unity自定义ios原生键盘

 操作主要在positionInput中进行 注意根据不同版本来自行定义;

#include "Keyboard.h"
#include "DisplayManager.h"
#include "UnityForwardDecls.h"
#include <string>

#ifndef FILTER_EMOJIS_IOS_KEYBOARD
#define FILTER_EMOJIS_IOS_KEYBOARD 1
#endif



static KeyboardDelegate*    _keyboard = nil;

static bool                 _shouldHideInput = false;
static bool                 _shouldHideInputChanged = false;
static const unsigned       kToolBarHeight = 40;

@implementation KeyboardDelegate
{
    UIView *_rootView;
    

    // UI handling
    // in case of single line we use UITextField inside UIToolbar
    // in case of multi-line input we use UITextView with UIToolbar as accessory view
    // toolbar buttons are kept around to prevent releasing them
    // tvOS does not support multiline input thus only UITextField option is implemented
#if UNITY_IOS
    UITextView*     textView;

    UIToolbar*      viewToolbar;
    NSArray*        viewToolbarItems;
#endif

    UITextField*    textField;

    // keep toolbar items for both single- and multi- line edit in NSArray to make sure they are kept around
#if UNITY_IOS
    UIToolbar*      fieldToolbar;
    NSArray*        fieldToolbarItems;
#endif

    // inputView is view used for actual input (it will be responder): UITextField [single-line] or UITextView [multi-line]
    // editView is the "root" view for keyboard: UIToolbar [single-line] or UITextView [multi-line]
    UIView*         inputView;
    UIView*         editView;


    CGRect          _area;
    NSString*       initialText;

    UIKeyboardType  keyboardType;

    BOOL            _multiline;
    BOOL            _inputHidden;
    BOOL            _active;
    BOOL            _done;
    BOOL            _canceled;

    // not pretty but seems like easiest way to keep "we are rotating" status
    BOOL            _rotating;
}

@synthesize area;
@synthesize active      = _active;
@synthesize done        = _done;
@synthesize canceled    = _canceled;
@synthesize text;
@synthesize selection;

-(void) getRootView:(UIView *_Nonnull)rootView{
    _rootView = rootView;
    
}

- (BOOL)textFieldShouldReturn:(UITextField*)textFieldObj
{
    [self hide];
    return YES;
}

- (void)textInputDone:(id)sender
{
    [self hide];
}

- (void)textInputCancel:(id)sender
{
    _canceled = true;
    [self hide];
}

- (BOOL)textViewShouldBeginEditing:(UITextView*)view
{
#if !UNITY_TVOS
    view.inputAccessoryView = viewToolbar;
#endif
    return YES;
}

#if UNITY_IOS
- (void)keyboardDidShow:(NSNotification*)notification
{
    if (notification.userInfo == nil || inputView == nil)
        return;

    CGRect srcRect  = [[notification.userInfo objectForKey: UIKeyboardFrameEndUserInfoKey] CGRectValue];
    CGRect rect     = [UnityGetGLView() convertRect: srcRect fromView: nil];

    [self positionInput: rect x: rect.origin.x y: rect.origin.y];
    _active = YES;
}

- (void)keyboardWillHide:(NSNotification*)notification
{
    [self systemHideKeyboard];
}

- (void)keyboardDidChangeFrame:(NSNotification*)notification
{
    _active = true;

    CGRect srcRect  = [[notification.userInfo objectForKey: UIKeyboardFrameEndUserInfoKey] CGRectValue];
    CGRect rect     = [UnityGetGLView() convertRect: srcRect fromView: nil];

    if (rect.origin.y >= [UnityGetGLView() bounds].size.height)
        [self systemHideKeyboard];
    else
        [self positionInput: rect x: rect.origin.x y: rect.origin.y];
}

#endif

+ (void)Initialize
{
    NSAssert(_keyboard == nil, @"[KeyboardDelegate Initialize] called after creating keyboard");
    if (!_keyboard)
        _keyboard = [[KeyboardDelegate alloc] init];
    
    
}

+ (KeyboardDelegate*)Instance
{
    if (!_keyboard)
        _keyboard = [[KeyboardDelegate alloc] init];

    return _keyboard;
}

#if UNITY_IOS
struct CreateToolbarResult
{
    UIToolbar*  toolbar;
    NSArray*    items;
};
- (CreateToolbarResult)createToolbarWithView:(UIView*)view
{
    UIToolbar* toolbar = [[UIToolbar alloc] initWithFrame: CGRectMake(0, 160, 320, kToolBarHeight)];
    UnitySetViewTouchProcessing(toolbar, touchesIgnored);
    toolbar.hidden = NO;

