flutter 轮播图采用 pageView 进行实现其中内置参数可以自定义图片样式以及轮播图切换样式
代码模块
下方展示imageList 中数据均来自百度
import 'dart:async';
import 'package:flutter/material.dart';
class CarouselBuild extends StatefulWidget {
const CarouselBuild({super.key});
@override
State<CarouselBuild> createState() => _CarouselBuildState();
}
class _CarouselBuildState extends State<CarouselBuild> {
final PageController _pageController = PageController();
late Timer timer;
late TabController _controller;
late double _currPageValue = 0.0;
//缩放系数
final double _scaleFactor = .8;
//view page height
final double _height = 230.0;
/// 轮播图数组
late List<String> imageList = [
'https://img0.baidu.com/it/u=96006887,2309821635&fm=253&fmt=auto&app=138&f=JPEG?w=658&h=223',
'https://img1.baidu.com/it/u=1022852233,3129210770&fm=253&fmt=auto&app=138&f=JPEG?w=658&h=206',
'https://img1.baidu.com/it/u=419280070,4243981332&fm=253&fmt=auto&app=138&f=JPEG?w=650&h=203',
'https://img1.baidu.com/it/u=2629135336,3120832498&fm=253&fmt=auto&app=138&f=JPEG?w=658&h=206',
'https://img0.baidu.com/it/u=3470022421,1242306653&fm=253&fmt=auto&app=138&f=JPEG?w=658&h=206',
'https://img1.baidu.com/it/u=762285736,3210433077&fm=253&fmt=auto&app=138&f=JPEG?w=700&h=292',
'https://img0.baidu.com/it/u=1248541803,2421027931&fm=253&fmt=auto&app=138&f=JPEG?w=500&h=168',
'https://img1.baidu.com/it/u=2881279315,499379760&fm=253&fmt=auto&app=138&f=JPEG?w=800&h=250',
];
@override
void initState() {
super.initState();
// 启动计时器,每隔2秒滚动一次
_pageController.addListener(() {
setState(() {
_currPageValue = _pageController.page!;
});
});
timer = Timer.periodic(const Duration(seconds: 3), (timer) {
_pageController.nextPage(
duration: const Duration(milliseconds: 300),
curve: Curves.ease,
);
});
}
@override
void dispose() {
super.dispose();
_pageController.dispose();
}
@override
Widget build(BuildContext context) {
return PageView.builder(
controller: _pageController,
scrollDirection: Axis.horizontal,
itemCount: 10000,
itemBuilder: (BuildContext context, int index) {
return _carouselBuild(context,index);
},
);
}
/// 轮播图模块
Widget _carouselBuild(BuildContext context, int index) {
Matrix4 matrix4 = Matrix4.identity();
if (index == _currPageValue.floor()) {
//当前的 item
var currScale = 1 - (_currPageValue - index) * (1 - _scaleFactor);
var currTrans = _height * (1 - currScale) / 2;
matrix4 = Matrix4.diagonal3Values(1.0, currScale, 1.0)
..setTranslationRaw(0.0, currTrans, 0.0);
} else if (index == _currPageValue.floor() + 1) {
//右边的 item
var currScale =
_scaleFactor + (_currPageValue - index + 1) * (1 - _scaleFactor);
var currTrans = _height * (1 - currScale) / 2;
matrix4 = Matrix4.diagonal3Values(1.0, currScale, 1.0)
..setTranslationRaw(0.0, currTrans, 0.0);
} else if (index == _currPageValue.floor() - 1) {
//左边
var currScale = 1 - (_currPageValue - index) * (1 - _scaleFactor);
var currTrans = _height * (1 - currScale) / 2;
matrix4 = Matrix4.diagonal3Values(1.0, currScale, 1.0)
..setTranslationRaw(0.0, currTrans, 0.0);
} else {
//其他,不在屏幕显示的 item
matrix4 = Matrix4.diagonal3Values(1.0, _scaleFactor, 1.0)
