#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include<graphics.h>
#define SNAKE_NUM 500//蛇最大节数
enum DIR
{
UP,
DOWN,
LEFT,
RIGHT,
};
struct Snake
{
int size;
int dir;
int speed;
POINT coor[SNAKE_NUM];
}snake;
struct Food
{
int x;
int y;
int r;
bool flag;
DWORD color;
}food;
void GameInit()
{
initgraph(640, 480);
srand(GetTickCount());
snake.size = 3;
snake.speed = 10;
snake.dir = RIGHT;
for (int i = 0; i < snake.size; i++)
{
snake.coor[i].x = 40 - 10 * i;
snake.coor[i].y = 10;
printf("?%d %d", snake.coor[i].x, snake.coor[i].y);
}
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
food.r = rand() % 10 + 5;
food.flag = true;
}
void GameDraw()
{
//双缓冲绘图
BeginBatchDraw();
setbkcolor(RGB(0, 130, 114));
cleardevice();
//绘制蛇
setfillcolor(RGB(255, 238, 98));
for (int i = 0; i < snake.size; i++)
{
solidcircle(snake.coor[i].x, snake.coor[i].y, 5);
}
if (food.flag)
{
solidcircle(food.x, food.y, food.r);
}
EndBatchDraw();
}
void snakeMove()
{
for (int i = snake.size - 1; i > 0; i--)
{
snake.coor[i] = snake.coor[i - 1];
}
switch (snake.dir)
{
case UP:
snake.coor[0].y -= snake.speed;
if (snake.coor[0].y + 10 <= 0)
{
snake.coor[0].y = 480;
}
break;
case DOWN:
snake.coor[0].y += snake.speed;
if (snake.coor[0].y - 10 >= 480)
{
snake.coor[0].y = 0;
}
break;
case LEFT:
snake.coor[0].x -= snake.speed;
if (snake.coor[0].x + 10 <= 0)
{
snake.coor[0].x = 640;
}
break;
case RIGHT:
snake.coor[0].x += snake.speed;
if (snake.coor[0].x - 10 >= 640)
{
snake.coor[0].x = 0;
}
break;
}
}
void keyCountrol()
{
if (_kbhit())
{
switch (_getch())
{
//72 80 75 77 上下左右
case 'w':
case'W':
case 72:
if (snake.dir != DOWN)
{
snake.dir = UP;
}
break;
case 's':
case'S':
case 80:
if (snake.dir != UP)
{
snake.dir = DOWN;
}
break;
case 'a':
case'A':
case 75:
if (snake.dir != RIGHT)
{
snake.dir = LEFT;
}
break;
case 'd':
case'D':
case 77:
if (snake.dir != LEFT)
{
snake.dir = RIGHT;
}
break;
}
}
}
void EatFood()
{
if (food.flag&&snake.coor[0].x >= food.x-food.r && snake.coor[0].x <= food.x+food.r&&snake.coor[0].y>=food.y-food.r&&snake.coor[0].y<=food.y+food.r)
{
food.flag = false;
snake.size++;
}
if (!food.flag)
{
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
food.r = rand() % 10 + 5;
food.flag = true;
}
}
int main()
{
GameInit();
GameDraw();
while (1)
{
GameDraw();
snakeMove();
keyCountrol();
EatFood();
Sleep(20);
}
return 0;
}