    UIBarButtonItem* inputItem  = view ? [[UIBarButtonItem alloc] initWithCustomView: view] : nil;
    UIBarButtonItem* doneItem   = [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemDone target: self action: @selector(textInputDone:)];
    UIBarButtonItem* cancelItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem: UIBarButtonSystemItemCancel target: self action: @selector(textInputCancel:)];

    NSArray* items = view ? @[inputItem, doneItem, cancelItem] : @[doneItem, cancelItem];
    toolbar.items = items;

    inputItem = nil;
    doneItem = nil;
    cancelItem = nil;
    
    //[view bringSubviewToFront:editView];
    //view.alpha = 0;
    

    CreateToolbarResult ret = {toolbar, items};
    return ret;
}

#endif

- (id)init
{
    NSAssert(_keyboard == nil, @"You can have only one instance of KeyboardDelegate");
    self = [super init];
    if (self)
    {
#if UNITY_IOS
        textView = [[UITextView alloc] initWithFrame: CGRectMake(0, 480, 480, 30)];
        textView.delegate = self;
        textView.font = [UIFont systemFontOfSize: 18.0];
        textView.hidden = YES;
#endif

        textField = [[UITextField alloc] initWithFrame: CGRectMake(0, 0, 120, 30)];
        textField.delegate = self;
        textField.borderStyle = UITextBorderStyleRoundedRect;
        textField.font = [UIFont systemFontOfSize: 20.0];
        textField.clearButtonMode = UITextFieldViewModeWhileEditing;

        #define CREATE_TOOLBAR(t, i, v)                                 \
        do {                                                            \
            CreateToolbarResult res = [self createToolbarWithView:v];   \
            t = res.toolbar;                                            \
            i = res.items;                                              \
        } while(0)

#if UNITY_IOS
        CREATE_TOOLBAR(viewToolbar, viewToolbarItems, nil);
        CREATE_TOOLBAR(fieldToolbar, fieldToolbarItems, textField);
#endif

        #undef CREATE_TOOLBAR

#if UNITY_IOS
        [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardDidShow:) name: UIKeyboardDidShowNotification object: nil];
        [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWillHide:) name: UIKeyboardWillHideNotification object: nil];
        [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardDidChangeFrame:) name: UIKeyboardDidChangeFrameNotification object: nil];
#endif

        [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(textInputDone:) name: UITextFieldTextDidEndEditingNotification object: nil];
    }
    
    

    return self;
}

- (void)setTextInputTraits:(id<UITextInputTraits>)traits
    withParam:(KeyboardShowParam)param
    withCap:(UITextAutocapitalizationType)capitalization
{
    traits.keyboardType = param.keyboardType;
    traits.autocorrectionType = param.autocorrectionType;
    traits.secureTextEntry = param.secure;
    traits.keyboardAppearance = param.appearance;
    traits.autocapitalizationType = capitalization;
}

- (void)setKeyboardParams:(KeyboardShowParam)param
{
    if (_active)
        [self hide];

    initialText = param.text ? [[NSString alloc] initWithUTF8String: param.text] : @"";

    UITextAutocapitalizationType capitalization = UITextAutocapitalizationTypeSentences;
    if (param.keyboardType == UIKeyboardTypeURL || param.keyboardType == UIKeyboardTypeEmailAddress)
        capitalization = UITextAutocapitalizationTypeNone;

#if UNITY_IOS
    _multiline = param.multiline;
    if (_multiline)
    {
        textView.text = initialText;
        [self setTextInputTraits: textView withParam: param withCap: capitalization];

        UITextPosition* end = [textView endOfDocument];
        UITextRange* endTextRange = [textView textRangeFromPosition: end toPosition: end];
        [textView setSelectedTextRange: endTextRange];
    }
    else
    {
        textField.text = initialText;
        [self setTextInputTraits: textField withParam: param withCap: capitalization];
        textField.placeholder = [NSString stringWithUTF8String: param.placeholder];

