概要
本次设计主要用到独立键盘和LED点阵屏。对点阵屏进行初始化,通过74HC595写入字节,LED点阵在相应位置显示数据;封装了独立键盘按键的键值;设计了三个动画,由静态动画,逐帧动画共同构成;最终通过不同的按键显示不同的动画。
代码实现
main.c
#include <REGX52.H>
//延时函数
void Delay(unsigned int xms)
{
unsigned char i, j;
while(xms--)
{
i = 2;
j = 239;
do
{
while (--j);
} while (--i);
}
}
sbit RCK=P3^5; //RCLK
sbit SCK=P3^6; //SRCLK
sbit SER=P3^4; //SER
#define MATRIX_LED_PORT P0
/**
* @brief 74HC595写入一个字节
* @param Byte 要写入的字节
* @retval 无
*/
void _74HC595_WriteByte(unsigned char Byte)
{
unsigned char i;
for(i=0;i<8;i++)
{
SER=Byte&(0x80>>i);
SCK=1;
SCK=0;
}
RCK=1;
RCK=0;
}
/**
* @brief 点阵屏初始化
* @param 无
* @retval 无
*/
void MatrixLED_Init()
{
SCK=0;
RCK=0;
}
/**
* @brief LED点阵屏显示一列数据
* @param Column 要选择的列,范围:0~7,0在最左边
* @param Data 选择列显示的数据,高位在上,1为亮,0为灭
* @retval 无
*/
void MatrixLED_ShowColumn(unsigned char Column,Data)
{
_74HC595_WriteByte(Data);
MATRIX_LED_PORT=~(0x80>>Column);
Delay(1);
MATRIX_LED_PORT=0xFF;
}
/**
* @brief 获取独立按键键码
* @param 无
* @retval 按下按键的键码,范围:0~4,无按键按下时返回值为0
*/
unsigned char Key()
{
unsigned char KeyNumber=0;
if(P3_1==0){Delay(20);while(P3_1==0);Delay(20);KeyNumber=1;}
if(P3_0==0){Delay(20);while(P3_0==0);Delay(20);KeyNumber=2;}
if(P3_2==0){Delay(20);while(P3_2==0);Delay(20);KeyNumber=3;}
if(P3_3==0){Delay(20);while(P3_3==0);Delay(20);KeyNumber=4;}
return KeyNumber;
}
//小爱心
unsigned char code AnimationA[]={
0x00,0x18,0x3C,0x1E,0x1E,0x3C,0x18,0x00
};
//画爱心
unsigned char code AnimationB[]={
0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,
0x00,0x00,0x02,0x01,0x00,0x00,0x00,0x00,
0x00,0x04,0x02,0x01,0x00,0x00,0x00,0x00,
0x08,0x04,0x02,0x01,0x00,0x00,0x00,0x00,
0x18,0x04,0x02,0x01,0x00,0x00,0x00,0x00,
0x38,0x04,0x02,0x01,0x00,0x00,0x00,0x00,
0x38,0x44,0x02,0x01,0x00,0x00,0x00,0x00,
0x38,0x44,0x42,0x01,0x00,0x00,0x00,0x00,
0x38,0x44,0x42,0x21,0x00,0x00,0x00,0x00,
0x38,0x44,0x42,0x31,0x00,0x00,0x00,0x00,
0x38,0x44,0x42,0x31,0x10,0x00,0x00,0x00,
0x38,0x44,0x42,0x31,0x30,0x00,0x00,0x00,
0x38,0x44,0x42,0x31,0x30,0x40,0x00,0x00,
0x38,0x44,0x42,0x31,0x30,0x40,0x40,0x00,
0x38,0x44,0x42,0x31,0x30,0x40,0x40,0x20,
0x38,0x44,0x42,0x31,0x30,0x40,0x40,0x30,
0x38,0x44,0x42,0x31,0x30,0x40,0x40,0x38,
0x38,0x44,0x42,0x31,0x30,0x40,0x44,0x38,
0x38,0x44,0x42,0x31,0x30,0x42,0x44,0x38,
0x38,0x44,0x42,0x31,0x31,0x42,0x44,0x38
};
//动画爱心
unsigned int code AnimationC[] = {
0x00,0x18,0x3C,0x1E,0x1E,0x3C,0x18,0x00,
0x38,0x7C,0x7E,0x3F,0x3F,0x7E,0x7C,0x38,
0x00,0x18,0x3C,0x1E,0x1E,0x3C,0x18,0x00,
0x38,0x7C,0x7E,0x3F,0x3F,0x7E,0x7C,0x38,
0x00,0x18,0x3C,0x1E,0x1E,0x3C,0x18,0x00,
0x38,0x7C,0x7E,0x3F,0x3F,0x7E,0x7C,0x38,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x10,0x10,0x00,0x00,0x00,
