#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#define High 20 //游戏画面尺寸
#define Width 30
//全局变量
int moveDirection; //小蛇移动位置,上下左右分别用1.2.3.4表示
int food_x,food_y;
int canvas[High][Width]={0}; //二维数组存储游戏画布中对应的元素
//0为空格,-1为边框#,1为蛇头@,大于1的正数为蛇身*
void gotoxy(int x,int y) //将光标移动到(x,y)位置
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X=x;
pos.Y=y;
SetConsoleCursorPosition(handle,pos);
}
//移动小蛇
//第一步扫描数组canvas所有元素,找到正数元素都加1
//找到最大元素(即蛇尾),把其变为0
//找到等于2的元素(即蛇头),根据输出的上下左右方向把对应的另一个像素值设为1(新蛇头)
void moveSnakeByDirection()
{
int i, j;
for(i = 1; i < High - 1; i++)
for(j = 1; j < Width - 1; j++)
if(canvas[i][j] > 0)
canvas[i][j]++;
int oldTail_i, oldTail_j, oldHead_i, oldHead_j;
int max = 0;
for(i = 1; i < High - 1; i++)
for(j = 1; j < Width - 1; j++)
if(canvas[i][j] > 0)
{
if(max < canvas[i][j])
{
max = canvas[i][j];
oldTail_i = i;
oldTail_j = j;
}
if(canvas[i][j] == 2)
{
oldHead_i = i;
oldHead_j = j;
}
}
int newHead_i, newHead_j;
if(moveDirection == 1) //向上移动
{
newHead_i = oldHead_i - 1;
newHead_j = oldHead_j;
}
if(moveDirection == 2) //向下移动
{
newHead_i = oldHead_i + 1;
newHead_j = oldHead_j;
}
if(moveDirection == 3) //向左移动
{
newHead_i = oldHead_i;
newHead_j = oldHead_j - 1;
}
if(moveDirection == 4) //向右移动
{
newHead_i = oldHead_i;
newHead_j = oldHead_j + 1;
}
//如果新蛇头吃到食物
if(canvas[newHead_i][newHead_j] == -2)
{
canvas[food_x][food_y] = 0;
//产生一个新的食物
food_x = rand()%(High-5) + 2;
food_y = rand()%(Width-5) + 2;
canvas[food_x][food_y] = -2;
//原来的旧蛇尾留着,长度自动加1
}
else //否则,原来的旧蛇尾减掉,保持长度不变
canvas[oldTail_i][oldTail_j] = 0;
//小蛇是否和自身撞或者和边框撞,游戏失败
if(canvas[newHead_i][newHead_j] > 0 || canvas[newHead_i][newHead_j] == -1)
{
printf("游戏失败!\n");
Sleep(2000);
system("pause");
exit(0);
}
else
canvas[newHead_i][newHead_j] = 1;
}
void startup() //数据的初始化
{
int i,j;
//初始化边框
for (i=0; i < High; i++)
{
canvas[i][0]=-1;
canvas[i][Width-1]=-1;
}
for (j=0;j<Width;j++)
{
canvas[0][j] = -1;
canvas[High-1][j] = -1;
}
//初始化蛇头位置
canvas[High/2][Width/2] = 1;
//初始化蛇身,画布中的元素值分别为2·3·4·5等
for (i=1; i<=4; i++)
canvas[High/2][Width/2-i] = i+1;
//初始小蛇向右移动
moveDirection = 4;
food_x = rand()%(High-5) + 2;
food_y = rand()%(Width-5) + 2;
canvas[food_x][food_y] = -2;
}
void show() //显示画面
{
gotoxy(0,0); //光标移动到原点位置,以下重画清屏
int i,j;
for (i=0; i<High;i++)
{
for (j=0; j<Width; j++)
{
if(canvas[i][j]==0)
printf(" "); //输出空格
else if (canvas[i][j] == -1)
printf("#"); //输出边框#
else if (canvas[i][j] == 1)
printf("@"); //输出蛇头@
else if (canvas[i][j] > 1)
printf("*"); //输出蛇身*
else if (canvas[i][j] == -2)
printf("F"); //输出食物F
}
printf("\n");
}
Sleep(100);
}
void updateWithoutInput() //与用户输入无关的更新
{
moveSnakeByDirection();
}
void updateWithInput() //与用户输入有关的更新
{
char input;
if(kbhit()) //判断是否有输入
{
input = getch(); //根据用户的不同输入来移动,不必输入回车
if (input== 'a')
{
moveDirection = 3; //位置左移
moveSnakeByDirection();
}
else if (input == 'd')
{
moveDirection = 4; //位置右移
moveSnakeByDirection();
}
else if (input == 'w')
{
moveDirection = 1; //位置上移
moveSnakeByDirection();
}
else if (input == 's')
{
moveDirection = 2; //位置下移
moveSnakeByDirection();
}
}
}
int main()
{
startup(); //数据的初始化
while(1) //游戏循环执行
{
show(); //显示画面
updateWithoutInput(); //与用户输入无关的更新
updateWithInput(); //与用户输入有关的更新
}
return 0;
}
贪吃蛇完全版
于 2022-03-19 21:31:22 首次发布