        UITextPosition* end = [textField endOfDocument];
        UITextRange* endTextRange = [textField textRangeFromPosition: end toPosition: end];
        [textField setSelectedTextRange: endTextRange];
    }
    inputView = _multiline ? textView : textField;
    editView = _multiline ? textView : fieldToolbar;

#else // UNITY_TVOS
    textField.text = initialText;
    [self setTextInputTraits: textField withParam: param withCap: capitalization];
    textField.placeholder = [NSString stringWithUTF8String: param.placeholder];
    inputView = textField;
    editView = textField;

    UITextPosition* end = [textField endOfDocument];
    UITextRange* endTextRange = [textField textRangeFromPosition: end toPosition: end];
    [textField setSelectedTextRange: endTextRange];
#endif

    [self shouldHideInput: _shouldHideInput];

    _done       = NO;
    _canceled   = NO;
    _active     = YES;
}

// we need to show/hide keyboard to react to orientation too, so extract we extract UI fiddling

- (void)showUI
{
    // if we unhide everything now the input will be shown smaller then needed quickly (and resized later)
    // so unhide only when keyboard is actually shown (we will update it when reacting to ios notifications)
    editView.hidden = YES;

    [UnityGetGLView() addSubview: editView];
    [inputView becomeFirstResponder];
    
    //NSLog(@"执行了");
    //设置弹框层级
    //UIWindow *w = [[UIApplication sharedApplication].windows objectAtIndex:2];
    //[w addSubview:editView];
    
}

- (void)hideUI
{
    [inputView resignFirstResponder];

    [editView removeFromSuperview];
    editView.hidden = YES;
}

- (void)systemHideKeyboard
{
    // when we are rotating os will bombard us with keyboardWillHide: and keyboardDidChangeFrame:
    // ignore all of them (we do it here only to simplify code: we call systemHideKeyboard only from these notification handlers)
    if (_rotating)
        return;

    _active = editView.isFirstResponder;
    editView.hidden = YES;

    _area = CGRectMake(0, 0, 0, 0);
}

- (void)show
{
    [self showUI];
}

- (void)hide
{
    [self hideUI];
    _done = YES;
}

- (void)updateInputHidden
{
    if (_shouldHideInputChanged)
    {
        [self shouldHideInput: _shouldHideInput];
        _shouldHideInputChanged = false;
    }

    textField.returnKeyType = _inputHidden ? UIReturnKeyDone : UIReturnKeyDefault;

    editView.hidden     = _inputHidden ? YES : NO;
    inputView.hidden    = _inputHidden ? YES : NO;
}

#if UNITY_IOS
- (void)positionInput:(CGRect)kbRect x:(float)x y:(float)y
{
    if (_multiline)
    {
        // use smaller area for iphones and bigger one for ipads
        int height = UnityDeviceDPI() > 300 ? 75 : 100;
        
        //y - height  170
        //editView.frame  = CGRectMake(300, y - height +80, kbRect.size.width/2, height/2.5);//
        editView.frame  = CGRectMake(kbRect.size.width/2 -editView.frame.size.width/2, y - height + height/2 + 2, kbRect.size.width/2, height/2);
        
    }
    else
    {
        //y - kToolBarHeight 170
//        editView.frame  = CGRectMake(300, y - kToolBarHeight+80, kbRect.size.width/2, kToolBarHeight/2.5);
        
        editView.frame  = CGRectMake(kbRect.size.width/2 -editView.frame.size.width/2, y - kToolBarHeight + kToolBarHeight/2 + 2, kbRect.size.width/2, kToolBarHeight/2);
        
        //NSLog(@"inputView.frame.origin.x :%f",inputView.frame.origin.x);
        //NSLog(@"inputView.frame.origin.y :%f",inputView.frame.origin.y);
        
        inputView.frame = CGRectMake(inputView.frame.origin.x ,
                inputView.frame.origin.y ,
                kbRect.size.width - 3 * 18 - 2 * 50,
                inputView.frame.size.height);
    }
    
//    NSLog(@"执行了");
//    //设置弹框层级
//    UIWindow *w = [[UIApplication sharedApplication].windows objectAtIndex:2];
//    [w addSubview:editView];

    _area = CGRectMake(x, y, kbRect.size.width, kbRect.size.height);
    [self updateInputHidden];
}

#endif

- (CGRect)queryArea
{
    return editView.hidden ? _area : CGRectUnion(_area, editView.frame);
}

- (NSRange)querySelection
{
    UIView<UITextInput>* textInput;