..setTranslationRaw(0.0, _height * (1 - _scaleFactor) / 2, 0.0);
}
return Transform(
transform: matrix4,
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(imageList[index % 2]), fit: BoxFit.fill),
),
),
);
}
}
上述为完整代码其中需要注意的是每一次图片的切换都会重新build整个widget 所以我们在实现轮播图功能时需要将整个模块在一个单独的widget中实现、否则若是当前widget中涉及到接口的请求时将会持续请求
当然上述代码可以通过组件的方式去实现
我们需要将轮播图切换时间、轮播图数组、图片大小通过参数的新式进行传递如下列代码所示
import 'dart:async';
import 'package:flutter/material.dart';
class CarouselBuild extends StatefulWidget {
/// 轮播图数组
final List<String> imageList;
/// 图片切换时间
final int? changeTime;
/// 轮播图占位大小
final double? height;
const CarouselBuild({
super.key,
required this.imageList,
this.changeTime = 2,
this.height = 250,
});
@override
State<CarouselBuild> createState() => _CarouselBuildState();
}
class _CarouselBuildState extends State<CarouselBuild> {
final PageController _pageController = PageController();
late Timer timer;
late TabController _controller;
late double _currPageValue = 0.0;
//缩放系数
final double _scaleFactor = 0.8;
@override
void initState() {
super.initState();
// 启动计时器,每隔2秒滚动一次
_pageController.addListener(() {
setState(() {
_currPageValue = _pageController.page!;
});
});
timer = Timer.periodic(Duration(seconds: widget.changeTime), (timer) {
_pageController.nextPage(
duration: const Duration(milliseconds: widget.changeTime * 100),
curve: Curves.ease,
);
});
}
@override
void dispose() {
super.dispose();
_pageController.dispose();
}
@override
Widget build(BuildContext context) {
return PageView.builder(
controller: _pageController,
scrollDirection: Axis.horizontal,
itemCount: 10000,
itemBuilder: (BuildContext context, int index) {
return _carouselBuild(context,index);
},
);
}
/// 轮播图模块
Widget _carouselBuild(BuildContext context, int index) {
Matrix4 matrix4 = Matrix4.identity();
if (index == _currPageValue.floor()) {
//当前的 item
var currScale = 1 - (_currPageValue - index) * (1 - _scaleFactor);
var currTrans = widget.height * (1 - currScale) / 2;
matrix4 = Matrix4.diagonal3Values(1.0, currScale, 1.0)
..setTranslationRaw(0.0, currTrans, 0.0);
} else if (index == _currPageValue.floor() + 1) {
//右边的 item
var currScale =
_scaleFactor + (_currPageValue - index + 1) * (1 - _scaleFactor);
var currTrans = widget.height * (1 - currScale) / 2;
matrix4 = Matrix4.diagonal3Values(1.0, currScale, 1.0)
..setTranslationRaw(0.0, currTrans, 0.0);
} else if (index == _currPageValue.floor() - 1) {
//左边
var currScale = 1 - (_currPageValue - index) * (1 - _scaleFactor);
var currTrans = widget.height * (1 - currScale) / 2;
matrix4 = Matrix4.diagonal3Values(1.0, currScale, 1.0)
..setTranslationRaw(0.0, currTrans, 0.0);
} else {
//其他,不在屏幕显示的 item
matrix4 = Matrix4.diagonal3Values(1.0, _scaleFactor, 1.0)
..setTranslationRaw(0.0, widget.height * (1 - _scaleFactor) / 2, 0.0);
}
return Transform(
transform: matrix4,
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
image: NetworkImage(widget.imageList[index % 2]), fit: BoxFit.fill),
),
),
);
}
}
上述代码通用性可能有点差 但是有需要的可以自行更换内置参数
大佬路过请斧正[抱拳][抱拳][抱拳][抱拳]