0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,
0x00,0x00,0x40,0x30,0x30,0x40,0x00,0x00,
0x00,0x40,0x40,0x30,0x30,0x40,0x40,0x00,
0x20,0x40,0x40,0x30,0x30,0x40,0x40,0x20,
0x30,0x40,0x40,0x30,0x30,0x40,0x40,0x30,
0x38,0x40,0x40,0x30,0x30,0x40,0x40,0x38,
0x38,0x44,0x40,0x30,0x30,0x40,0x44,0x38,
0x38,0x44,0x42,0x30,0x30,0x42,0x44,0x38,
0x38,0x44,0x42,0x31,0x31,0x42,0x44,0x38,
0x38,0x44,0x42,0x21,0x21,0x42,0x44,0x38,
0x38,0x44,0x42,0x01,0x01,0x42,0x44,0x38,
0x38,0x44,0x02,0x01,0x01,0x02,0x44,0x38,
0x38,0x04,0x02,0x01,0x01,0x02,0x04,0x38,
0x18,0x04,0x02,0x01,0x01,0x02,0x04,0x18,
0x08,0x04,0x02,0x01,0x01,0x02,0x04,0x08,
0x00,0x04,0x02,0x01,0x01,0x02,0x04,0x00,
0x00,0x00,0x02,0x01,0x01,0x02,0x00,0x00,
0x00,0x00,0x00,0x01,0x01,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x38,0x7C,0x7E,0x3F,0x3F,0x7E,0x7C,0x38,
0x70,0xF8,0xFC,0x7E,0x7E,0xFC,0xF8,0x70,
0x38,0x7C,0x7E,0x3F,0x3F,0x7E,0x7C,0x38,
0x70,0xF8,0xFC,0x7E,0x7E,0xFC,0xF8,0x70,
0x38,0x7C,0x7E,0x3F,0x3F,0x7E,0x7C,0x38,
0x70,0xF8,0xFC,0x7E,0x7E,0xFC,0xF8,0x70,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x30,0x78,0x3C,0x3C,0x78,0x30,0x00,
0x30,0x78,0x3C,0x3C,0x78,0x30,0x00,0x00,
0x18,0x3C,0x1E,0x1E,0x3C,0x18,0x00,0x00,
0x00,0x18,0x3C,0x1E,0x1E,0x3C,0x18,0x00,
0x00,0x00,0x18,0x3C,0x1E,0x1E,0x3C,0x18,
0x00,0x00,0x30,0x78,0x3C,0x3C,0x78,0x30,
0x00,0x00,0x60,0xF0,0x78,0x78,0xF0,0x60,
0x00,0x60,0xF0,0x78,0x78,0xF0,0x60,0x00,
0x00,0x30,0x78,0x3C,0x3C,0x78,0x30,0x00,
0x70,0xF8,0xFC,0x7E,0x7E,0xFC,0xF8,0x70,
0x00,0x30,0x78,0x3C,0x3C,0x78,0x30,0x00,
0x70,0xF8,0xFC,0x7E,0x7E,0xFC,0xF8,0x70,
0x00,0x30,0x78,0x3C,0x3C,0x78,0x30,0x00,
0x70,0xF8,0xFC,0x7E,0x7E,0xFC,0xF8,0x70,
0x00,0x30,0x78,0x3C,0x3C,0x78,0x30,0x00,
0x70,0xF8,0xFC,0x7E,0x7E,0xFC,0xF8,0x70,
0x00,0x30,0x78,0x3C,0x3C,0x78,0x30,0x00,
0x70,0xF8,0xFC,0x7E,0x7E,0xFC,0xF8,0x70,
};
unsigned char i,KeyNum;
unsigned int Offset=0,Count=0;
void ActionA()
{
for(i=0;i<8;i++) //循环8次,显示8列数据
{
MatrixLED_ShowColumn(i,AnimationA[i]);
}
}
void ActionB()
{
for(i=0;i<8;i++) //循环8次,显示8列数据
{
MatrixLED_ShowColumn(i,AnimationB[i+Offset]);
}
}
void ActionC()
{
for(i=0;i<8;i++) //循环8次,显示8列数据
{
MatrixLED_ShowColumn(i,AnimationC[i+Offset]);
}
}
void main()
{
unsigned int j;
MatrixLED_Init();
while(1)
{
KeyNum = Key();
if(KeyNum)
{
if(KeyNum==1)
{
for(j=0;j<50;j++)
{
ActionA();
}
}
if(KeyNum==2)
{
while(1)
{
ActionB();
Count++; //计次延时
if(Count>15)
{
Count=0;
Offset+=8; //偏移+8,切换下一帧画面
if(Offset>152)
{
Offset=0;
break;
}
}
}
}
if(KeyNum==3)
{
while(1)
{
ActionC();
Count++; //计次延时
if(Count>25)
{
Count=0;
Offset+=8; //偏移+8,切换下一帧画面
if(Offset>408)
{
Offset=0;
break;
}
}
}
}
}
}
}