#if UNITY_TVOS
    textInput = textField;
#else
    textInput = _multiline ? textView : textField;
#endif

    UITextPosition* beginning = textInput.beginningOfDocument;

    UITextRange* selectedRange = textInput.selectedTextRange;
    UITextPosition* selectionStart = selectedRange.start;
    UITextPosition* selectionEnd = selectedRange.end;

    const NSInteger location = [textInput offsetFromPosition: beginning toPosition: selectionStart];
    const NSInteger length = [textInput offsetFromPosition: selectionStart toPosition: selectionEnd];

    return NSMakeRange(location, length);
}

+ (void)StartReorientation
{
    if (_keyboard && _keyboard.active)
        _keyboard->_rotating = YES;
}

+ (void)FinishReorientation
{
    if (_keyboard)
        _keyboard->_rotating = NO;
}

- (NSString*)getText
{
    if (_canceled)
        return initialText;
    else
    {
#if UNITY_TVOS
        return [textField text];
#else
        return _multiline ? [textView text] : [textField text];
#endif
    }
}

- (void)setTextWorkaround:(id<UITextInput>)textInput text:(NSString*)newText
{
    UITextPosition* begin = [textInput beginningOfDocument];
    UITextPosition* end = [textInput endOfDocument];
    UITextRange* allText = [textInput textRangeFromPosition: begin toPosition: end];
    [textInput setSelectedTextRange: allText];
    [textInput insertText: newText];
}

- (void)setText:(NSString*)newText
{
#if UNITY_IOS
    // We can't use setText on iOS7 because it does not update the undo stack.
    // We still prefer setText on other iOSes, because an undo operation results
    // in a smaller selection shown on the UI
    if (_ios70orNewer && !_ios80orNewer)
        [self setTextWorkaround: (_multiline ? textView : textField) text: newText];

    if (_multiline)
        textView.text = newText;
    else
        textField.text = newText;
#else
    textField.text = newText;
#endif
}

- (void)shouldHideInput:(BOOL)hide
{
    if (hide)
    {
        switch (keyboardType)
        {
            case UIKeyboardTypeDefault:                 hide = YES; break;
            case UIKeyboardTypeASCIICapable:            hide = YES; break;
            case UIKeyboardTypeNumbersAndPunctuation:   hide = YES; break;
            case UIKeyboardTypeURL:                     hide = YES; break;
            case UIKeyboardTypeNumberPad:               hide = NO;  break;
            case UIKeyboardTypePhonePad:                hide = NO;  break;
            case UIKeyboardTypeNamePhonePad:            hide = NO;  break;
            case UIKeyboardTypeEmailAddress:            hide = YES; break;
            default:                                    hide = NO;  break;
        }
    }

    _inputHidden = hide;
}

#if FILTER_EMOJIS_IOS_KEYBOARD

static bool StringContainsEmoji(NSString *string);
- (BOOL)textField:(UITextField*)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString*)string_
{
    return !StringContainsEmoji(string_);
}

- (BOOL)textView:(UITextView*)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString*)text_
{
    return !StringContainsEmoji(text_);
}

#endif // FILTER_EMOJIS_IOS_KEYBOARD

@end


//==============================================================================
//
//  Unity Interface:

extern "C" void UnityKeyboard_Create(unsigned keyboardType, int autocorrection, int multiline, int secure, int alert, const char* text, const char* placeholder)
{
#if UNITY_TVOS
    // Not supported. The API for showing keyboard for editing multi-line text
    // is not available on tvOS
    multiline = false;
#endif

    static const UIKeyboardType keyboardTypes[] =
    {
        UIKeyboardTypeDefault,
        UIKeyboardTypeASCIICapable,
        UIKeyboardTypeNumbersAndPunctuation,
        UIKeyboardTypeURL,
        UIKeyboardTypeNumberPad,
        UIKeyboardTypePhonePad,
        UIKeyboardTypeNamePhonePad,
        UIKeyboardTypeEmailAddress,
    };

    static const UITextAutocorrectionType autocorrectionTypes[] =
    {
        UITextAutocorrectionTypeNo,
        UITextAutocorrectionTypeDefault,
    };

    static const UIKeyboardAppearance keyboardAppearances[] =
    {
        UIKeyboardAppearanceDefault,
        UIKeyboardAppearanceAlert,
    };

