井字棋
用代码写三子棋 分成3个文件 用3个小模块实现
game.c 游戏相关函数的实现
game.h 关于游戏相关的函数声明,符号声明头文件的包含
test.c 测试游戏的实现
代码里面都有注释的
game.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBOard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void displayBorad(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col-1)
printf("|");
}
printf("\n");
if (i < row-1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col-1);
printf("|");
}
printf("\n");
}
}
}
void playerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走\n");
while (1)
{
printf("请输入坐标\n");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋 判断坐标是否被占用
if(board[x-1][y-1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标错误,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void computerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ');
{
board[x][y] = '#';
break;
}
}
}
int Isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0;j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
char ISwin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
int ret = Isfull(board, row, col);
if (ret == 1)
{
return 'Q';
}
else
//继续
return 'C';
}
game.h文件
#define _CRT_SECURE_NO_WARNINGS 1
//头文件的包含
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号的定义
#define ROW 3
#define COL 3
//函数的声明
//初始化棋盘的函数
void InitBOard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void displayBorad(char board[ROW][COL], int row, int col);
//玩家下棋
void playerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void computerMove(char board[ROW][COL], int row, int col);
//赢得游戏
char ISwin(char board[ROW][COL], int row, int col);
//玩家赢了 - *
//电脑赢了 - #
//平局 - Q
//继续游戏 - C
tset.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("###################################\n");
printf("#############1.开始游戏############\n");
printf("#############0.结束游戏############\n");
printf("###################################\n");
printf("###################################\n");
}
void game()
{
//存储数据 -- 二维数据
char board[ROW][COL];
//初始化棋盘 -- 初始化空格
InitBOard(board, ROW, COL);
//打印棋盘
displayBorad(board, ROW, COL);
char ret = 0;
while (1)
{
//玩家走
playerMove(board, ROW, COL);
displayBorad(board, ROW, COL);
//判断玩家是否赢得游戏
ret = ISwin(board, ROW, COL);
if (ret != 'C')
break;
//电脑走
computerMove(board, ROW, COL);
displayBorad(board, ROW, COL);
//判断电脑是否赢得游戏
ret = ISwin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
displayBorad(board, ROW, COL);
}
int main()
{
int intput = 0;
srand((unsigned int)time(NULL));
do
{
menu();//建立菜单
printf("请选择:");
scanf("%d", &intput);
switch (intput)
{
case 1:
game();
break;
case 0:
printf("结束游戏\n");
break;
default:
printf("选择错误,请重新选择");
break;
}
} while (intput);
return 0;
}