OpenGl_ES_入门
效果
package com.example.lenovo.opengl_es_demo1.mine;
import android.app.ActivityManager;
import android.content.Context;
import android.content.pm.ConfigurationInfo;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.os.Build;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.Toast;
/**
* 入门绘制仅仅是绘制背景
*/
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
public class Demo1Activity extends AppCompatActivity {
private GLSurfaceView glSurfaceView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (!isSupportES()){
Toast.makeText(this, "当前设备不支持OpenGL ES2.0", Toast.LENGTH_SHORT).show();
return;
}
//如果支持的话
glSurfaceView = new GLSurfaceView(this);
//设置渲染器
glSurfaceView.setRenderer(new MyRender());
//设置当前的activity的内容
setContentView(glSurfaceView);
}
class MyRender implements GLSurfaceView.Renderer{
public MyRender(){
}
@Override
public void onSurfaceCreated(GL10 gl10, EGLConfig eglConfig) {
//设置清屏的颜色
GLES20.glClearColor(0f,0f,0f,0f);
}
@Override
public void onSurfaceChanged(GL10 gl10, int i, int i1) {
//设置渲染的区域大小
GLES20.glViewport(0,0,i,i1);
}
@Override
public void onDrawFrame(GL10 gl10) {
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
}
}
/**
* 判断是否支持 Es2.0
*
* @return true 支持2.0
*/
public boolean isSupportES() {
ActivityManager activityManager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
ConfigurationInfo deviceConfigurationInfo = activityManager.getDeviceConfigurationInfo();
// return deviceConfigurationInfo.reqGlEsVersion>=0x20000; 这段代码只能在真机上运行不能在模拟器上运行,为了兼容模拟器,应该 写如下的代码
return deviceConfigurationInfo.reqGlEsVersion >= 0x20000
|| (Build.VERSION.SDK_INT > Build.VERSION_CODES.ICE_CREAM_SANDWICH_MR1 && (Build.FINGERPRINT.startsWith("generic")
|| Build.FINGERPRINT.startsWith("unknown")
|| Build.MODEL.contains("google_sdk")
|| Build.MODEL.contains("Emulator")
|| Build.MODEL.contains("Android SDK built for x86")));
}
}