    KeyboardShowParam param =
    {
        text, placeholder,
        keyboardTypes[keyboardType],
        autocorrectionTypes[autocorrection],
        keyboardAppearances[alert],
        (BOOL)multiline, (BOOL)secure
    };

    [[KeyboardDelegate Instance] setKeyboardParams: param];
}

extern "C" void UnityKeyboard_Show()
{
    // do not send hide if didnt create keyboard
    // TODO: probably assert?
    if (!_keyboard)
        return;

    [[KeyboardDelegate Instance] show];
}

extern "C" void UnityKeyboard_Hide()
{
    // do not send hide if didnt create keyboard
    // TODO: probably assert?
    if (!_keyboard)
        return;

    [[KeyboardDelegate Instance] hide];
}

extern "C" void UnityKeyboard_SetText(const char* text)
{
    [KeyboardDelegate Instance].text = [NSString stringWithUTF8String: text];
}

extern "C" NSString* UnityKeyboard_GetText()
{
    return [KeyboardDelegate Instance].text;
}

extern "C" int UnityKeyboard_IsActive()
{
    return (_keyboard && _keyboard.active) ? 1 : 0;
}

extern "C" int UnityKeyboard_IsDone()
{
    return (_keyboard && _keyboard.done) ? 1 : 0;
}

extern "C" int UnityKeyboard_WasCanceled()
{
    return (_keyboard && _keyboard.canceled) ? 1 : 0;
}

extern "C" void UnityKeyboard_SetInputHidden(int hidden)
{
    _shouldHideInput        = hidden;
    _shouldHideInputChanged = true;

    // update hidden status only if keyboard is on screen to avoid showing input view out of nowhere
    if (_keyboard && _keyboard.active)
        [_keyboard updateInputHidden];
}

extern "C" int UnityKeyboard_IsInputHidden()
{
    return _shouldHideInput ? 1 : 0;
}

extern "C" void UnityKeyboard_GetRect(float* x, float* y, float* w, float* h)
{
    CGRect area = _keyboard ? _keyboard.area : CGRectMake(0, 0, 0, 0);

    // convert to unity coord system

    float   multX   = (float)GetMainDisplaySurface()->targetW / UnityGetGLView().bounds.size.width;
    float   multY   = (float)GetMainDisplaySurface()->targetH / UnityGetGLView().bounds.size.height;

    *x = 0;
    *y = area.origin.y * multY;
    *w = area.size.width * multX;
    *h = area.size.height * multY;
}

extern "C" int UnityKeyboard_CanGetSelection()
{
    return (_keyboard) ? 1 : 0;
}

extern "C" void UnityKeyboard_GetSelection(int* location, int* length)
{
    if (_keyboard)
    {
        NSRange selection = _keyboard.selection;

        *location = (int)selection.location;
        *length = (int)selection.length;
    }
    else
    {
        *location = 0;
        *length = 0;
    }
}

//==============================================================================
//
//  Emoji Filtering: unicode magic

#if FILTER_EMOJIS_IOS_KEYBOARD
static bool StringContainsEmoji(NSString *string)
{
    __block BOOL returnValue = NO;

    [string enumerateSubstringsInRange: NSMakeRange(0, string.length)
 options: NSStringEnumerationByComposedCharacterSequences
 usingBlock:^(NSString* substring, NSRange substringRange, NSRange enclosingRange, BOOL* stop)
    {
        const unichar hs = [substring characterAtIndex: 0];
        const unichar ls = substring.length > 1 ? [substring characterAtIndex: 1] : 0;

            #define IS_IN(val, min, max) (((val) >= (min)) && ((val) <= (max)))

        if (IS_IN(hs, 0xD800, 0xDBFF))
        {
            if (substring.length > 1)
            {
                const int uc = ((hs - 0xD800) * 0x400) + (ls - 0xDC00) + 0x10000;

