, Point b1, Point b2){
	Vector v = a1-a2;
	Vector w = b1-b2;
	Vector u = a1-b1;
    double t = Cross(w, u)/Cross(v, w);
    return a1+v*t;
}
//点P到直线AB距离公式
double DistanceToLine(Point P, Point A, Point B){
    Vector v1 = B-A, v2 = P-A;
    return fabs(Cross(v1, v2)/Length(v1));
}
//点P到线段AB距离公式
double DistanceToSegment(Point P, Point A, Point B){
    if(A.x == B.x&&A.y == B.y&&A.z == B.z)
        return Length(P-A);
    Vector v1 = B-A, v2 = P-A, v3 = P-B;
    if(dcmp(Dot(v1, v2),0) < 0)
        return Length(v2);
    if(dcmp(Dot(v1, v3),0) > 0)
        return Length(v3);
    return DistanceToLine(P, A, B);
}
//点P在直线AB上的投影点
Point GetLineProjection(Point P, Point A, Point B){
    Vector v = B-A;
    return A+v*(Dot(v, P-A)/Dot(v, v));
}
//判断点是否在线段端上
bool OnSegment(Point p, Point a1, Point a2){
    return dcmp(Cross(a1-p, a2-p),0) == 0 && dcmp(Dot(a1-p, a2-p),0) <= 0;
}
//判断线段相交
bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2){
    double c1 = Cross(a2-a1, b1-a1), c2 = Cross(a2-a1, b2-a1);
    double c3 = Cross(b2-b1, a1-b1), c4 = Cross(b2-b1, a2-b1);
    //if判断控制是否允许线段在端点处相交,根据需要添加
    if(!sgn(c1) || !sgn(c2) || !sgn(c3) || !sgn(c4)){
        bool f1 = OnSegment(b1, a1, a2);
        bool f2 = OnSegment(b2, a1, a2);
        bool f3 = OnSegment(a1, b1, b2);
        bool f4 = OnSegment(a2, b1, b2);
        bool f = (f1|f2|f3|f4);
        return f;
    }
    return (sgn(c1)*sgn(c2) < 0 && sgn(c3)*sgn(c4) < 0);
}
//点c是否在线段ab的左侧 左1 线上0 右-1
int ToLeftTest(Point a, Point b, Point c){
    if( Cross(b - a, c - b) > 0) return 1;
    else if( Cross(b - a, c - b) == 0) return 0;
    else return -1;
}
/*------------------------------------------------------------------------*/
//多边形
//求凸包 多边形p  凸包ch 
int ConvexHull(Point *p,int n,Point *ch){
	n=unique(p,p+n)-p;//去重
	sort(p,p+n,P_cmp1);
	int v=0;
	for(int i=0;i<n;i++){ 
		while(v>1&&Cross(ch[v-1]-ch[v-2],p[i]-ch[v-1])<0)
			v--;
		ch[v++]=p[i];
	}
	int j=v;
	for(int i=n-2;i>=0;i--){
		while(v>j&&Cross(ch[v-1]-ch[v-2],p[i]-ch[v-1])<0)
			v--;
		ch[v++]=p[i];
	}
	if(n>1) v--;
	return v;
}
//求凸包周长
double CofCH(Point *ch,int m){
	double C=0;
	for(int i=0;i<m;i++)
		C+=dis(ch[i],ch[(i+1)%m]);
	return C;
}
//多边形有向面积
double PolygonArea(Point* p, int n){//p为端点集合,n为端点个数
    double s = 0;
    for(int i = 1; i < n-1; ++i)
        s += Cross(p[i]-p[0], p[i+1]-p[0]);
    return s;
}
//判断点是否在多边形内,若点在多边形内返回1,在多边形外部返回0,在多边形上返回-1
int isPointInPolygon(Point p, vector<Point> poly){
    int wn = 0;
    int n = poly.size();
    for(int i = 0; i < n; ++i){
        if(OnSegment(p, poly[i], poly[(i+1)%n])) return -1;
        int k = sgn(Cross(poly[(i+1)%n] - poly[i], p - poly[i]));
        int d1 = sgn(poly[i].y - p.y);
        int d2 = sgn(poly[(i+1)%n].y - p.y);
        if(k > 0 && d1 <= 0 && d2 > 0) wn++;
        if(k < 0 && d2 <= 0 && d1 > 0) wn--;
    }
    if(wn != 0)
        return 1;
    return 0;
}
/*-----------------------------------------------------------------------------------*/
//半平面
struct Hplane{
	Point p;//直线上一点  
	Vector v;//方向向量 他的左边是半平面
	double ang;//极角
	Hplane(){};
	Hplane(Point p,Vector v):p(p),v(v){ang=atan2(v.y,v.x);}
	bool operator < (Hplane &L){return ang<L.ang;}//用于排序 
}; 
//p是否在L左边 
bool OnLeft(Hplane L,Point p){return sgn(Cross(L.v,p-L.p))>0;}
//半平面交点 
Point Cross_point(Hplane a,Hplane b){
	Vector u=a.p-b.p;
	double t=Cross(b.v,u)/Cross(a.v,b.v);
	return a.p+a.v*t;
} 
vector<Point>HPI(Hplane *L,int n){
	sort(L,L+n);
	int frist,last;   //指向双端队列的首尾 
	vector<Point>p(n);//两个半平面的交点
	vector<Hplane>q(n);//双端队列
	vector<Point>ans;//半平面交凸包
	q[frist=last=0]=L[0];
	for(int i=1;i<n;i++){
		//删除尾部半平面
		while(frist<last&&!OnLeft(L[i],p[last-1]))last--;
		//删除首部半平面
		while(frist<last&&!OnLeft(L[i],p[frist]))frist++;
		q[++last]=L[i];
		//极角相同保留左边
		if(fabs(Cross(q[last].v,q[last-1].v))<eps){
			last--;
			if(OnLeft(q[last],L[i].p))q[last]=L[i];
		}
		//计算队列尾部半平面交 
		if(frist<last)p[last-1]=Cross_point(q[last-1],q[last]);
	}
	//删除队列尾部无用的队列
	while(frist<last&&!OnLeft(q[frist],p[last-1]))last--;
	if(last-frist<=1)return ans;//空集
	p[last]=Cross_point(q[last],q[frist]);
	for(int i=frist;i<=last;i++) ans.push_back(p[i]);
	return ans;
}
/************************************************************************************/
Point p[510];
Hplane v[510],C_v[510];
void Change(double r,int n)//将边往里推r的距离 
{
	for(int i=0;i<n;i++)
	{
		C_v[i]=v[i];
		C_v[i].p=v[i].p+Normal(v[i].v)*r;
	}
}
void isok(int n)
{
	for(int i=0;i<n;i++)
		cin>>p[i].x>>p[i].y;
	for(int i=0;i<n;i++)
		v[i]=Hplane(p[i],p[(i+1)%n]-p[i]);
	double l=0.0,r=20000.0;
	while(l+eps<r)
	{
		double mid=(l+r)/2;
		Change(mid,n);
		int m=HPI(C_v,n).size();
		if(!m)
			r=mid;
		else
			l=mid;
	}
	printf("%.6lf\n",l);
}
int main()
{
	int n;
	while(1)
	{
		cin>>n;
		if(n==0)
			return 0;
		isok(n);
	}
}

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