                // Musical: [U+1D000, U+1D24F]
                // Enclosed Alphanumeric Supplement: [U+1F100, U+1F1FF]
                // Enclosed Ideographic Supplement: [U+1F200, U+1F2FF]
                // Miscellaneous Symbols and Pictographs: [U+1F300, U+1F5FF]
                // Supplemental Symbols and Pictographs: [U+1F900, U+1F9FF]
                // Emoticons: [U+1F600, U+1F64F]
                // Transport and Map Symbols: [U+1F680, U+1F6FF]
                if (IS_IN(uc, 0x1D000, 0x1F9FF))
                    returnValue = YES;
            }
        }
        else if (substring.length > 1 && ls == 0x20E3)
        {
            // emojis for numbers: number + modifier ls = U+20E3
            returnValue = YES;
        }
        else
        {
            if (        // Latin-1 Supplement
                hs == 0x00A9 || hs == 0x00AE
                // General Punctuation
                ||  hs == 0x203C || hs == 0x2049
                // Letterlike Symbols
                ||  hs == 0x2122 || hs == 0x2139
                // Arrows
                ||  IS_IN(hs, 0x2194, 0x2199) || IS_IN(hs, 0x21A9, 0x21AA)
                // Miscellaneous Technical
                ||  IS_IN(hs, 0x231A, 0x231B) || IS_IN(hs, 0x23E9, 0x23F3) || IS_IN(hs, 0x23F8, 0x23FA) || hs == 0x2328 || hs == 0x23CF
                // Geometric Shapes
                ||  IS_IN(hs, 0x25AA, 0x25AB) || IS_IN(hs, 0x25FB, 0x25FE) || hs == 0x25B6 || hs == 0x25C0
                // Miscellaneous Symbols
                ||  IS_IN(hs, 0x2600, 0x2604) || IS_IN(hs, 0x2614, 0x2615) || IS_IN(hs, 0x2622, 0x2623) || IS_IN(hs, 0x262E, 0x262F)
                ||  IS_IN(hs, 0x2638, 0x263A) || IS_IN(hs, 0x2648, 0x2653) || IS_IN(hs, 0x2665, 0x2666) || IS_IN(hs, 0x2692, 0x2694)
                ||  IS_IN(hs, 0x2696, 0x2697) || IS_IN(hs, 0x269B, 0x269C) || IS_IN(hs, 0x26A0, 0x26A1) || IS_IN(hs, 0x26AA, 0x26AB)
                ||  IS_IN(hs, 0x26B0, 0x26B1) || IS_IN(hs, 0x26BD, 0x26BE) || IS_IN(hs, 0x26C4, 0x26C5) || IS_IN(hs, 0x26CE, 0x26CF)
                ||  IS_IN(hs, 0x26D3, 0x26D4) || IS_IN(hs, 0x26D3, 0x26D4) || IS_IN(hs, 0x26E9, 0x26EA) || IS_IN(hs, 0x26F0, 0x26F5)
                ||  IS_IN(hs, 0x26F7, 0x26FA)
                ||  hs == 0x260E || hs == 0x2611 || hs == 0x2618 || hs == 0x261D || hs == 0x2620 || hs == 0x2626 || hs == 0x262A
                ||  hs == 0x2660 || hs == 0x2663 || hs == 0x2668 || hs == 0x267B || hs == 0x267F || hs == 0x2699 || hs == 0x26C8
                ||  hs == 0x26D1 || hs == 0x26FD
                // Dingbats
                ||  IS_IN(hs, 0x2708, 0x270D) || IS_IN(hs, 0x2733, 0x2734) || IS_IN(hs, 0x2753, 0x2755)
                ||  IS_IN(hs, 0x2763, 0x2764) || IS_IN(hs, 0x2795, 0x2797)
                ||  hs == 0x2702 || hs == 0x2705 || hs == 0x270F || hs == 0x2712 || hs == 0x2714 || hs == 0x2716 || hs == 0x271D
                ||  hs == 0x2721 || hs == 0x2728 || hs == 0x2744 || hs == 0x2747 || hs == 0x274C || hs == 0x274E || hs == 0x2757
                ||  hs == 0x27A1 || hs == 0x27B0 || hs == 0x27BF
                // CJK Symbols and Punctuation
                ||  hs == 0x3030 || hs == 0x303D
                // Enclosed CJK Letters and Months
                ||  hs == 0x3297 || hs == 0x3299
                // Supplemental Arrows-B
                ||  IS_IN(hs, 0x2934, 0x2935)
                // Miscellaneous Symbols and Arrows
                ||  IS_IN(hs, 0x2B05, 0x2B07) || IS_IN(hs, 0x2B1B, 0x2B1C) || hs == 0x2B50 || hs == 0x2B55
                )
            {
                returnValue = YES;
            }
        }

            #undef IS_IN
    }];

    return returnValue;
}

#endif // FILTER_EMOJIS_IOS_KEYBOARD

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